
Gunvolt Chronicles: Luminous Avenger iX 1+2 Dual Collection brings together and updates the apeX of 2D action for new and old players alike. The Dual Collection includes both Luminous Avenger iX 1 and 2, with all all DLC included, as well as balance adjustments.
Modeled estimate, not a reported figure. How we estimate →
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About
The complete iX series, refined. The apeX of 2D action reaches a new peak!
Gunvolt Chronicles: Luminous Avenger iX 1+2 Dual Collection brings together and updates the apeX of 2D action for new and old players alike.
The Dual Collection includes both Luminous Avenger iX 1 and 2, with all all DLC included, as well as balance adjustments.
It also features a new mode, Endless Battle.
Luminous Avenger iX's Darkness Trigger "berserk" mode has been powered up.
Luminous Avenger iX 2 receives a new "Spike Smash" system, powering up Copen's main weapon, the Razor Wheel.
A number of other adjustments also improve gameplay balance.
Every item is built in, including content that was previously limited availability.
Luminous Avenger iX and Luminous Avenger iX 2 each receive a special mode, "Endless Battle". Configure the settings to your liking before facing off against an endless onslaught of random bosses.
How many will you be able to defeat? Take on the apeX challenge!
Copen is a hard-boiled fighter in a grim future distopia.
Can he save the powerless people he meets? And can they save him?
Copen: Yuma Uchida (Japanese)
Alejandro Saab (English, iX 2)
Lola: Mayu Mineda (Japanese)
Cassandra Lee Morris (English, iX 2)
Kohaku: Yumiri Hanamori (Japanese)
Kira Buckland (English, iX 2)
Blade: Yui Ishikawa (Japanese)
Null: Sumire Morohoshi (Japanese)
Natalie Rose Hoover (English)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1 2都買了 1+2也都買了 遊戲好玩依然還是推薦 反正打完等GX和3代吧
Recommended for newcomers and old:) Plus the Razor wheel is really good in this collection.
인티야 기존작들과 세이브 연동좀 시켜줘라...
x2把真结局藏困难模式,然后又削性能,还给敌人加数值加招这块你真是狗inti
Following the release of Gunvolt 2, the writers of the Gunvolt franchise had written themselves into a corner, putting the series in a state where it simultaneously where continuing the series would be impossible while having a massive cliffhanger thanks to the secret ending, so, as a way to give the writers time to come up to a solution to this issue as well as keeping Gunvolt fans fed until GV3 came out, Inti ended up creating Luminous Avenger iX, a spin-off series set in an alternate timeline to GV2&3 following everyone's favorite racist, Copen (don't worry, he's not racist anymore in this timeline), and Inti's (and my) favorite Muse, Lola. Currently there are two games out (with a third dropping next year), both of which (including the DLC of these games) are included in this collection as the name implies with some balance changes (most of which aren't documented officially), so I'll cover them individually. iX1, in the kindest way possible, is a glorified GV2 level pack for Copen, and I'll say that's a good thing since now the levels are tailored to him and his moveset rather than both him and Gunvolt. If you liked how Copen played in GV2, you'll like iX1 even more, you get a bunch of new toys to play with set of EX Weapons, as well as the new Devil Trigger-esc Darkness Trigger, which causes Lola to go berserk and amp up the power of the EX Weapons (and Copen's regular gunshots, which was added in the release of this collection), at the cost of Lola constantly draining Copen when not locked onto something. The barrage of plot twists that reveal the true nature of the story towards the end of the game was neat, especially back when iX1 came out. Good stuff and all that. iX2, in contrast to its predecessor, is probably the most contentious game in the Gunvolt franchise with Inti's attempts to mitigate the issues only causing more issues when it first released. Rather than iterating on what made GV2/iX1 Copen great, Inti decided to go in a new direction, giving Copen melee combat, which should be a good thing, Zero and Kirin are two of the best feeling action platformer characters and both are largely focused on melee combat, so adding melee combat to Copen, who is among the best characters Inti has made, should be a slam dunk, well... Copen's base combo is a bit slow and lacks directional inputs that Zero and Kirin have that you can use to form combos, but that's not the main issue. The main issue is how the Bullit Dash got nerfed, Copen can only do one air dash in his base state, only when you get to 1000 Kudos, making his base state feel quite sluggish and not very acrobatic in comparison to its prequel. This is fixed by the Yang Yumo boss fight, which can be activated in the collection's top menu, beating her gives you a power up that returns the Bullit Dash to how it was in iX1 and Copen feels much better to play, it's a major improvement that makes the game much more fun and would later become a part of iX2 Copen's base moveset when he's playable in other games such as Gunvolt 3/Connect iX, Gunvolt GX, and Cogen... however, it was $8 DLC in the original release of iX2, which added more fuel to the fire of discourse surrounding iX2. Another thing that's been a constant subject of discussion with this game is the difficulty in two ways. In the base game, there are two things that make this way too easy, Lola's infinite healing and Hyper Guard. First the healing, it's infinite, it only cashes in Kudos, it's not good, especially when the heal Copen had in GV2 was fine, this was also fixed in Connect iX as well, but it wasn't backported for whatever reason. Next is Hyper Guard, which nullifies almost all damage when standing still, while there are comparisons that can be made to the main series damage nullification thing in Prevasion, however Prevasion was still limited based on a resource (EP for GV, Bullits for Copen, Talisman for Kirin, and Feathers for ZedΩ), the Hyper Guard isn't, all you need to do is stand still and not attack. Though since you're usually constantly moving and/or attacking, this isn't much of an issue for making things too easy... until you get to the bosses' Desperation Attacks, none of them punish you for relying on Hyper Guard aside from Vespa, who is the only boss who changes the battle field, creating bottomless pits, and Brigade, who's DAs change his moveset for his first fight and set a death timer in for his round two. On the flipside there's the hard mode, which is more like the first game's score attack mode (you're forced down to level 1 and can't use powerups) but you also have limited lives, you're forced onto Fearless (one hit and Kudos drop to zero), bosses have different patterns and new weaknesses, and you don't have any access to healing. You might be wondering why I'm bringing this up, sure it sounds like an extra challenge but nothing too note worthy... well, here's the thing, Hard Mode is required to get the true ending, it was so much of a hurdle that Inti went back and added an assist mode that gives you back the ability to heal and 200 extra lives, by the way, you can't use DLC skills, including Yumo's skill that makes Copen play good, in Hard Mode or Assist Mode. Yeah... I have mixed feelings about iX2, having the DLC skills from the get go makes the game much more fun, but there's too much here that leave me conflicted on it. As it is now is much better than it was at launch and I did have my fun with this version, but iX1's still a better product. On a miscellaneous note, for some reason, the talk dialogs and audio dramas aren't available in the launcher menu like in the TE which is a strange omission if you ask me. Both games are fun, just be sure to enable the DLC for iX2, here's to GX and iX3.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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