
Gunvolt Chronicles: Luminous Avenger iX 1+2 Dual Collection brings together and updates the apeX of 2D action for new and old players alike. The Dual Collection includes both Luminous Avenger iX 1 and 2, with all all DLC included, as well as balance adjustments.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The complete iX series, refined. The apeX of 2D action reaches a new peak!
Gunvolt Chronicles: Luminous Avenger iX 1+2 Dual Collection brings together and updates the apeX of 2D action for new and old players alike.
The Dual Collection includes both Luminous Avenger iX 1 and 2, with all all DLC included, as well as balance adjustments.
It also features a new mode, Endless Battle.
Luminous Avenger iX's Darkness Trigger "berserk" mode has been powered up.
Luminous Avenger iX 2 receives a new "Spike Smash" system, powering up Copen's main weapon, the Razor Wheel.
A number of other adjustments also improve gameplay balance.
Every item is built in, including content that was previously limited availability.
Luminous Avenger iX and Luminous Avenger iX 2 each receive a special mode, "Endless Battle". Configure the settings to your liking before facing off against an endless onslaught of random bosses.
How many will you be able to defeat? Take on the apeX challenge!
Copen is a hard-boiled fighter in a grim future distopia.
Can he save the powerless people he meets? And can they save him?
Copen: Yuma Uchida (Japanese)
Alejandro Saab (English, iX 2)
Lola: Mayu Mineda (Japanese)
Cassandra Lee Morris (English, iX 2)
Kohaku: Yumiri Hanamori (Japanese)
Kira Buckland (English, iX 2)
Blade: Yui Ishikawa (Japanese)
Null: Sumire Morohoshi (Japanese)
Natalie Rose Hoover (English)
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 51reviews | 75% | — | $31.8K |
| $29.99 | 15ratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
对的,我是凯子所以首发买的(悲)。为什么我没有买来立马玩立马开骂,那我问你了,你觉得IX合集能打得过relink吗?发售时间比relink还晚一天,别逗你骑空士笑了我说。 牢玩家应该清楚我是要骂的,新玩家好好看吧。 [b]*[/b][b][i]首先是结论及购买建议:[/i]和隔壁的三棱镜相反,本作既不推荐新人买也要打差评。[/b][spoiler]三棱合集我的推荐是推荐新人买但不给好评[/spoiler] -------------------------------------------------------------------------------------------- [spoiler]如果你是路人但实在想在IX3之前通过这个合集游玩IX1和2我没意见。[b]如果你是等等党,记住一点:INTI家的游戏如果想优惠划算买默认等两年之后半价再买[/b][/spoiler] -------------------------------------------------------------------------------------------- 本作定位是等同于《苍蓝雷霆强袭合集》(3ds/NS/PS4)的作品,该作品PC端没有发布,而是直接把内容优化进了原版的游戏。GV1的原版早期就是一个纯3DS官方模拟器,大约出了强袭合集之后才变成了现在的版本。 并且本作发售时也有特殊价格优惠:发售的第一周如果同时持有IX1和2才会给你打折(What can I say, 比三棱镜还扣,三棱镜的优惠时间至少是第一个月) 那么根据INTI这家公司的游戏发售情况,[b]我们很容易就能得到一个预测性事实:IX3在发售后的某一天会出三重交叉合集。[/b]这个结论直接就让这个合集的性价比极大的降低了,如果你不是像我这样的凯子的话完全可以跳过这一作当未来战士,一个合集里就俩游戏简直了。 [spoiler]推荐游玩IX2的时候把RORO的唱歌关掉,我个人不喜欢IX2的RORO曲子更喜欢OST[/spoiler] -------------------------------------------------------------------------------------------- [b]*[/b][b][i]本作有优点吗?[/i][/b]有的兄弟,有的。 首先是手柄方面:这次对比原作给了键盘UI不再是绑死手柄图标了,并且在支持NS pro手柄的基础上给了NS端的UI,现在至少不会开着steam的按钮交换但玩起来别扭了。然而你仍然需要在游戏关卡内手动交换ABXY,而且和三棱镜一样,可以使用手柄的[b]LR+-[/b]来直接大退到游戏标题界面。[spoiler]记住这个后面我要考[/spoiler] 然后是我个人XP上的:IX1的三套DLC琥珀服装在本作被收录了进来,其中就有我最想要的琥珀破损服(你淫蒂日常搞擦边这一块)。IX1原作作为DLC的服装一共只有四套,其中只有RORO服装是免费的,剩下三套服装是店铺特典。现在原作只能拿到RORO服装这一个,除非有大佬对原作破解否则在PC端拿齐DLC服装应该是没戏了。[b]什么?你说你有原版IX1但是没有RORO服?真没办法,坐好咯:进入商店界面[/b][spoiler]没购买的玩家直接搜索银白钢铁伊克斯,不过你都来合集了干嘛还买原版?[/spoiler][b],在DLC列表里点击”浏览全部“,虽然显示只有两项,但点进去之后翻到底下就会发现有RORO服了。[/b]剩下关于其他服装要靠自己刷,我不是很关心这个所以在什么特定时间刷我不是很了解,并且IX1的刷服装方式很粗暴,就是单纯的进退关卡(我不知道说的对不对),而且概率好像还蛮低的,我原作至今也没拿到第四套服装。 为什么是第四套,因为还有个特殊的像素琥珀,这个需要在IX1的DLC关卡里打赢布雷德(我用的旧简中译名)就行了,新人不推荐等级小于35级去挑战,最好把扩展装备买够有用的再打,IX1升级太慢了,我作为老手大约30级去打都卡了快一个小时。 本体+RORO服+像素琥珀,这就是原版里你不靠刷能拿到的三套服装了,没事应该也没人会去刷了。 而在原版IX2中INTI应该是考虑到了没人愿意刷服装所以很干脆的在你通关主线之后打通一个特别关卡就给一套服装。打完BR还会给你新一列的RORO曲子,IX1里有的服装在IX2因为琥珀立绘的改变而全部重画了,[b]但!是![/b]唯独像素琥珀,INTI偷懒不做直接移植的IX1版本,这点我真的要喷,一个GIF你们都偷懒啊是生怕玩家看不出来这是IX1的琥珀吗?这点我就说到这里了。 接着是IX2的一点优化:分数到500以上就会加强所有锯子的攻击,INTI终于知道这破锯子三连斩是废物所以简单粗暴的加了伤害,配合时缓以及DLC羽空的扩展被动使用比原版强了非常多,哪怕是锁定无畏模式的无尽BR打起来都比IX1快了很多体感非常不错。 地面冲撞撞到东西的后摇变短了,这个是最直观的[spoiler]因为我发现拿三连斩欺负羽空老是会撞到她[/spoiler]。原作里你必须等冲撞后摇落地之后才能开始下一步移动,本作优化到后摇期间开始下落时就会恢复正常空速,打关卡时也还算是不小的提升但是打BOSS可能得适应一下手感。 另外给没玩过IX2的新玩家说一句:本作的锁定射击可以吃手速,因此推荐拉满120FPS玩,不过加强了锯子之后使用锯子打起来可能反而比锁定射击快,这个我没测,主要是加强时缓配合分数加强锯子太轮椅了。 最后一点是成就方面的:本作成就收集很简单,作为老玩家大概打5-8小时就可以全成就。新玩家如果是想完整体验游戏内容酌情至少增加个5H吧。无尽BR可以直接选Free Style打,混满10个简单BOSS直接自杀出来就行,成就会在你结算的时候给所以不用急。由于成就数量减少所以肝度大大下降,感兴趣的玩家可以看看原版成就是什么样的。 其他优化:IX1在保留了原版译文的基础上只调整了人名等的翻译,旧简中人名翻译被调整到和繁中一样,其他仍是原版简中内容。例如大招十字殃灾,繁中的翻译是交错灾祸,在BMZ系列中因为只有繁中所以BMZ2的亚裘拉DLC大招也是繁中的。IX2就是只有繁转简了,INTI甚至给简中做好了游戏的LOGO,合集里可以看到,但原版游戏没给,甚至有找翻译(原版STAFF列表貌似有写),但不知为何最终没发布,推测是因为IX1简中没过国内游戏的审核所以放弃了吧[spoiler]你选啥不好偏偏选了个最血腥的IX1这能过审?INTI,很神奇吧[/spoiler]。 -------------------------------------------------------------------------------------------- [b]*[/b][b][i]关于缺点,[/i][/b]你看着我叭叭了一大堆文本是不是觉得这玩意比三棱镜好?毕竟三棱镜那会我都没唠这么多。 但是没对比就没伤害,三棱镜好说歹说至少是真给你东西了:有强袭合集的广播剧、Connect IX模式,以及正在制作的GX模式(该模式NS2为赠送其他平台为付费DLC)。IX合集呢?啥都没有啊哥。你除了玩游戏看琥珀服装涩涩之外还有别的玩意能干吗?强袭合集好歹还能在任天堂平台上面的GV2里读取铲子骑士的AMIIBO打DLC BOSS战呢。 而且因为原作有适配PC平台,我以为会和三棱镜一样可以移植GV3的存档来减少肝度,结果你淫防了一手,本作不准你移植存档了。草了不会这作用的也是NS版的内容吧。[spoiler]还记得我上面说了什么吗?[/spoiler] 但是啊但是,由于文件内容基本上和原作是一样的,你依然可以用和原版一样的方式,通过复制存档来获得一个满装备的IX2困难模式存档[spoiler]难绷[/spoiler],存档位置和三棱镜是一样的地方,在[b]C:|Users|你的用户名|Saved Games|INTI CREATES|76561198978995721|Luminous Avenger iX 1+2 Dual Collection|02[/b]里面,你可以看到ix2game00这个文件,这就是普通模式的第一个存档,直接复制并将数值改到ix2game10及以上就是困难模式的存档了,这样你就可以玩起来稍微轻松一些但是没有RORO的回血辅助功能。 IX2的困难甚至还有负优化:基础命数变成了4(相当于岩男X系列捡了个EX罐),但检查点不再回血和大招CD只清空分数。我就直说了,菜狗直接玩辅助模式吧不丢人。原版的初版甚至没有辅助模式呢,还是玩家们一顿喷出来的。 然后这个无尽BR,虽然扩展被动给的很大方甚至连DLC的都给了,但是锁死无畏模式让新手和菜狗打IX1的无尽BR就是味同爵蜡,分数根本攒不起来,等级还锁死1级,血少的很不说挨两下大伤害直接趋势,不能给个10级的吗非得当分数模式来玩?而且BOSS也锁的强化难度不怎么吃特武了。然后打满10场也不给退,只能自杀卖掉出去,真搞不懂INTI在想什么。 -------------------------------------------------------------------------------------------- [b]*[/b][b][i]总结[/i][/b][b]*[/b]:我真的喷累了,完全的史,这就是一个超级骗钱游戏,还专门盯着凯子骗,真是有你们的啊。我问你们《苍蓝公主美知留(Armed Princess Michiru)》在哪里什么叫你们在做IX3和GX?还有能不能真的给点好的给我们吃,就搁这疯狂出合集骗钱。甚至NS2发售之后骗钱骗的更狠了,连带着卡摁雪儿(CEC)和三棱镜都发布NS2版本就靠着主机端特典续命是吧。这都不是炒饭了,你淫是把一碗冷饭加热之后撒了点盐上去就端出来卖,卡婊都没你们会炒。别的我好像也骂全了应该,我就等着看你们三重交叉合集发布的时候对比三棱镜是个什么样子吧,如果没三棱镜那个质量我估计会接着骂的,就这样了。 -------------------------------------------------------------------------------------------- 最后: [b][h1]没人规定IX合集只能有一个[i]!!![/i][/h1][/b]
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 52 reviews with recorded playtime.
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うー☆もりもり鋼鉄しよう!もりもり鋼鉄しよう!
虽然在确定要出三代的情况下马上出一加二合集有点难绷(三重合辑再来一次) 不过在有一和二的情况下价格还行 本来没买的DLC都打包进来了 追加了一个无尽模式 强化了一代和二代的角色性能 还可以接受
roro唱歌好难听...
If you're not a fan of iX 2 and you were hoping the changes save the game: Don't. It's not what you're hoping for. If you already own both games and want to check out the changes, wait for a sale. If you're new to Gunvolt and want to give these games a spin, go ahead. Not to imply that the Gunvolt Trilogy was any sort of gold standard for collections, but this collection is sorely lacking in extras in comparison. No fun little bonuses like translated drama CDs, or art gallery, or music library, or conversation viewer. It's pretty much just the two games. Kinda disappointing. I've already played both of these games extensively, and they both ran on the Steam Deck just fine, but this doesn't. You have to go into a menu to turn on the DLCs for the two games. They're off by default. That's pretty weird.
Great action. First game had better movement, but the second game had better levels. Too anime for me though, but if you can ignore the mostly terrible story, it's super fun to play.
Not any real changes besides FPS Ix 1 amazing (~$15) dlc (~$4) Ix 2 still offensive (~$25) decent value overall, you'll probably want more after ix 1 and buy ix 2 anyways
Good collection if you've never played these games before. I got this with the discount for owning both games previously. iX 1 has 120 fps support now and iX 2 is pretty great with the improved saw damage. In iX 2, you can unlock a skill called D Burst through a DLC boss as soon as you begin the game which will let you air dash frequently like iX 1. The endless boss mode is pretty boring since I kept fighting repeat bosses instead of cycling through them all. Looking forward to iX 3 when that comes out.
=== YES??? But... === ===More of a NEUTRAL review.=== I'm very confused. First let me say that I thought this was the OG GunVolt series. (As I've never paid attention to INTI aside from Dragon Marked for Death.) So I certainly came in post that series, and apparently Ive been spoiled finishing the first game here in IX. How-the fakk-ever. How is there 0 world building at all? From the studio I love that gave me the MMZ series, (eat sh1t ZX) what am I playing? This game feels very, light in combat and depth. Even DMFD had a hub world of some sort. Bland Title Menu, Bland stage select. Bland World. Looking through the catalog of what INTI makes, it's really pathetic for them as a studio to spam random ass ideas for a game, and crap out...whatever the fakk. Reading other reviews, and checking INTIs library, it seems they are very much a game mill with little to no actual vision. Which is tragic because their art style is 11/10. Tank blaster? You got it! RPG with loot grind? Heres one. Grid based Card Battler? Of course we thought of that. Metroidvania? Easy, got one of those too. Tacky Megaman? Here's GV. Spam speed runs? First iX. Back to a more traditional MMZ? Second iX. Like WDF is the vision of this company? >> Actual review. >>First IX is what happens when you build a megaman game around speed running. Dashing between enemies to clear levels as fast as possible. Enemies are very much set up for you to chain dashes and boost between them clearing the levels as fast as possible. Bosses are another thing, with the default game settings, bosses are virtually a joke since you have conditional invincibility. (Which can be chained and extended easily.) Just lock onto a boss, mash your main attack and sub attack, wait till their last 1/3 hp and activate finisher move. Dont even bother learning attack patterns... UNTIL THE FINAL TWO BOSSES! ! Assuming there is an in lore reason for electricity to bypass Bullit Pavise. Only two bosses you need to slightly learn as they're the only actual threats in this game. If you want a speedrun game it's good, but after a single playthrough, I'm not motivated to play it again. >>Second IX is what I mentioned about whiplash. There's no more chaining and speed running. your gun isn't a gun, it's a saw blade...but like with ratchet and clank disc gun? Combat is entirely different as were back to more MMZ style and it feels...wrong. The levels are better, but they don't work with the new move set. If it was still a dash/gunner game like the first I think they would work better. Bosses are more tactful in how you need to physically approach them, but I can't say if they're better or worse than the first game's bosses. Story is once again, feels like 2 sentences out of a 1000 page book. Thing's just happen and are contrived just enough to set up the game. >>Conclusion: I feel like Ive done all I want for these games, and Im very EH at the end here. I had fun, but I doubt Ill remember much if anything. It's just sad how far this studio has fallen from the MMZ days, and the time I enjoyed grinding DMFD. (Even if it was a horribly grinding mess.) I would pick this up on deep sale 30% or more, and only if you're looking for a specific itch. IX games are a collection that is -fine-. 5/10
Following the release of Gunvolt 2, the writers of the Gunvolt franchise had written themselves into a corner, putting the series in a state where it simultaneously where continuing the series would be impossible while having a massive cliffhanger thanks to the secret ending, so, as a way to give the writers time to come up to a solution to this issue as well as keeping Gunvolt fans fed until GV3 came out, Inti ended up creating Luminous Avenger iX, a spin-off series set in an alternate timeline to GV2&3 following everyone's favorite racist, Copen (don't worry, he's not racist anymore in this timeline), and Inti's (and my) favorite Muse, Lola. Currently there are two games out (with a third dropping next year), both of which (including the DLC of these games) are included in this collection as the name implies with some balance changes (most of which aren't documented officially), so I'll cover them individually. iX1, in the kindest way possible, is a glorified GV2 level pack for Copen, and I'll say that's a good thing since now the levels are tailored to him and his moveset rather than both him and Gunvolt. If you liked how Copen played in GV2, you'll like iX1 even more, you get a bunch of new toys to play with set of EX Weapons, as well as the new Devil Trigger-esc Darkness Trigger, which causes Lola to go berserk and amp up the power of the EX Weapons (and Copen's regular gunshots, which was added in the release of this collection), at the cost of Lola constantly draining Copen when not locked onto something. The barrage of plot twists that reveal the true nature of the story towards the end of the game was neat, especially back when iX1 came out. Good stuff and all that. iX2, in contrast to its predecessor, is probably the most contentious game in the Gunvolt franchise with Inti's attempts to mitigate the issues only causing more issues when it first released. Rather than iterating on what made GV2/iX1 Copen great, Inti decided to go in a new direction, giving Copen melee combat, which should be a good thing, Zero and Kirin are two of the best feeling action platformer characters and both are largely focused on melee combat, so adding melee combat to Copen, who is among the best characters Inti has made, should be a slam dunk, well... Copen's base combo is a bit slow and lacks directional inputs that Zero and Kirin have that you can use to form combos, but that's not the main issue. The main issue is how the Bullit Dash got nerfed, Copen can only do one air dash in his base state, only when you get to 1000 Kudos, making his base state feel quite sluggish and not very acrobatic in comparison to its prequel. This is fixed by the Yang Yumo boss fight, which can be activated in the collection's top menu, beating her gives you a power up that returns the Bullit Dash to how it was in iX1 and Copen feels much better to play, it's a major improvement that makes the game much more fun and would later become a part of iX2 Copen's base moveset when he's playable in other games such as Gunvolt 3/Connect iX, Gunvolt GX, and Cogen... however, it was $8 DLC in the original release of iX2, which added more fuel to the fire of discourse surrounding iX2. Another thing that's been a constant subject of discussion with this game is the difficulty in two ways. In the base game, there are two things that make this way too easy, Lola's infinite healing and Hyper Guard. First the healing, it's infinite, it only cashes in Kudos, it's not good, especially when the heal Copen had in GV2 was fine, this was also fixed in Connect iX as well, but it wasn't backported for whatever reason. Next is Hyper Guard, which nullifies almost all damage when standing still, while there are comparisons that can be made to the main series damage nullification thing in Prevasion, however Prevasion was still limited based on a resource (EP for GV, Bullits for Copen, Talisman for Kirin, and Feathers for ZedΩ), the Hyper Guard isn't, all you need to do is stand still and not attack. Though since you're usually constantly moving and/or attacking, this isn't much of an issue for making things too easy... until you get to the bosses' Desperation Attacks, none of them punish you for relying on Hyper Guard aside from Vespa, who is the only boss who changes the battle field, creating bottomless pits, and Brigade, who's DAs change his moveset for his first fight and set a death timer in for his round two. On the flipside there's the hard mode, which is more like the first game's score attack mode (you're forced down to level 1 and can't use powerups) but you also have limited lives, you're forced onto Fearless (one hit and Kudos drop to zero), bosses have different patterns and new weaknesses, and you don't have any access to healing. You might be wondering why I'm bringing this up, sure it sounds like an extra challenge but nothing too note worthy... well, here's the thing, Hard Mode is required to get the true ending, it was so much of a hurdle that Inti went back and added an assist mode that gives you back the ability to heal and 200 extra lives, by the way, you can't use DLC skills, including Yumo's skill that makes Copen play good, in Hard Mode or Assist Mode. Yeah... I have mixed feelings about iX2, having the DLC skills from the get go makes the game much more fun, but there's too much here that leave me conflicted on it. As it is now is much better than it was at launch and I did have my fun with this version, but iX1's still a better product. On a miscellaneous note, for some reason, the talk dialogs and audio dramas aren't available in the launcher menu like in the TE which is a strange omission if you ask me. Both games are fun, just be sure to enable the DLC for iX2, here's to GX and iX3.
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $94.9K | 464 | 88% | $10.49 | |
| $217.1K | 213 | 78% | $27.99 | |
| $162.9K | 433 | 85% | $20.00 | |
| $75.6K | 444 | 71% | $8.74 | |
| $15.9K | 69 | 93% | $12.99 | |
| $1.8K | 5 | 100% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.8K | 354 | 97% | $5.99 | |
| $31.8K | 89 | 52% | $11.99 | |
| $31.8K | 59 | 98% | $9.99 | |
| $31.8K | 202 | 79% | $5.99 | |
| $31.8K | 201 | 50% | $5.99 | |
| $31.8K | 176 | 84% | $7.99 |