
Gunvolt Chronicles: Luminous Avenger iX 1+2 Dual Collection brings together and updates the apeX of 2D action for new and old players alike. The Dual Collection includes both Luminous Avenger iX 1 and 2, with all all DLC included, as well as balance adjustments.
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About
The complete iX series, refined. The apeX of 2D action reaches a new peak!
Gunvolt Chronicles: Luminous Avenger iX 1+2 Dual Collection brings together and updates the apeX of 2D action for new and old players alike.
The Dual Collection includes both Luminous Avenger iX 1 and 2, with all all DLC included, as well as balance adjustments.
It also features a new mode, Endless Battle.
Luminous Avenger iX's Darkness Trigger "berserk" mode has been powered up.
Luminous Avenger iX 2 receives a new "Spike Smash" system, powering up Copen's main weapon, the Razor Wheel.
A number of other adjustments also improve gameplay balance.
Every item is built in, including content that was previously limited availability.
Luminous Avenger iX and Luminous Avenger iX 2 each receive a special mode, "Endless Battle". Configure the settings to your liking before facing off against an endless onslaught of random bosses.
How many will you be able to defeat? Take on the apeX challenge!
Copen is a hard-boiled fighter in a grim future distopia.
Can he save the powerless people he meets? And can they save him?
Copen: Yuma Uchida (Japanese)
Alejandro Saab (English, iX 2)
Lola: Mayu Mineda (Japanese)
Cassandra Lee Morris (English, iX 2)
Kohaku: Yumiri Hanamori (Japanese)
Kira Buckland (English, iX 2)
Blade: Yui Ishikawa (Japanese)
Null: Sumire Morohoshi (Japanese)
Natalie Rose Hoover (English)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great action. First game had better movement, but the second game had better levels. Too anime for me though, but if you can ignore the mostly terrible story, it's super fun to play.
I am a customer and I have successfully fallen into the corporate trap of buying the same thing multiple times, don't be like me.
银白钢铁2困难模式辅助机制依然禁用被动,打差评。
definitive way to play these games
roro唱歌好难听...
うー☆もりもり鋼鉄しよう!もりもり鋼鉄しよう!
It's a package deal of the two iX games with mild adjustments. There's the new boss rush side modes which are cool as well as 120 FPS mode for iX1. Darkness Trigger in iX1 has a damage buff to the gun I believe and iX has the wheel boost + the ability to do the DLC bosses prior to the rest of the levels. [spoiler](iX1 lets you fight EX ??? first but that fight is so difficult I don't think it's worth the mild boost to Darkness Trigger's power)[/spoiler] Additionally, in iX2 they finally gave an explanation for the different control schemes for air dashing as before I don't know if it was even noticeable what the different between the two was. For people new to the series iX1 is GV2 Copen with slightly more tailormade level design, as the GV2 levels [spoiler](especially the postgame levels where you go to the other character's campaign minus the sewer level)[/spoiler] can be pretty abused by Copen's free movement. iX1 is a fantastic game. iX2 was divisive and pretty much removed Copen's legs and gave him a crutch in the form of the melee Razor Wheel. The melee is slow as hell, the lock-on projectiles aren't hitscan (instantly hit targets) anymore but you can mash the button for faster shots, and Copen can't dash more than a single time in the air until you hit 1000 Kudos (Kudos being points you have to cash out with his big cutscene attack) so the levels are designed around forcing you to use the Razor Wheel until you unlock the ability to play Copen the way he was meant to be. They knew they ♥♥♥♥♥♥ up too because the DLC upgrades give him back his freeflight even better than before with a timer instead of bullits and a melee attack boost that now scales with the Blade Boost added in the Dual Collection allowing for one shot melee kills (still less effective than EX Weapon chains for Kudos). Additionally, the true ending of the game is locked behind hard mode which is made hard only by taking away tools from the player instead of forcing them to adapt to new challenges. This game is just okay and has a lot of bad design decisions for the sake of change instead of improving any issues they could have found with iX1. This is definitely the definitive way to play iX1 and iX2 if you have any thoughts about playing these either for veterans or people who played the Gunvolt series and want more Copen.
イクス無印はそこまで変わっていないがイクス2は「クードス500」でブレイクホイールの威力2倍になる新要素トギスマッシュが加わって大きく変わっているため爽快感大幅UP 元々DLCだったvsブラスターマスターとvsくろなを撃破しアナザーキーライフルとダークパワーを装備すれば 実質イクス2版ダークネストリガーで遊ぶことができロックマンゼロのような感覚でスパスパ敵を切っていくような遊びかたをすることも可能 上記の二つが使えないハードモードでもXランクを目指す場合序盤道中とボス戦でトギスマッシュの恩恵はとても大きいです
哎,凯子。 和原版到底有什么区别
Inti is panhandling again, but I feel like being kind to this one because the changes they made to the games (mainly iX 1 playing in 120FPS and the rebalancing to iX 2) are bigger improvements than anything in the Gunvolt Trilogy, and the inclusion of iX 2's DLC - a series of cameo boss fights - is nice for anyone who didn't already have those. It does feel a lot like we're paying for a patch, but if it gets us a more fun iX 2 where we don't have to use the full melee combo on every enemy, and we can get our unlimited air dash much quicker, then maybe that's worth something. (Only if you're getting the discounted legacy bundle price, though. Full price is too much if you already own the originals.) If you haven't played these games before, they're a decent way to get in to Gunvolt. I think iX 1 is one of the most approachable Gunvolt games (alongside Gunvolt 3).
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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