
Gunjitsu is a fast-paced platform shooter with grappling hooks, rocket launchers, guns and grenades! Kill your opponents or race them for the fastest time. Inspirations from old platform shooters gives Gunjitsu a classic feel while modern tech takes it to a new level of frantic action!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
indie games shouldn't be multiplayer only
This game is awesome. Controls are easy, graphics are appealing, music is enticing. Running, shooting, jumping and killing people is so much fun :)
[b]My playtime:[/b] 15.5h (based on steam). [b]Grindy Achievement:[/b] Yes (11 achievements). [b]Optional Achievement:[/b] Yes (19 achievements). [b]Difficult Achievement:[/b] No. [b]Developer Response:[/b] No (last response is in 13 Apr 2016, but you can contact the dev through twitter and he'll reply it in ~24h). [h1]Intro[/h1] Gunjitsu is a fast paced shooter game which focuses on multiplayer. This game has power ups, 5 different weapons (+ side weapon) and grenade. As you shoot the platforms, the platforms will break which will create an unstable platform to walk on. [h1]Music[/h1] I don't really hear any bgm except a buzzing sound and i find it quite annoying. The only sfx i hear in the game is the gun firing sound. [h1]Graphics[/h1] This game has a UI feel similar to flash games and is using retro backgrounds with 3D characters in game. I find the menu wording to be quite confusing, especially the Profile menu where you can only see your weapon level. [h1]The game[/h1] The game is meant to be enjoyed in multiplayer. However, with multiplayer being dead, the dev started to add bots which is referred as experimental. I myself don't mind playing with the bots. It's working and i can select their difficulty (easy, normal, hard) which can reflect my skill. Although you will enjoy this game for a short while, it is not meant to be enjoyed in the long run, especially when it's still in early access and has been neglected by its own developer. When you start the game, you'll be introduced to a tutorial which explains the control. I am quite surprised that this game gives a lot of freedom to my movement. You can walk, dash, double/triple/quadruple jump, wall jump, and use grappling hook to reach platform above you. However, i find it hard to master the controls. Some platform (especially the top right corner of the first map) has a small portion on its platform which can be skipped easily in one jump. Because it's hard for me to land there, i tend to have to jump from the platform near it to reach it. The grappling hook also has its own limit length so you have to make sure that you don't fall too far from the platform. There are 5 different main weapons that you can use. All of them have their own advantages and disadvantages, although you can only change your weapon when you die. You also can kill yourself when you stuck somewhere and receive a penalty score of -1 for it. The weapon also has its own levels which will unlock different bullet skin when you reach certain level. Sadly, this information isn't explained clearly which might leave some confusion. Although you'll usually use your weapons to kill the enemies, you also can destroy the platform with your weapons. You can either make a perfect defense spot to kill the enemies or even get stuck in the particular spot. As you kill more enemies, more platform will be destroyed which will make it hard to walk. Besides the main weapon, there is a side weapon and grenade. Although the side weapon is weak and fires slowly, it can be used infinitely unlike the grenade which has a high damage and a limited ammo. However, the grenade "ammo" can be increased with power ups and will be restocked when you die. Speaking of power ups, there are also power up which can restore your health and give extra health to your maximum health and more. There are 5 different maps with 3 different game modes. Although there are several different game modes, you'll mostly play one game mode, death match, as the others are just a speed run challenge. When you are playing multiplayer, you can choose which server you want to go in. However, if you choose the server that's too far from you, you won't be able to move which is explained with just an exclamation mark in your character. There is an in game chat. However, the chat is hard to close which might affect your performance. Pros: - 5 different maps - 5 different main weapons - side weapon + grenades - powerups - bots - destroyable platforms Cons: - dead multiplayer - it's hard to move when lots of platform are destroyed - buggy chat [h1]Conclusion[/h1] This is a fast paced shooter game which is focused on multiplayer. However, the multiplayer is dead. [h1]Should you buy this game?[/h1] [b]No.[/b] [i]I have to say it again that although this game is focused on multiplayer, the multiplayer is dead. The game itself is a nice game to be played once in a while, but sadly, it is forgettable.[/i]
Перед нами стремительный платформер-шутер с героями в виде смеси железного человека со спайдерменом. Только еще с большими пушками. Плюс: -задумка оригинальная, но привыкнуть быстро к геймплею не получится. Минусы: -оптимизация никакая, даже при игре с ботами постоянные лаги; -мультиплеер оценить не получилось, потому что все серверы пустые; -слабая графика. На выходе имеем игру, которая находится в раннем доступе уже 1.5 года, но никаких перспектив нет. Итог: 5 безумных ботов из 10.
[i]Este é um jogo Early Access, então tenha em mente que qualquer crítica corresponde tão somente ao estado atual do jogo, que está sendo desenvolvido e aprimorado a cada dia.[/i] Gunjitsu é um jogo de tiro, plataforma e multi-player muito divertido e física interessante. Logo no começo, ele te apresenta com um level de treino, uma espécie de tutorial. A primeira coisa com a qual você ficará impressionado, é como o jogo é bonito. Os mapas, feitos em 3D, mas com cara de 2D, estilizados em pixelart, são maravilhosos. E eles ainda são destrutíveis! Sem dúvidas, um jogo maravilhoso. O jogo te apresenta então os comandos. Algumas espécies de pulo (que gasta energia!), atirar e tacar granadas, mas o destaque fica por conta do gancho. É por ele que você mais se movimentará pelo mapa, e salvará sua vida quando você estiver sem energia. Apesar de não ser tão complicado entender, o jogo exigirá certa quantidade de habilidade dos participantes. Não se engane, a mistura das físicas de movimento, com o objetivo de destruir os inimigos que também estarão pulando por aí, torna o jogo um pouco difícil. Ele te exigirá bastante coordenação motora e reflexos rápidos para vencê-lo. Embora tenha modo single-player, o mais divertido do jogo fica por conta do multi-player, onde você enfrentará jogadores mais experientes e o jogo ficará bastante frenético e divertido. Infelizmente o jogo ainda não tem muitas opções de modos de armas, mas como é um jogo Early Access, tenho certeza que estão por vir. [h1][b]Prós:[/b][/h1] - Linda arte 3D, estilizada em pixelart - Ótimo gameplay (movimentos responsivos, mecânicas de tiro boas) - Modo multi-player muito divertido [h1][b]Contras:[/b][/h1] - Pouca variedade de armas e modos [h1][b]Nota final:[/b][/h1] 8.5/10
Basically, it is not a bad game. The graphics is okay for me. Gameplay is good, fast-paced. Good AI and contains balanced weapons. The only thing is there is no online player. And sometimes i got stuck in some terrains or surfaces. Not enough maps and levels.
Fast, hektic and super fun. Jumping around and using hook to travel and then trying to destroy everyone else, there is just lot of fun to be had here! I wish this game had controller support because it would be much easier to play with that.
Potansiyeli var ama daha çok yol alması gerek.
Fui obrigada a fazer isso.
this game had potential if it could get players
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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