
Take to the range with an arsenal of the world’s most powerful weaponry in Gun Club VR. Addictive gameplay and unsurpassed realism combine to make Gun Club VR the ultimate virtual weapon simulator. The only thing missing is the smell of the gunpowder.
Modeled estimate, not a reported figure. How we estimate →
About
Take to the range with an arsenal of the world’s most powerful weaponry in Gun Club VR. Addictive gameplay and unsurpassed realism combine to make Gun Club VR the ultimate virtual weapon simulator. The only thing missing is the smell of the gunpowder.
ALLIED UPDATE
Bringing the historic theatre of World War II right into the Gun Club VR experience, the Allied range includes an all new environment hosting dozens of new weapons & events to progress through.
UNPARALLELED REALISM
Your favourite firearms come to life with Gun Club VR’s highly detailed and fully interactive weapon models. Developed on real-world ballistics, you can handle, load, cock and fire these weapons. Flick off the safety, select burst or full auto, extend the stock or rack the slide to clear a round: gun Club VR provides the total gun range experience.
HUGE WEAPON VARIETY
Pistols, SMGs, shotguns, assault rifles, grenade launchers; dozens of the most iconic weapons in the world, all intricately modelled with complete interactivity.
UPGRADE & CUSTOMISE
Unlock hundreds of different attachments and upgrades for your weapons. The picatinny rail system allows for limitless customisation. Stocks and scopes, extended mags and laser sights: customise your weapons to fit any scenario.
INTERACTIVE RANGES
Fire your weapons in a multitude of different range scenarios, from hostage rescue to the dreaded zombie apocalypse. And for true shooting purists there is the classic target range. No time limits, no scores, just you and your weapon.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
To get all the achievements, it'll take you about 19 hours. If you get the game in a sale for like, £4, then that's not bad value for money. Choosing your favourite gun and then shooting targets is a nice bit of fun that doesn't need extreme focus or anything. However, there's the main progression, and then the secondary, allied progression. By the time you finish the pistol, smg, shotgun, rifle, action, and zombie ladders, doing that all a second time does start to feel grindy. You don't really unlock anything different, either. You're not restricted to world war 2 era stuff, so in theory you could just buy 5 guns, never use anything else, and finish every level. If you are buying everything, around that time you're just kinda purchasing the last 3 or 4 weapons that are just expensive reskins. $350,000 for the reaper p90 that I'll never use was kinda annoying. I kept replaying the last shotgun level to grind $7k payouts until I could buy it, the levels before that got me to about $280k, so it could've been worse. The sandbox mode was fun, I would sit there with a psg-1 and just snipe bottles aiming to get the achievement but it actually felt pretty zen to just chill. Opening a menu and spawning them all one by one was kinda tedious but nothing's perfect. Overall, just don't burn yourself out achievement hunting. Boot it up when you fancy shooting a couple things.
this is awful. i thought some comments were being harsh at first.. until i picked up a gun and realised its about 10 inches from being aligned with my hand your body follows your head so if you dare look down to grab ammo or your gun it slowly floats away from you making it take 10 times as long to complete a level. and also levels why are there level and a exp and cash system all they did here was turn a phone game into a REALLY bad vr game nothing works as it should the guns arnt even realistic... over half my time in this game trying to fix the stupid decisions in setting .. DO NOT BUY THIS "GAME"
This game would be 10/10 if it had supported "Steam Cloud Saves" still worth it on a sale.
for me very boring game
.
カジュアルに銃をぶっ放せるゲーム!こういうの大好き...!! いろんな有名な銃が扱えて、作りこみがすごい!一つ一つのアクションがテンションを上げさせるね! 僕はMeta Quest2でやったけど、ハンドガンとかを両手で持つときにコントローラーを近づけると自動的に両手で持ってくれるんだけど、それやろうとするとぶつかることがあるね。きっとQuest3とかなら大丈夫かな?
Accuracy training game pretty much.
Jeu de stand de tir non traduit, c’est dommage car il y a plein d’options que je ne comprends pas. Il est assez réaliste, il faut mettre le chargeur et armer avant de pouvoir tirer. Mais, le buste avance quand on regarde vers le bas, le holster est trop haut même réglé au plus bas, attraper une arme à 2 main sur le devant du gilet est un défi, les tenir à 2 mains est un réel désavantage, pour engager la 1ère balle la main attrape l’arme au lieu du levier d’armement, c’est dommage, à part pour mettre un chargeur la 2e main ne sert à rien. La position de l’arme n’est pas exacte par rapport à la position réel, donc je tire en noscope, ou avec plusieurs lasers car de jour ils ne sont vraiment pas assez puissant. C’est aussi assez frustrant lorsqu’on voit la trace d’une balle passez par une cible qu’elle ne soit pas touchée (le pire que j’ai vu c’est 3 trainée sans toucher !). Le jeu est globalement facile, 40 niveaux de base par type d’armes je trouve ça trop, revenir à des niveaux faciles qui ne donnent même pas 1000$ lorsqu’on a plus d’1M c’est une perte de temps. Le tutoriel est dans le sandbox, pourquoi ? Et sur 4 positions pour découvrir le fonctionnement du jeu, il y en a 2 qui sont bugguées, on ne peut rien faire à part quitter le tuto. D’ailleurs, dans la salle de missions, si l’on va regarder le magasin d’armes, le menu des missions ne répond plus, il faut retourner sur la page d’accueil et recharger le profil. C’est répétitif avec une difficulté grandissante, sympa pour se divertir malgré tous ces bugs.
норм
Still supports provolver and forcetube! Unlike the Quest version. But you cannot change the horizontal angle offset of the gun/controller. For pistol type weapons this seems to be out of alignment with the reality for a Quest 3 (look at your physical Quest 3 controller in hand and position represented in the HMD). Even so, I do recommend to get this when it is on sale for 75% or more. Maybe other controllers/headsets do not have this issue.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| SaGa Emerald Beyond | $441.8K | 372 | 76% | $49.99 |
| Tennis World Tour | $441.8K | 728 | 41% | $29.99 |
| Monster Energy Supercross - The Official Videogame 2 | $441.7K | 761 | 85% | $19.99 |
| DLC Quest | $442.3K | 6.2K | 88% | $2.99 |
| MarZ: Tactical Base Defense | $441.5K | 889 | 78% | $21.99 |
| Zup! | $442.6K | 8.9K | 94% | $1.99 |