
Includes original Blood II: The Chosen and add-on package The Nightmare LevelsAn immersive atmosphere full of dark humor and exciting actionFour playable characters and wide variety of weapons
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][i]"Check the obituary, you'll find my career there." ~Bruce Campbell[/i][/h1] The story so far. Nick Newhard, who was a big fan of horror movies, founded a company called Q Studios, which started developing its very first game—a dark horror game called, well, Horror 3D. Then Duke Nukem 3D came out and took the world by storm. Q's game instantly switched directions. The thing is—Horror 3D wasn't just a stand-alone thing; it was developed in an agreement with Apogee. And Duke? Despite not being the first game on Build Engine (even though the engine was made for it, there were a couple of games released before it, including Witchaven, which was much closer to BLOOD's initial ideas), it was so much fun that Nick and his team decided that this was the way, thanks to which the final version of BLOOD ended up being pretty much Duke Nukem 3D for the horror movie fans. Unfortunately to us all, before it was finished, the project was sold to Monolith, who, in a way, sold it to their “big daddies,” GT Interactive. It didn't ruin the original BLOOD, which not only became one of the very best games on the engine but even challenged Duke himself. But what about the sequel? Well, that's where the problems began. The first problem with BLOOD II was that the original BLOOD, despite being awesome, was a dead end. Focusing on Build Engine was like buying a new PC with a discontinued CPU chipset, meaning it did the job in a moment, but there was no way to upgrade, to continue with it. The whole thing needed to be changed. Thankfully, Monolith had the solution—their own in-house engine called LithTech. They actually already worked on their first game that used it—Shogo: Mobile Armor Division. Was it a good engine? Well... About that. Even though eventually LithTech will end up powering some really good games (like No One Lives Forever and Tron 2.0), it wasn't nearly as good as Half-Life's GoldSrc (a heavily modified version of good ol' Quake Engine) and the engine of the first Unreal, both of which revolutionized the whole genre by allowing proper in-game narration without cutscenes. GoldSrc also became famous for its polish, while Unreal Engine showed some stunning graphics. LithTech? It had neither of that. It was built for the old-school formula from the 2.5D era, suffered from poor optimization, and felt rough. But again, it was possible to make a good game with it. Unfortunately, that's where the second problem came in. GTI. Since they've paid money for BLOOD IP, they wanted for it to start generating an income. And they wanted it fast. Even despite the fact Monolith was already working on a game, they contacted them and forced them to start making a sequel to BLOOD, while giving them... Only 11 months. That's it. 11 months. To make a brand-new game on a new and heavily untested engine, while working on another game in the process. Smell something? Something that isn't success, even despite starting with the same letter? Well, Peter Freese (original BLOOD's programmer and one of the four key members of Q Studios) smelled it too and instantly quit. Smart man. Unlike Monolith's Jason Hall, who just couldn't keep his cake-hole shut. No idea what he was thinking. They had only 11 months to make the game. Yet what he promised? It was downright jaw-dropping. We were promised seamless open world (ish) environment. We were promised deep RPG elements. We were promised more than one playable character. There was supposed to be a spell book of sorts with a complicated spell system, etc, etc. What can possibly go wrong, right? Somewhere out there Peter Molyneux is laughing really hard. I mean, [i]of course[/i] they didn't deliver! The fact that lots of those promises sounded suspiciously like something from Cyclone Studios' Requiem: Avenging Angel (which was in development around the same time too) aside, the actual BLOOD II wasn't just a failure, it was a spectacular flop. The story didn't make any sense and felt like some random parts of something much bigger. Why's Gabriel (a part of the so-called Chosen, a group that includes Caleb, our main character) a woman now? I mean, you go girl, but... Mind to explain? Well, technically you can get the picture, but you're supposed to guess. It looks like the game was supposed to be, like, a big ball of wibbly-wobbly, timey-wimey... stuff. Ophelia, for example, is back. Ah, and there's an ancient Lovecraftian evil at the end of the game, because... reasons. Like I said, it feels like they've compiled everything they were able to finish and simply released it as a proper product. But OK, who cares about the story. It's an FPS game. A pew-pew! stuff. What about the gameplay? Well, it's exactly like the the story. It's stupid, clunky, and doesn't make sense. Partially because of the engine and its limitations and partially because of the pressure, things like the spellbook and the RPG elements were never delivered. Same goes to the open-world environment. Actually, the levels here are so small and poor that you'll want to cry. It's one of those cases where you either keep walking forward and kill everything on your way or keep walking in circles trying to find that certain switch. And again, nothing makes sense. Sometimes that certain copy-pasted switch opens something somewhere. Sometimes it does nothing. Sometimes you open the door by pressing an action key. Sometimes you're supposed to shoot it. Or it can't be opened at all and sitting there just for the looks. What about the immersiveness? Well, you can answer the phones. And press Tab to check out your objectives (most of the time it simply says things like “kill 'em all!”). Heck, even the original BLOOD had more interactions. You can't even kick the ball here! Next-gen's here, guys, lol. Weapons don't make any sense either. Like a couple of shots to the body from a certain weapon can kill a big enemy, but headshotting it with the sniper rifle will take a ridiculous amount of shots. You can still find some hints to the original plans here and there (it does look like complicated parts that aren't inclusive of shooting, akin to Requiem, were planned), but what's funny here is that, while badmouthing Half-Life, Monolith actually imitated it. Shamelessly. Monsters that pop out from portals, eggheads in white coats running around, screaming, heck, even the final level that takes place on another planet. It's a bloody Half-Life rip-off! Ah, and don't expect this version to work on modern systems either. It'll work with dgVoodoo 2, but it'll require some work, and even then it'll crash now and then (the patch from ModDB won't work with this version, since Client.exe it uses is incompatible and will make all sorts of weird things to happen). Because yes, aside from other things, this game is ridiculously buggy, and Monolith never bothered to fix it. So yeah. BLOOD II is a disaster, on oh-so-many levels. To be completely fair, though, Jason Hall did apologize. He blamed GTI for everything, but also said that in the end it was him who decided not to self-fund game's support (something that GTI refused to do). Both did make an agreement to make an expansion, which did provide the necessary time window for bug fixes, but the price was the so-called Nightmare Levels ending up being just five stupidly short levels (you can beat the whole thing in about 30 minutes). Steam version does have it included, but seriously, BLOOD II is not a game anyone should play, like, ever. BLOOD II is a history. A history of what not to do. Personally, I still hope to see Caleb to come back one day (Shadow Warrior's Lo Wang did, after all), but there's no way in hell I can recommend BLOOD II to anyone. The original one? Sure. Go play it. There's a pretty nice “refreshed” version of it too. This? With, like, 90% off you may buy it just to check things out for laughs. But if you'll expect it to be a proper product? Just... don't. Don't make the mistake many of us made in 1998. Dixi.
If you want to play the game, you need a wrapper called dgVoodoo2 and a resolution patch. They're both available on Dege's website. For the wrapper, under "About," click "Downloads" and then click "Latest stable version." Download v2.86.5 (released: 2026.01.04). Then under "Various patches," click "downloads" (again) and it's the second one "Blood 2 - high resolution fix." Click the hyperlink and download it. From there, you need to extract both files. While in dgvoodoo2v2864ver, grab dgVoodooCpl (the program itself) and dgVoodoo.conf (this file is a must). From there, go to MS > grab two files, those being DDraw and D3DImm. Now for the patch, extract it and grab CLIENT. Good, now you have everything you need; now it's time to put it into Blood 2. To do that, right-click Blood 2 > manage > browse > local files and throw everything in. If you're prompted to replace any the files, replace them. Double-click dgVoodooCpl and change any settings you want or need to. Exit it and right-click dgVoodoo.conf and open it with whatever Notepad program you run. Once you open it, look for line 47; it should say [GeneralExt], then go all the down to line 123; that should say FPSLimit = 0. Set the value to 35.0. Now it should say FPSLimit = 35.0. Save and exit. When you open the game, it'll prompt you to download the GOG's overlay; click "no," though you can download it if you want—it hurts nothing. You can still choose to download the DirectX 6 SDK.EXE if you want, though that is optional and not required. Now you're set and ready to play the game. Verdict: Still playable on Steam in 2026, but the game can ONLY run at 35 frames. You can put it to 60 but expect some issues. I'd consider Blood 2 a must buy if when it's on sale (I got it for a dollar) and if you're into old school FPS like I am. The engine seems to mimic Valve's Gold Source engine. Since I've already written so much, I won't be talking about the game even though I want to—I have a lot to say about the game itself.
Born to be BLOOD, CHOSEN to be ass
got this and it was a nightmare to run, patching and hacking the thing to work in 2026 is a lot of sketchy garbage even for $0.99. atari should be shamed for this, fix the game or offer a modern patch if you want anyone to play this in 2025 and beyond. its broken at best and barely works with patching and hours of wasted time. can't recommend this build or game in it's current state.
Кривава збірка багів і дисбалансу . Blood 2 - продовження прекрасного шутера Blood , який відзначився : чудовим гумором/відсиланнями , відмінним арсеналом ( кожен ствол був актуальний протягом всієї гри ) і ворогами , атмосферними локаціями і тонною крові Сабж же - розгубив практично все . Почну з плюсів: 1. Локацій досить багато і пара рівнів мене особисто змогли зачепити (хоч і не обійшлося без набридлих складів, каналізацій). 2. Ворогів можна легко обробити до м'яса. 3. Калеб все ще не гребує вбивати невинних людей заради сердець :) Мінусів більше: 0. Сюжет може і непоганий, але його подача... Жахливі кат-сцени у поєднанні з поганою грою акторів (крім голосу Калеба) вбивають все занурення в історію. 1. Воз і маленький візок багів. Все перераховувати не буду, але один ворог може застрибнути на вас і почати крутитися, а 2 бос гри тупо застрягав на місці і терпляче чекав смерті. 2. У грі багато зброї, але носити ви можете 10, і деякі гармати використовують один і той же тип боєприпасів (наприклад - пістолети, Узі і автомат з підствольником). + Не скажу, щоб вони відрізнялися за шкодою. Тому ви будете використовувати тільки 2-3 корисних ствола з усього різноманіття арсеналу (марного). 3. Бестіарій . Перекачані амбали з трубами , амбали з атакою фаєрболами , літаючі амбали і купа однотипних солдатів . На мій погляд , в першій грі вороги були колоритнішими ( навіть банальні зомбі ) . 4. Розкид куль . Іноді , одна куля з пістолета може вбити солдата . Але найчастіше - 15-20. До ворогів це не відноситься - вони з 99,99% в вас влучать і знесуть за 2-3 секунди. Це вбиває «динаміку» і перетворює гру в «сів за ріг, трохи висунувся, побачив ворога - стріляєш». 5. Боси - вони нудні і до жаху дисбалансні (особливо 1 бос, атака якого вб'є вас на будь-якій відстані, якщо ви не будете стояти за його спиною. Ну і останній - який своїм променем може вас вбити. Це не складність, а тупість. 6. Зникла атмосфера Америки 20-30 років минулого століття. І хоч це можна виправдати тимчасовим стрибком на 100 років вперед (відносно першої гри), але для мене це невеликий мінус. Нейтральний фактор: вороги іноді висирають серця/ліки при смерті. Awesome. Підсумок: не рекомендую цей шутер нікому. Чорт знає, чому Monolith випустили таке (їхні наступні ігри цілком відмінні - Fear, Tron 2.0, NOLF 1-2), але Blood 2 - жахливий сиквел і поганий шутер. ================================================= Відгук написано: 25 .01.2026 Михайло Punkel Кенебас
Nightdive We need remaster for this old ♥♥♥♥. I remember last time ı played this year was 2015.
I dropped the game near the end of chapter 1. I figured it can't be that bad, right? Even if it doesnt live up to the first game, maybe it will have some redeeming qualities... right? Needless to say my optimism betrayed me. The gameplay is clunky and monotonous, with little to no depth and enemy variety, and aside from Caleb there is nothing that defines this as a Blood game. It's completely devoid of everything that made the original perfect and features a setting that just doesn't fit in the slightest. As a sequel, it's terrible. And even as a standalone game it's painfully mid. So take it from me: It really is that bad.
I cannot get this game to run smoothly. Do yourself a huge favor and play CULTIC instead.
Technical Disclaimer: Let’s be real, this game feels like it’s on Steam purely by accident. No one bothered to optimize it for modern OS or hardware. To get it running properly, you must find a fix guide on Nexus Mods. Trust me, though—it’s absolutely worth the effort. About the game: Blood 2 is an incredible relic of the late 90s. I’m a huge fan of classics like Half-Life 1 and Return to Castle Wolfenstein, but somehow Blood 2 flew under my radar. I’m genuinely surprised it’s so much less popular than HL1, considering they were released in the same year and were direct rivals. You’ll notice many design elements that feel similar to the first Half-Life; it’s hard to tell who borrowed from whom, or if it was just the "vibe" of that era. A Bold Comparison: I realize Blood 2 is a completely standalone title from 1998, and it’s more likely that later developers drew inspiration from it rather than the other way around. However, since the game remains relatively obscure today, I’m taking the liberty of comparing it to more famous 2000s hits to help you get a better sense of its identity: Blood 2 = Half-Life 1 + Postal 2 + Return to Castle Wolfenstein. The Style: The core concept is reminiscent of Half-Life, but wrapped in a much grittier, "rock-and-roll" package. The Humor: The dark humor and chaotic atmosphere are very close to what we later saw in Postal 2. The Aesthetic: The religious themes and cultist vibes feel like a precursor to the atmosphere of RtCW. Verdict: I wholeheartedly recommend this masterpiece to anyone who loves the aesthetic and atmosphere of the late 90s and early 2000s!
This game is, indeed, jank. I oddly enjoy it. ♥♥♥♥ GT interactive for pushing this game out the toaster early. RIP Monolith. I suggest just buying Blood from GOG or Refreshed Supply.
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