
The cutting-edge 2D/3D hybrid graphics pioneered in the Guilty Gear series have been raised to the next level in “GUILTY GEAR -STRIVE-“. The new artistic direction and improved character animations will go beyond anything you’ve seen before in a fighting game!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 67Kreviews | 88% | — | $45.4M |
| $39.99 | 7.6Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1386 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
idk
Un très bon jeu de combat, si vous êtes débutant dans le genre c'est un bon jeu avec sf6 bien sûr mais ce jeu ayant pas de mode moderne il vous faudra effectuer les motion input (les quart de cercle, demi cercles, Z etc) mais ça va en vrai. N'hésitez pas à aller sur les discord, c'est un bon moyen de s'améliorer et les gens sont généralement sympa et vous accueilleront a bras ouvert.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.3M | 261.8K | 97% | $9.99 | |
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.6M | 109.6K | 85% | $19.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.1M | 72.6K | 93% | $39.99 | |
| $46.1M | 68.1K | 83% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 6.9K | 49% | $59.99 | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $3.2M | 3.5K | 85% | $29.99 | |
| $16.3M | 17.9K | 91% | $49.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $38.8M | 34.2K | 74% | $49.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean*, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 3.7Kratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i asked diaphone "Any tips for playing a.b.a?" and he answers: don't
Very satisfying to play
very fan and fast game play
我是dizzy的狗
[h1] 三渲二动画天花板,小白能爽玩也大佬也能深挖的格斗大作 [/h1] 金属摇滚的鼓点炸开银幕,三渲二建模复刻手绘动画的流畅分镜,破壁连招撕碎战场边界,跨越二十余年的角色恩怨在此迎来终局决战。曾经让无数玩家望而却步的硬核格斗体系,经过全面重构后褪去苛刻门槛,宽松连段确认、万能浪漫取消机制让新人轻松打出华丽攻势,而冲刺、高跳、远近变招、粉碎投杀等差异化博弈系统,又为顶尖对局留出无限操作上限,华丽动画演出与严谨战术深度更是能完美共存!没错,向你走来的既是能当番剧完整观看的视听盛宴,也是一款兼顾休闲娱乐与竞技钻研的格斗佳作! 《罪恶装备 -STRIVE-》(罪恶装备:奋战)是 Arc System Works 打造的系列收官正统格斗游戏,在2021年斩获了当年的TGA年度最佳格斗游戏。至于你问我我为什么不去推荐街霸6反而推荐这个没咋听过的游戏。是因为它对我来说,有一个几乎无法拒绝的特质,那就是堪称爆棚的二次元浓度!换句话说就是超绝的美术画风。 是的,我向来对“好美术”这件事毫无抵抗力,而《罪恶装备》系列,尤其是由ARC System Works操刀的《奋战》,它的美术早已不是好那么简单,而是一种堪称降维打击的视觉奇观。但格斗游戏作为一款以硬核和超高门槛著名的游戏品类,仅用美术好作为推荐理由是否显得毫无说服力?所以在下将从多个维度讲讲这款拥有顶级美术风格的格斗大作,为何拥有让小白能爽玩也大佬也能深挖的游戏体验 [h2] 视觉听觉双巅峰,堪称业界最强的三渲二技术 [/h2] 首先,请允许我用一些篇幅来赞美GGST的美术,尤其是这打磨到极致的三渲二技术。角色、场景全靠3D建模搭建,却贴上2D手绘色块贴图,制作组甚至沿用传统动画逐帧调整人物姿态,尤其是当角色释放觉醒必杀技时,镜头会无限贴近,透视发生剧烈扭曲,这不再是单纯的“特效”,而是一气呵成的漫画分镜。于此同时,这重金属摇滚乐曲,加上每个角色都有专属的角色曲,让躁动的节奏和高速对战完美适配。这种极致的视听语言,所带来的肾上腺素飙升的快感,是其他任何格斗游戏都无法提供的。 [h2] 标题文字 [/h2]亲自上手才能好玩,简化的操作但绝不简单 当然即便是再华丽的外表,如果入场券是一本字典厚度的出招表,那也只会变成少数人的狂欢。面对格斗游戏长久以来困于品类的壁垒,而GGST交出的答卷,就是“简化不简单”。 首先是本作大刀阔斧地砍掉了前作中大量高难度、长连段的连技,大幅强化了单发技能的伤害和打击感。这直接让新手告别了辛苦练习一天,到了实战用不出的挫败感。甚至于引入了一个即便是奶奶来了都能完成确认的时间,这个极为宽松的确认窗口,可以说给了新手充足的反应时间去接下一个连段。 其次罪恶装备有一直有个为人称道的RC系统,它允许你在攻击的任何一个动作后摇中,消耗能量强行取消硬直,让角色瞬间回到自由行动状态。而这一作更是将RC系统玩出了花。四种不同颜色的RC分别对应了击中敌人、被击中、空放技能和纯粹位移等不同场景,它们的效果和战术目的截然不同,可以说进攻骗招、绝境反杀、空中连段都能靠这套系统无限延伸。 可以说RC系统就像乐高积木的接插件,它把那些被简化的“短小连段”巧妙地连接起来,赋予了玩家近乎无限的自由度。 菜鸟可以完全不碰RC,用基础的拳脚和必杀技也能打得有来有回;而高手则能在RC的世界里,将博弈、骗招和心理战上升到更高的层面。 [h2] 如此精彩的动画,难怪被称为“买动画送游戏” [/h2] 在战斗之外,游戏还直接来了手“买动画送游戏”,剧情模式直接就是一部长达数小时的完整番剧,没错,整套故事完全以纯CG番剧形式呈现,全程无战斗穿插,不用操作就能完整看完主线。如果担心没玩过前作而看不懂剧情,制作组也贴心准备世界观编年史、人物关系图、名词注解,不用担心新玩家看不懂历代伏笔,群像叙事把各个角色的立场、动机讲得完整立体。尽管对于纯路人来说仍有理解门槛,但光是这个诚意就足以让人惊叹。 [h2] 结语 [/h2] 总的来说,尽管《罪恶装备:奋战》对于普通玩家来说仍然算是一款硬核的格斗游戏,仍然需要时间练习搓招,仍然需要使用加速器避免服务器问题。但这些其实都瑕不掩瑜,游戏用堪称业界最强的三渲二技术,以及极其“友好”但绝不“无脑”的系统设计,成功地在硬核玩家与大众玩家之间找到了一点平衡,使它让像我一样曾对格斗游戏望而生畏的人,也能感受到那种纯粹来自博弈、反应与观察的原始快乐。如果你也喜欢二次元,喜欢格斗游戏,那就来吧! [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Pow pow
big pot
I dont play games, I play games where you get ♥♥♥♥♥♥ to death.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.