
The cutting-edge 2D/3D hybrid graphics pioneered in the Guilty Gear series have been raised to the next level in “GUILTY GEAR -STRIVE-“. The new artistic direction and improved character animations will go beyond anything you’ve seen before in a fighting game!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 67Kreviews | 88% | — | $45.4M |
| $39.99 | 7.6Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1386 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love getting my ass rocked online (skill issue on my part)
Good.
l'arme de may a servi d'inspiration a la creation de la petra anchor sur deepwoken ce jeu est donc une masteclass
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean*, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 3.7Kratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The inputs are hard and the waifu's won't reciprocate your feelings.
arc system works = PEAK
my gears are guilty and my heart is blazing
idk
There really isn't any point to playing this game anymore. While they added a whole bunch of...I guess I'll call it stuff, this game has always lacked content and still does. This is one of those fighting games that is more of a tool than a video game. The story is a long anime movie which you can take breaks in the middle of watching and that's it. Arcade and survival along with training are the only single player content. They didn't even make the 3 vs 3 mode single player and no one plays it online. Guilty Gear Strive's focus was always Youtubber reaction bait to buy the game and online play/ EVO. This is a tool for those specific things only. Problem with making fighting games that want to gut out single player content and focus on EVO and online play is, when the game is a few years old like this one, most people don't have reason to play it anymore. So naturally the smart thing to do is add an online only 3 vs 3 mode and season passes filled with bs content like avatars, colors and stickers and make the definitive 2.0 version $80. While back in the day I enjoyed playing as Baiken which by the way, they gutted her move-set compared to other versions of her in the past and made her the first paid DLC character, I just see no reason to play this game anymore and despite it looking and sounding cool, there is no reason to buy this game if you don't already own it because there is just not enough actual interactive content to justify the money the devs want from you.
i asked diaphone "Any tips for playing a.b.a?" and he answers: don't
Very satisfying to play
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 6.9K | 49% | $59.99 | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $3.2M | 3.5K | 85% | $29.99 | |
| $16.3M | 17.9K | 91% | $49.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $38.8M | 34.2K | 74% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.3M | 261.8K | 97% | $9.99 | |
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.6M | 109.6K | 85% | $19.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.1M | 72.6K | 93% | $39.99 | |
| $46.1M | 68.1K | 83% | $39.99 |