
On your maiden voyage with the Heroes Guild, your ship was capsized by an enigmatic maelstrom, stranding your party on Respite Island. Navigate your way through pirates, ferocious beasts, and shady alchemists as you unravel its mysteries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i like the tactical game , but idk how to Grind monster they can't spawn .. except open new Areas
新冒险开始就卡死,一个游戏首先要能玩。
I really like this game and can't wait for the full release. As someone who really enjoyed DOS2 and those types of games I also found that there are many good things in this game. I have 100% completed everything that is currently available in early access It took me around 25 hours or so to do so. I have only done a full run on a hydro mage but I think I will do a few more builds and maybe update my review later. These are some things I think could be improved upon from my first playthrough. Major: Things that I really wish would change. They negatively impacted my experience the most. The inventory management and the selling experience is quite bad. I think it needs a sell all misc/junk button and you should be able to have the tabs like equipment only when trying to sell items. Many interactable objects are very hard to find. I can walk through a whole map and not realize that I missed things such as talking statues or inactive robots and many more unless I hover my mouse over everything and see that I can interact with that random object. When viewing enemy data you need to be able to see more details! I have no idea how much accuracy, dodge or crit the enemies have. I also wish there was a hit chance preview that hovered over enemies before you use an attack. Minor: Bugs, things that would be nice if they were different, probably future content, etc. I really wish you could use buffs/heal spells outside of combat. You can get those same buff with food outside of combat so not being able to use the spell is just annoying. Certain weather spells such as blizzard can decide to target allies which makes the spells feel terrible to use as you can just cc or kill yourself with it. It needs to only target enemies of the caster in my opinion. If that is default terrain of the area then it can target everyone at random. Pretty sure this is a bug but shock not being blocked by magic barrier is really annoying. Summons do not scale well at all. Early they are good but later their damage is quite lacking. I feel that more classes need aoe abilities. For melee characters there is only 1 and it is a weird hitbox that is hard to find an opportunity to hit more than 1 person. It also can not be used by daggers. There are very few interesting and useful talents in the game currently. Though this will be changed soon as the devs have mentioned it already.
도트인데도 불구하고, 재미가 부족하다.
中文翻译实在是太差了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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