
A free demo covering the first ten floors of the tower, where you must send heroes to explore and uncover the true nature of these structures. Naturally, not every hero who ascends returns; death within the tower is permanent (permadeath).
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Guild of the Tower Demo player count
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Oct 9, 2026. Before then readings were taken at different times of day, spanning 12 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $206.7K | 726 | 77% | $7.99 | |
| approximately $2.6M | 1.5K | 79% | $24.99 | |
| approximately $47K | 56 | 82% | $24.99 | |
| approximately $13.3K | 32 | 78% | $9.99 | |
| approximately $137 | 1 | 100% | $4.99 | |
| approximately $1.4M | 1.8K | 78% | $24.99 |