
GTFO is a hardcore cooperative horror shooter that throws you from gripping suspense to explosive action in a heartbeat. Stealth, strategy, and teamwork are necessary to survive in your deadly, underground prison. Work together or die together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 2 → 14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
симулятор ожидания покупки данной игры у друзей
Devs need to fix bugs or add real checkpoints. You cant have one check point for it to bug a mission out at the end and you have to replay 1 hour of progress.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El juego crea en tu interior el mismo miedo y estrés que crearía el ver una cucaracha batir sus alas
theres a REALLY good vr mod for this, feel official at times. highly recommended for any pcvr players out there.
傻逼制作组做那个人机真没用除了浪费物资浪费子弹还有啥用?关卡难的要死单人几乎没法玩,刷物资老给我刷傻逼荧光棒,子弹和血包是都刷制作组老冯坟头了?怪也是变态稍微来点光就立马暴怒,但荧光棒扔身上和制作组老冯扔身上一样,总结没有四个人就别买这游戏
Очень сложная игра, вот насколько ты можешь себе представить, вот настолько она сложная. И душная. И с искусственными усложнениями. И багованная (редко опционально). И боты в твоей команде будут не самыми умными. Весело играть если ты фанат активных шутанов? Нет. Будет ли тебе хватать патронов, хп, снарядов для инструмента в четвертом слоте? Нет. Будет ли игра очень медленной и стелсовой? Да Сильно ли решает билд, оружие и усилялки? Очень да. Будешь ли фрустрировать с кентами после провала миссии на которую ♥♥♥♥♥♥♥ полтора часа? Наверное да. Будет ли в игре разнообразное оружие, карты, эмбиент и враги? Очень да и очень много. Игра 10/10, играть на свое усмотрение.
Do not buy, because they do not care. They will take your money, spit in your face, and say its raining. Despicable.
Me and my buds first found this game to be exactly what we wanted, scary, difficult and requiring teamwork. The problem is that after a few levels it becomes way too punishing. We've all grown up gaming, but now we're grownups with jobs and we don't have neither the time, nor the desire to develop hardcore skills in a random FPS. What made us give it up is playing a level for hours, failing and having to do the same ♥♥♥♥ again. After a few attempts you're done. For us, the lack of a more casual difficulty was an enormouse drawback.
good survival trash for elevated tastes
I really wanted to like this game. But as it stands right now it's impossible to recommend it. There are elements I find really enjoyable and interesting - but there are so many problems, weird creative decisions, and downright ridiculous elements. Most importantly is the game-breaking bug: - After playing for hours on a mostly stealth level and dealing with annoying fog, the game breaks and one of our party is kicked back to the menu, has to re-join and it seemingly breaks the entire level by starting the end-game event. Then 10 minutes later another player has exactly the same problem but can't re-join so the whole run is scrapped. Then the obnoxious creative decisions: - Wading through fog you cannot see through, cannot deal with, and which constantly reinfects so that you're essentially playing the rest of the game on 5HP and squinting into nothing trying to feel your way through the levels. - The constant alarm on certain levels (R2C2) goes absolutely against everything else the game represents - constantly respawning enemies every 30s is not fun in the slightest and doesn't work for this game. - Lighting. I understand the game is supposed to be dark and it's part of the design, but just quite how dark most of the game is doesn't make for a fun experience. Not to mention the diabolical flashlights & glowsticks. And the other issues: - Bots are ♥♥♥♥♥♥♥. Hilariously bad, borderline useless. - Some weapons are basically useless in most circumstances. - Mods are one of the only saving graces to make it even slightly fun to play. It's not just about difficulty, as I understand it's not supposed to be an "easy" game. But there's difficulty and then there's whatever GTFO is... which is just completely unfun most of the time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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