
GTFO is a hardcore cooperative horror shooter that throws you from gripping suspense to explosive action in a heartbeat. Stealth, strategy, and teamwork are necessary to survive in your deadly, underground prison. Work together or die together.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 168 reviews with recorded playtime.
Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я за 4 часа не прошел ни одного уровня Мне нравится
this game is evil
The tiny nearly-unreadable map text, plus the near-total darkness makes things very difficult, then some levels have pea-soup fog as well, and even thermal sensor gunsights dont see enemies till they are practically on top of you... This is a hard no for me. If I'm in -any- game where i cannot see, then its thumbs down.
Demanding of my computer but gud.
Great game if you have friends, if you don't have a group of 4 to play with i wouldn't recommend, a little too easy though.
fun
It is as advertised, a hardcore horror team shooter, the game is really unforgivable and if your friends lack a bit of common sense it can really go downwards in a second, fun game overall
总是在找乱七八糟的东西,探完额外地图补给没损耗得多,没有爽杀环节,游戏性还是有点低了
uz nikdy
Y'know, the best thing about the game isn't the concept, the thrill, or the gameplay... it's the bickering we deal while we play with friends (but ngl, amazing game)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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