
GTFO is a hardcore cooperative horror shooter that throws you from gripping suspense to explosive action in a heartbeat. Stealth, strategy, and teamwork are necessary to survive in your deadly, underground prison. Work together or die together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 2 → 14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1156 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
juegardo, sufrir andando agachado sin luz. no increible lo que es esto. con amigos se vuelve una locura de juego. Da mas miedo que una pelicula de terror.
This game is awesome. Best with four, but doable with three, not many shooter games create such a tense, tactical experience. I think the horror elements are done tastefully, and while very very difficult at points, its a fair challenge and EXTREMELY rewarding. Grinding out a mission with friends over the course of a few sessions over a few weeks, to then finally beat it, has maybe been some of the most gratifying gaming experiences I've ever had. Game looks great gunplay is good, level design feels good. Only knock is that it does have some jank; repeated attempts of a level will lead to bugs that need a game reset. This has occasionally caused frustration. All of that to say, 9.5/10. Time to GTFO.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun
Игра норм, если бы не одно но. Зачем то разрабы сделали одну сложность. Сейчас игроков не найти все разбежались, а с ботами даже профи не прошёл всю игру. Если добавить сложности типа Left 4 dead, тогда будут играть, а так она мёртвая. Можно мододелам объединить все уровни в одну игру будет как dead space на минималках. Сделать обычные сохранения, разрешить подбирать и сбрасывать экип, шмоту дать показатели. На легком по паре врагов на эксперте толпы, где без слаженной комманды не пройти (прямо как сейчас). Задачи придётся подрегулировать под одиночное прохождение, что вполне выполнимо. Прокачку еще прикрутить, скорее для прикола, чем усилиния, но это уже я размечтался. ) По итогу, понятно, что разрабы просто не хотели конкурировать с лефтом и получилось как получилось, но потенциал у игры ещё есть только под настроить.
Hundreds of hours of fun with friends. The game has some unconventional mechanics in certain missions, go in with an open mind! Just make sure everyone on the team is mature enough to handle the high stakes. The biggest flaw with this game is that some missions are over 4 hours long, with no way to save and return to it later. You're gonna have to schedule game night!
LAJI
Стрелять по черным замби
单机体验稀烂,只建议4个朋友一起联机游玩,资源稀少,难度偏高,整体鼓励潜行。场景大同小异,除了后边一些关卡能看看不同颜色的室内,大部分都是黑漆漆,玩了很多关感觉都没什么区别。
太好玩了!!!三或四个人一起玩体验感更好,不像那些无脑爽刷的游戏,这才是真正的硬核合作FPS gtfo需要你们: 有配合(火力覆盖要全,漏怪就容易大战损,狭窄地方不要攻击队友或者走到队友的枪口上) 懂策略(你们的配枪要如何选择,谁主输出,谁主压制) 会资源管理(某些关弹药少的可怜,全是荧光棒还有强光大手电) 有理解能力(某些关指引差的要死,想通关请自行琢磨,大概率要死了重来,因为怪不会让你一直思考) 心态良好(几个小时白忙活,卡关老是差一点) 萌新一关几个小时才能过是常态,再次重申真的很好玩!!! 还有我赞同以下这句话: 比痒的游戏,箱子里全是荧光棒,给制作组老冯每个洞插满 你们不准退款,你们不准退款,我已经退不了了,一起折磨自己吧
I AM THE TOP 30%OF PLAYERS (i beat the first mission). ♥♥♥♥♥♥♥♥♥ this game is hard. so fun tho.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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