
Shrunk again, but the world is much larger. In this open-world, single-player or co-op survival adventure, craft weapons and armor, build your base, and traverse the playground on your buggy. But something else is out there—and it hasn’t forgotten you.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
When you've been shrunk to the size of an ant, what was once familiar is now a wild, uncharted frontier. Traverse sprawling manmade spaces overgrown with nature with buggies that can fight alongside with you, uncover hidden secrets, and fight to survive in a world much larger than the backyard. The playground may seem familiar, but beneath its bright colors and towering structures lie mysteries hidden in plain sight. Are you ready to uncover them?
Survive, Adapt, Overcome
The world is relentless, but so are you. Shape your adventure with unique archetypes, each offering distinct abilities to match your playstyle. Whether you rely on precision, cunning, or sheer strength, you’ll need every advantage to survive against the threats lurking in the park.
Stronger Together
The perils of the park are daunting alone, but with friends, every challenge becomes an adventure. Work together to build, fight, and uncover the secrets buried beneath the grass. Whether you’re facing danger side by side or continuing your journey in a shared world, survival is always better with allies.
Walking is Bogus - Introducing Buggies
They scurry, they fight, and now—they help you survive. Hatch, raise, and ride your own insect friends - buggies! Saddle up and ride through the park, command them in battle, or have them help gather resources. The right partner could mean the difference between thriving and barely surviving.
Big Baddies of the Park
The park is home to creatures other than the bugs you know and love. AXL, the tarantula, and the Lizard stand as apex predators that demand preparation, strategy, and courage. The snake is a different kind of challenge. To master it, you will need to learn its patterns, ride it, and harvest its scales. And let's not forget about the bird. Every encounter makes you stronger. Claim rare materials, craft powerful gear, and unlock upgrades that push you further into a world built to overwhelm you.
Playgrounds
Survival is only the beginning. With Playgrounds, you can build your own challenges using powerful tools that shape combat, puzzles, and unpredictable encounters. Download, play, and vote on community creations to discover new ways to test your skills. The park is no longer just a place to survive. It is a place to create.
Home Sweet Home
The park is yours to claim. Build everything from simple shelters to sprawling fortresses that keep you safe from the dangers outside. But don't limit yourself to just dry land. Create fully underwater bases to support long expeditions, expand your reach into the depths, and make every corner of the park a cozy little home.
A Shadow That Follows You
The threat is always there—watching, learning, waiting. You don’t know where it’s coming from, only that it never leaves. The deeper you dig, the closer it gets. Some mysteries should stay buried, but it’s too late now. It knows you’re looking. And it’s ready. Every answer drags you deeper, every step invites something closer. You were never alone. You thought you were in control. You were wrong.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.6Kreviews | 81% | — | $18.1M |
| $29.99 | 3.1Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2241 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My big brother Introduced me to the game and it's really fun to play
显示主机断连十几次,然后又进不去,这是怎么做的游戏给玩家喂史呢 一个还在测试的垃圾还买这么贵
I loved the first game, played it on Xbox in early release right when it came out, and it was easily the best game I'd ever played, I saw that this was coming out, played it on PC with Xbox app for a little, don't recommend doing that though, it was a serious hassle, averaging 20 fps. I recently decided to buy it on steam, I love how they decided to keep a ton from the first game, but completely revamp the UI. The Omni-tool is a great addition IMO. It adds another way to spend RS. Don't even get me started on the new mutation and class system. I myself am an ambush rogue type of player, and I tried to do that in the first game, but it was hard, so I ended up going tank, but in this game, there's armor archetypes for rogues, and many other classes, best thing in this game, right ahead of the buggies, I like having to take the time and prepare to go somewhere because it will take a long time, and buggies make it so much more fun! $30 is a pretty high price point, but so worth it for how fun the game is, fork over the $30 bucks and you will see what I mean. I have a ryzen 5 7600x, and an RTX 3060, which is a great 1080p resolution combo, but I don't play 1080, I play 1440 at medium graphics, 60 fps, sometimes 40 in water or when there's a lot of particles on my screen, but it runs pretty nice for how detailed it is, just set the render distance lower if you're struggling with performance. Definitely recommend to everyone who enjoys similar games to this, so if you're debating on whether or not to get it, do, it's worth it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #69, worst UA #100 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Japanese, Portuguese - Portugal, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
背包会被吞掉,地图上显示不到,打的一兜子装备全没了,傻逼游戏,修补修复
De longe meu jogo preferido, ainda tem potencial pra muito mais (tenho muitas expectativas), mas Grounded é tudo que um mundo aberto precisa pra ser bom (pelo menos pra mim), é um jogo relativamente simples, mas com uma riqueza de detalhes incrível, que consegue deixar sua gameplay cozy ou survival a depender das suas escolhas (amo poder escolher esse tipo de detalhe). Eu já era viciada no primeiro e agora, estou viciada no segundo tb (isso porque ele ainda ta em ea), enfim, eu volto pra avaliar qnd jogar a versão completa.
Even worse than the 1st, couldn't get past the tutorial. Buy this game if you don't like to have fun.
good
[h2]Grounded 2 vs. Grounded 1[/h2] [b]Grounded 2 is a good game on its own,[/b] and I think it has a lot of potential for improvements and bug fixes. However, in my opinion, [b]Grounded 1 is still a much better overall experience.[/b] The quality-of-life features in G1 are nearly perfect, especially the [b]transportation system[/b] and the [b]water adventures[/b]. The underwater content is more limited compared to the rest of the game, but it is still very well designed and enjoyable. The variety of items and equipment in G1 also feels much better balanced. In G2, there are many different sets, but a lot of them feel somewhat useless unless there is a way for players to [b]combine or merge their abilities[/b] in the mid-to-late game. Having so many different sets without a clear reason to use them can become confusing rather than rewarding. [hr] [h2]Performance and Optimization[/h2] The most important thing for me is being able to [b]play the game smoothly[/b], since I have a normal laptop rather than a gaming rig. I’ve played [b]Elden Ring[/b] without major performance issues, but I can’t run this game at an acceptable level of quality. The performance makes it difficult for me to properly enjoy the game. Please consider prioritizing [b]optimization and quality-of-life improvements[/b] sooner rather than later. Better optimization would make a huge difference for players like me who don’t have high-end gaming PCs. [i]A smoother and better-optimized experience would make the game much more accessible and enjoyable for a wider range of players.[/i]
I loved the first grounded, it easily became my favorite game, the survival aspect, the building, the exploration all felt so good, and it ran without any issues. Grounded 2 delivers on the survival, the building, and the exploration. surpasses it even with some really nice QoL improvements. My only issue is with how it runs, granted I don't have the best PC, and cant really afford one right now. grounded 2 needs some heavy optimization, I'm having a hard time enjoying it between the stuttering, frame drops, etc. T_T
Definitely needs some work. The density of enemies is absolutely brutal. Just near the picnic bench in the exact same spot, I had to fight, 2 Orb Weaver Jr's, 1 Orb Weaver, 2 Red Solider Ants, 1 Giant Scorpion, 4 blue butterflies, and to top it off after I killed most of them, a damn Wolf Spider comes over....like wtf, why is there so many enemies??? On the same topic, there's so many enemies that I can't move 30 steps without a fight being started by something. There's no time to take in the scenery, gather resources, or just chill out while travelling without getting jumped by enemies. Another thing is chase time. HOLY MOLY, make them break chase after a certain distance. Getting chased by Orb Weaver Jr's and Spiderlings across the ENTIRE MAP is not fun. Don't get me wrong, they're easy to kill, but that doesn't make them any less annoying. Also reduce the amount of them too, like 90% of the enemies I see are just those 2. Another thing is progression, In Grounded 1 there are separated areas blocking higher tier enemies, in this game, that doesn't exist apparently. I've barely moved in the story and park and I'm already seeing Tiger Mosquitos, Mantis' and Crickets. They practically 1-2 shot me and I'm not that far from the Snackbar. Where is the slowdown to stop me from going into areas where I'm going to brutalised like there is on Grounded 1? Now, the things I like, the building is nice, I like the choices available, If I had to include/improve something it would be to allow us to switch out building pieces. So if I had a grass wall, let me switch it out for Weed stem walls etc without having to move/remove anything. That would be awesome! Visually the game is nice as well, downside is that my PC is somewhat dated so my PC can barely run the game at 60fps. I'd ask for more optimisations if possible, but its fine if its not. The weapons and Armour are also nice, I like using the Warhammers and Daggers, they're smooth and combat has been fun overall. I love exploring the map, its been fun so far with finding new things and going through caves, big props for that. Overall, personally out of 10, its a 4. The enemy density and chase time absolutely ruins what would be a fun experience. Fix those and I'll be a happy man.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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