
Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 621 reviews with recorded playtime.
Reviews
Themes across 621 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
não é meu estilo de jogo, mas é inegavelmente muito lindo e bem feito, além dos achievements complementarem a história.
What a beautiful game, with a beautiful story, and beautiful music. Going into Gris, I was not expecting it to be a story about grief, and slowly piecing everything together until I finally unlocked the Childhood cutscene hit me like a train. The ending cutscene actually made me cry. Gameplay wise, puzzles were not impossible to figure out and I didn't have to look up any guides, which I'm grateful for. 10/10, definitely recommend.
I don't think I've ever played another game that understands grief the way Gris does. On paper, it's a simple side-scrolling platformer with no dialogue. In practice, it's one of the most emotionally resonant experiences I've had in gaming. It somehow tells a deeply personal story almost entirely through movement, color, music, and visual symbolism. Every new ability feels less like unlocking a mechanic and more like watching someone slowly learn how to carry the weight of loss and use it. The world shifts alongside the protagonist, moving from empty, colorless landscapes into earning the colors back through puzzling them out. The soundtrack deserves just as much praise. It doesn't simply accompany the game; it becomes part of the storytelling. There were moments where the music alone conveyed emotions more effectively than pages of dialogue ever could. Combined with the breathtaking art direction, every chapter feels like walking through a different stage of grief, each beautiful in its own heartbreaking way. Gris is proof that games don't need combat or lengthy scripts to leave a lasting impact. It uses the strengths of the medium to tell a story that couldn't be told quite the same way anywhere else. By the time the credits rolled, I wasn't thinking about the puzzles I'd solved or the platforming challenges I'd completed, I was thinking about loss, resilience, acceptance, and the quiet hope that life can become colorful again. Gris isn't just a game. It's a piece of interactive art that gently reminds us healing is rarely loud or dramatic. Sometimes it's as simple as taking one more step forward.
[b] GRIS - История про каждого из НАС. [/b] Медитативная игра про тонкий и одновременно сложнейший внутренний мир человека, про принятие себя, про созидательную и разрушительную энергию внутри каждого из нас. Громаднейшее наслаждение вызывает визуальный стиль сей рассказа, а музыкальное сопровождение служит крепкой опорой для полнейшего погружения во вполне обыденную и жизненную историю, но рассказанную волшебным образом. GRIS – это психологическое и метафоричное произведение, рассказанное через творчество. Здесь тебе не нужно никуда торопиться, ничего из себя строить, притворяться. Всё лежит на поверхности. Геймплей здесь прост, но это и не особо важно. Настолько изысканно, животрепещуще, а главное, эмоционально подано, что след в душе так и отпечатывается. Здесь ты пребываешь лишь наедине с самим собой и собственными чувствами, ведь сама суть человека в том, что он может испытывать разные эмоции. А наша задача уметь признавать их в себе, тогда все краски будут учтены и наступит гармония. В местах чутка однотипно и простовато, зато невероятно красиво и уникально. Но мы и привыкли к навороченным играм, а GRIS требует от нас не логику, а задействование наших эмоций, ведь её надо пропустить через душу. Тонкая игра, экспириенс которой необходимо испытать на себе.
视听盛宴!非常美丽的色彩和非常天才的画面设计,动听的吟唱,玩的过程是一种享受。
Simplesmente magnífico. Incrível como um jogo pode dizer tanto sem ter um único diálogo. Gris é uma verdadeira experiência para quem joga, trazendo uma animação maravilhosa, trilha sonora imersiva e um tom de sensibilidade e simbolismo que faz toda diferença para a narrativa. Recomendo muito!
指引是为零的,任务是不明确的,玩法也很无聊,跳跳乐游戏都做不明白。什么勾八第九艺术,我玩的时候完全没感到网上吹得多么神,甚至感觉是很多人自己意淫出来的。游戏的美术确实不错,但我认为作为游戏首先是要能玩,你要真心喜欢美术你应该去逛美术馆,这个玩法和任务指引导致玩起来十分无厘头
Thought I'd play for 20 minutes. Ended up spending half the time stopping just to look at the background. The soundtrack is unfairly good, the art direction is ridiculous, and somehow a game with almost no dialogue has more personality than half the games in my library. No pointless grinding, no "live service" nonsense—just a game that knows exactly what it wants to be. 10/10. The only enemy in this game is the urge to keep taking screenshots.
Comprei esse jogo há um tempo, mas nunca tinha parado para jogá-lo de verdade. Há alguns dias resolvi baixar e finalmente dar uma chance, e posso dizer que foi uma das experiências mais marcantes que já tive. A história acompanha uma protagonista que vive em um mundo perfeito, colorido e cheio de vida. Porém, de um dia para o outro, tudo desmorona. O mundo perde as cores, fica cinza, caótico e sem alegria. Ao longo das fases, ela vai enfrentando seus medos, superando obstáculos e, pouco a pouco, recuperando uma cor de cada vez, seus sentidos e, principalmente, a esperança e a felicidade. O mais curioso é que comecei esse jogo sem conhecer a história e, coincidentemente, estou passando por algo muito parecido com o que acontece com a protagonista. Sinto que estou exatamente no início dessa jornada, naquele momento em que tudo parece cinza, quebrado e como se o mundo tivesse desabado sobre mim. Joguei do início ao fim chorando. Depois voltei para tentar platinar o jogo e, mesmo sabendo o que aconteceria, não consegui conter as lágrimas. Poucos jogos conseguiram me tocar dessa forma. Para quem gosta de histórias emocionantes e que deixam uma mensagem marcante, recomendo este jogo de olhos fechados. Além da narrativa incrível, as cutscenes são belíssimas, a direção de arte é encantadora e a trilha sonora intensifica cada momento, tornando toda a experiência ainda mais sensível e inesquecível.
两个恶性bug: 每次过渡动画之后主人公就会卡住,任何操作都没有反应,切换一下屏幕才可以继续。 绿色出现后的小机器人一出现整个漂浮在屏幕上,我真服了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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