
Join Myra, a young witch, on a fantastic journey to save her best friend! 10 Playable Characters, 20 Side-Quests and 15 Secret Areas to discover!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't exactly recommend this game, but I don't bear any negative feelings towards it. This comes across as someone's first attempt, when they had ideas but lacked the skills and experience to follow through. There's a certain charm that comes from that, which did get me somewhat invested. But unless you're me or you know the developers, that probably won't be enough. The gameplay is pretty standard fair. If you've played pretty much any RPGmaker RPG, you'll be familiar with this. Enemies are all visible on the game map, a good idea which in principle means you can avoid them, but the narrow corridors make this often impossible. The combat screen is very lacking in animation, and most enemies are extremely easy, which makes combat rather boring. The low difficulty undermines the way your party keeps changing for story reasons. New party members [i]should[/i] keep things fresh by forcing you to change your tactics and try out new things, but when most encounters can be most quickly won by just spamming the attack button, this potential is lost. Aside from combat, there are some scavenger hunt side quests. As noted by other reviewers, there's no quest logs and you can't always replay the quest giver information, so be prepared to take notes. While the mechanics are pretty standard, the story is a more interesting tale. I definitely have the impression that this is where the developer put most effort. The world is low fantasy, familiar but not generic. There's some effort in the world building and especially in the characters. Sadly, what potential there might have been is undercut by bad writing in a [i]technical[/i] sense. Little to no punctuation, awkward and unnatural dialogue; it all feels like someone's first efforts. I played [b]Grimoire Chronicles[/b] to completion; I cared enough to see the ending, and had some fun along the way. And, it is far, [i]far[/i] from the worst RPGmaker game I have ever played. Still, there are so many alternatives out there that I can't honestly recommend.
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
💋
Developed and published by Warfare Studios, Grimoire Chronicles is a traditional fantasy role-playing game that embraces the spirit of classic RPG adventures while delivering a heartfelt tale of courage, magic, and loyalty. The story follows Myra, a gifted young witch whose peaceful life is turned upside down after her closest friend becomes entangled in a dangerous conflict involving ruthless witch hunters. What begins as a personal rescue mission steadily evolves into a much larger struggle that threatens the balance between magical forces and those determined to eradicate them. Rather than chasing modern trends, the game leans into timeless storytelling, gradually revealing its world through memorable characters, emotional moments, and a steadily unfolding narrative that rewards players who enjoy immersive fantasy journeys. One of the game's greatest strengths is its emphasis on character-driven progression. Over the course of the adventure, players assemble a diverse group of ten playable heroes, each contributing unique combat abilities and distinct personalities that enrich both the gameplay and the story. Relationships between party members develop naturally through conversations and shared experiences, while themes of trust, betrayal, sacrifice, and even romance help create a narrative with genuine emotional weight. Although the overall premise follows familiar fantasy conventions, the growing cast and evolving conflicts ensure that the journey rarely feels predictable, making it easy to stay invested in the fate of every companion. Exploration plays an equally important role throughout the adventure. The world encourages players to venture beyond the main storyline by offering more than twenty optional side quests, numerous hidden locations, and valuable relics scattered across the map. These relics serve a greater purpose than simple collectibles, unlocking special field abilities that open previously inaccessible paths and reward thorough exploration. This design gives players an incentive to revisit earlier regions and discover secrets they may have overlooked. Combined with a variety of environments and an atmospheric original soundtrack, the game successfully creates a sense of discovery that complements its traditional RPG structure without overwhelming players with unnecessary complexity. Combat relies on a familiar turn-based system that prioritizes strategy over fast reflexes. Building a balanced party, selecting the right skills, and managing resources become increasingly important as enemies grow stronger and optional challenges become available. While the mechanics are easy to understand for newcomers, they provide enough tactical depth to remain engaging throughout the campaign. The presentation reflects the game's RPG Maker roots, with pixel-based visuals and classic interface design that may appear dated compared to larger modern productions. However, the colorful environments, expressive character portraits, and consistent artistic direction help establish an appealing fantasy atmosphere that fits the overall tone of the adventure. Grimoire Chronicles succeeds by remaining focused on what it does best instead of trying to reinvent the genre. It delivers an enjoyable old-school RPG filled with meaningful exploration, rewarding side content, memorable party members, and a fantasy world that feels inviting from beginning to end. Players looking for cutting-edge visuals or revolutionary mechanics may not find exactly what they are seeking, but fans of story-focused role-playing games will likely appreciate its charming presentation and dedication to classic design principles. With its engaging cast, satisfying progression, and rewarding exploration, Grimoire Chronicles stands as a solid example of how traditional RPGs can still provide an entertaining and memorable experience. Rating: 7/10
Ein klassisches RPG Game was sich durchaus mit den großen Titeln wie FF messen kann. Tiefgründige Story, fantastisches Gameplay und viele Geheimnisse zu entdecken.
нет
Grimoire Chronicles é um jogo indie feito no RPG Maker XP. A narrativa gira em torno de três grupos distintos: as bruxas, os templários que as perseguem (chamados de Predadores) e os rebeldes (bandidos da montanha). O jogo explora bem o moralismo, já que nem todos os membros de cada grupo são necessariamente bons ou maus. A história e os personagens são bacanas e ajudam a manter o interesse no jogo, mas infelizmente, o "terceiro ato" foi visivelmente feito às pressas e deixou muitas pontas soltas. Os gráficos são bonitos e usam alguns tilesets raros, porem alguns cenários possuem bugs. Outro problema ocorre numa cutscene onde bandidos perseguem um trem em movimento (só que usaram um cenário parado ao invés de um panorama (nota: por padrão o RMXP não suporta panoramas que se movem, mas isso pode ser resolvido com scripts). Os inimigos do jogo possuem todos gráficos originais, evitando o uso do RTP. A trilha sonora também é boa e também evita o uso dos sons padrões do RMXP. O maior ponto negativo é a jogabilidade: * Inimigos são visíveis no mapa e representados por bolas de fumaça, mas os cenários são tão estreitos que na maioria das vezes é difícil evitar uma batalha. No começo, fugir das lutas fazia o inimigo desaparecer do mapa, mas isso não ocorre no restante do jogo por algum motivo. * O jogo usa o sistema de batalha padrão do RMXP, mas os heróis não possuem gráficos representando eles, o que muitas vezes torna difícil dizer quem está atacando. * A variedade de inimigos é bem baixa (geralmente 2 tipos diferentes por dungeon) e as batalhas carecem de estratégia, podendo ser vencidas fazendo todo mundo usar ataque normal. Batalhas contra chefes não são muito diferentes, já que magias de status (como a de adormecer) funciona em tudo. * O jogo possui vários sidequests, mas carece de um "quest log" pra organizar tudo. Sendo franco, Grimoire Chronicles não é um jogo muito bom, mas a história, os gráficos e a trilha sonora são decentes e eu o considero um dos "melhores" (ou menos piores) lançamentos da Warfare Studios (junto com Storm of Spears). Se estiver numa boa promoção, eu posso recomendar.
A guilty pleasure. XD
[h1]Reseña Rolera y Mágica de \Grimoire Chronicles\[/h1] [h2]Resumen Desencantado[/h2] ¿Estás listo para perder una pocas horas (que no volverás a recuperar) en un viaje mágico lleno de clics y más clics? ¡Pues \Grimoire Chronicles\ está aquí para eso! Embárcate en una aventura RPG con más vueltas que una telenovela mexicana, donde tu mayor desafío será seguir la trama sin quedarte dormido. [h2]Hechizos y Tropezones: Lo Bueno y Lo Chocante[/h2] [h3]Puntos Mágicamente Rescatables[/h3] - La historia, aunque cliche hasta decir basta, tiene sus momentos (¡bostezo!) de brillantez. - Variedad de personajes que parecen sacados de un casting para \El hechicero novato y desilusionado\. - Un sistema de combate que reincide en el click, click, boom, que si bien no es revolucionario, tampoco despeina. [h3]Calabozos a Mejorar[/h3] - Aunque el juego aspira a ser visualmente retro, a veces parece más bien \desastro-retro\. - Los diálogos intentan ser profundos pero se quedan en el charco. - ¿Efectos especiales? Más bien efectos poco especiales. [h2]Tablita de Hechizos: La Evaluación Mágica[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]\Clásico RPG, más predecible que truco de mago barato.\[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]\Ni muy muy, ni tan tan. Ideal para novatos o si quieres jugar semi-dormido.\[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]\Suficiente carne en el hueso para mantenerte ocupado, si logras no distraerte con una mosca.\[/td][/tr] [tr][td]Video / Gráficos[/td][td]4[/td][td]\Retro pero sin el encanto, como pizza fría de ayer.\[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]\Es como un libro de secundaria: tienes que leerlo, pero probablemente no lo harías por placer.\[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]\Consistentemente mediocre, como las decoraciones de una fiesta de presupuesto limitado.\[/td][/tr] [tr][td]Efectos[/td][td]3[/td][td]\Me han impresionado más los fuegos artificiales de mi vecino.\[/td][/tr] [tr][td]Música[/td][td]5[/td][td]\Funcional, pero olvidable como el himno de la secundaria.\[/td][/tr] [tr][td]Voces[/td][td]0[/td][td]\¿Voces? ¿Qué voces?\[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]\Hay de todo un poco, como en la feria del pueblo.\[td][/tr] [tr][th]Total Puntuaciones[/th][th]5.1[/th][th]\Bueno, hemos visto peores...\[th][/tr] [/table] [h2]Veredicto de Compra: Consejo del Brujo[/h2] [b] Compralo con descuento [/color][/b] Si te sobra algo de oro y tiempo, y los juegos con sabor a \ya visto\ no te sacan urticaria, \Grimoire Chronicles\ puede ser un pasatiempo decente cuando esté en oferta. ¡Pero no digas que no te advertí! Ahora, si buscas emoción y novedad, quizás quieras buscar en otro caldero.
muy entretenido
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Players by region
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