
Project Rhombus is a rhythm-based casual action game that combines exciting electronic music with stylish flat design. Hold on as long as possible, blocking the oncoming arrows moving to the beat.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
overall good. can recommend it.
Помните битву с Бессмертной Андайн из дыртейла? Так вот, эта игра - примерно такое же. Прикольная тема, оформление на высшем уровне, мне нереально доставляет как игра выглядит, хотя паттерны можно было и поинтереснее придумать. P.S. Разраб, добавь пж возможность вставлять в уровни свою музыку как в Soundodger чтоб сложность скейлилась от bpm'а. Это реально упущение, добавь будет эщкере, отвечаю
This is not a rhythm game, being good at rhythm games will not make you good at this game and the only thing that makes it challenging is the deliberately vague visual cues on what you need to do. The audio cues are so irrelevant that it's easier to play with the audio turned off completely.
Pretty good and hard (Also undyne fight be like)
考验反应力的小游戏,键会从四面来,需要按wasd去接,难度非常高。
One of my favorite rhythm games so far!
传奇级别的游戏 当然了是难度。
Great game, this is what modern gaming achievements are missing, difficulty.
I really enjoy this game, its a satisfying challenge with great music, I wouldn't call it a rhythm game its more like super hexagon where the music is there more to improve the feel. If you like super hexagon you would probably like this too.
3 hours for 60 seconds
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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