
Get ready to Bark’em Up! Play as Bullet, a C³ class (Cute Cybernetic Corgi) pup on his quest to save his owner, a brilliant scientist kidnapped by an alien race that wants to rule the galaxy. ProtoCorgi is a retro pixel art shoot’em up with a strong arcade feel!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] A cute little Bullet Hell to play on the side? I'm all in![/h1] I'll keep this relatively short as the game isn't as rocket science as the turotial makes it out to be. You play as Bullet, a Flying Robot Corgi sent to space to recover his owner Nick and release him from the grasp of evil. The game, although amazingly pixel-animated, puts the HELL in Bullet Hell like no other I've played before. You get a bunch of Corgi powers you can use and every level has a boss at the end... And every run you have you uncover new powers. Let me go through them one by one: The first power I've unlocked was Spirit Animal, your Corgi basically sends out his apparatus to the enemy team, which keeps punching them, however Bullet (the Corgi) cannot shoot out bullets and laser anymore. The second power I unlocked by having equipped my Corgi with diagonal lasers was by pushing three switches at the same time and it allows you to Absorb an enemy bullet and the last power I unlocked was by juggling a rune thrown by an enemy into a rune socket (watched it on Youtube lol) and it's basically TIME STOP. The thing is, you won't get far into the campaign if you don't unlock these "secret powers"; and it's quite problematic as some bosses are literally INVINCIBLE without your corgi having these powers. The game is very nice, not chill by any means but it's not so serious you'd have to sit in your chair for a couple of hours you know what I mean?? The only CON I've found with the game is ONE stage where things get too overwhelming, the background is going too fast and you're supposed to go through opening gates on the other side and it's really literal hell... Not in a sense that it's difficult, but it makes your brain hurt. I've had a headache for two days after playing through it twice in a row, I won't make that mistake ever again lol. Other than that, I'd like to point out that you can't beat a certain boss without the Time Stop ability, and you can't get Time Stop without Absorb... So you should focus your first few runs on getting these secret abilities before you try to finish the campaign. ProtoCorgi gets an [b]8/10[/b], not a ten because you can't play it for too long because of the headache it induces.
This one really hurts to give a negative review especially because it's doing some things so well + Playing as a Corgi The Cute Em Up Style Many different weapon choices and combos Music overall is good Level Editor which gives the game even more life beyond survival and scoring and should be used in more STGs in the future What kills the game for me personally at least is the fact the Corgi moves so slow and the fact that the environments can kill you which is beyond frustrating because I believe personally that only bullets or enemy attacks should kill you in STG games Basically this is R Type with a Corgi skin, not a bad game but seeing as I'm not a fan of R-Type due to not only the really slow ship speed but dying by stupid things as well such as the moving environments Now if you like R Type, pick this up you'll have a blast, if you don't like R-Type then you can skip it so in this game's case Your Mileage May Vary but yeah it's a game that's made competently otherwise
It's like Gradius III, if the ship were a dog and spamming fire made the ship go BARK BARK BARK BARK BARK BARK BARK BARK BARK BARK BARK BARK BARK BARK BARK BARK BARK BARK BARK BARK BARK BARK BARK BARK Also you can create and share your own levels, which allows you to grief your friends in style.
Great gameplay, absolutely amazing soundtrack. This is one of my favorite games now! Kemono Games and Francisco Cerda did a fantastic job.
狗狗有点可爱,但是玩起来很没意思,STG玩得不多,但也没遇到过这么不好玩的。
オールドスクールな横スクロールシューティングゲーム。(自分は未プレイですが、グラディウスやらダライアスをオマージュされてるんですかね?) もちろん敵機や弾に当たると一発で死にますが、パワーアップアイテムは全部そのまま元のアイテムとしてドロップし、再回収すれば元通りなので復帰が楽です。(無敵時間も結構長めなので安心して拾える) スコアの一定数だけでなく敵が落とすフルーツを一定数回収すると残機数が増やせます。難易度は複数あって簡単にもできますし、プレイ時間が長くなってくると初期残機数やコンテニュー回数の上限が解放されていくのでプレイする度にクリアが容易になっていきます。 オールドタイプなゲームをベースにしてそうなのに、プレイしやすいよう今風なアレンジがあるのが良いですね。 あとは分岐の隠しルートを見つけることで追加能力がアンロックされます。ですがアンロックしてから新たに最初からプレイをしないとチュートリアルが出ないので注意。 上記、初期残機数アップやチュートリアルの兼ね合いで周回プレイが強制させられてる部分は少し気になりました。 思いの外 設定が練られているのもあり、ルートやエンディングの分岐の条件が初見じゃ気付きづらいです。オープニングのムービーもしっかり見てストーリーを理解しておくと良いですね。 オープニングのテーマソングから日本語で、人キャラも日本語セリフを喋るので「日本愛」を感じられて良かったです。(日本語ネイティブじゃないからなのか違和感ある部分もありますが、だからこそ得られる栄養がそこにあります) コーギーがカワイイのでみんな遊ぼう! 以下オススメ設定 「ぶんしん」のボタンをRBなどに変える。(射撃しながら向き変えがしやすいように) ぶんしん:オフ(向き変えとボタンが同じなので暴発を防ぐ。追加能力ですが、正直「ぶんしん」使いづらいので…w)
Lo bueno: El arte, el soundtrack, el juego en general. Lo malo: Conozco al dev y no me regaló el juego, muy peruano de su parte.
BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK! BARK!
A nice Parodius-esque cute them up.
muy buen juego nada que decir solo no me recuperare económicamente de esta inversión
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Audience
Languages: English*, Spanish - Spain*, Spanish - Latin America*, French, German, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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