
Join Myra, a young witch, on a fantastic journey to save her best friend! 10 Playable Characters, 20 Side-Quests and 15 Secret Areas to discover!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Мои низкие ожидания были посрамлены с первых же минут. Проект окутал меня атмосферой и геймплеем, напомнив, почему я вообще полюбил RPG. Любовное письмо, которое читаешь на одном дыхании. 10/10
⠀
Не поддерживается русский язык
guys play Grimoire Chronicles!
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
我的这篇评测大概是这个小游戏的第一篇中文评测了。。。。。。 很久之前在steam的一个活动里免费领的,因为游戏对话没有中文版本,评论区也没有中文玩家,在网上也搜不到什么游戏的相关信息,所以一直没玩,今天突然想看看这个游戏是什么背景故事,就下载下来了。 目前玩了2.1小时,游戏名《Grimoire Chronicles》就是《魔法书编年史》,第一章介绍部分大概就是说曾经在人类和巫师之间发生过战争,巫师大多被消灭,所以尽管已经过去了一千年(?),巫师还是要隐藏身份躲避追捕。这天有追捕者来到村子里,所以玩家要操控巫师角色躲进森林,第二天坐火车打算离开这片区域,在火车上和追捕她的人一起抵抗了想要劫持火车的“反叛者”,并在战斗结束后重新逃跑回到森林。战斗基本就是用鼠标点点点,玩家同时操控三个角色(两个追捕者+一个巫师),在火车车厢里碰上反叛者然后战斗,主要就是用普通攻击打人,用鼠标点一下“attack”,再点一下目标就行了。。。因为一开始的MP很少,所以技能也不能持续用,不过也有草药可以补充HP和MP。我玩的游戏不多,反正就是很简单很简单的那种,傻瓜式回合制战斗。本来这里就已经让我有一点点崩溃了,因为玩家要做什么基本都在角色的对话里,但我光是理解句意就已经要耗费不少脑容量了(非英语母语者的痛苦),基本就是读完一个对话就忘了,所以我总是想不起来到底要往左还是往右。好不容易打完了,巫师逃回森林,又和两个新人组队,看剧情好像是要向北出发,但我真的一直一直一直在森林里迷路,我迷路到要崩溃了。作者在指南区发的攻略,一开始我还是浅看两眼攻略然后自己独立地走,后来实在走不出去就把森林的这部分攻略翻译成中文再对照着攻略走,结果还是走不出去(可能因为我现实里也是路痴,我真的记不住路)。总之我的两个小时游戏过程就是这样,后二十分钟纯迷路,还有森林里的怪跟在屁股后面,所以我还要一直清怪。最让我崩溃的是清完这片区域的小怪以后,我进到下一个区域,又有小怪要清,躲又躲不掉只能硬着头皮上。好不容易清完了,发现这个区域不是我要走的路,我又得回到刚刚那个区域,等我重新进入刚刚的区域,里面的小怪又刷新了,我又得再清一遍。。。。。。。我被迷路折磨得没有力气再玩下去了,就先这样吧,毕竟是免费的小游戏,而且看起来也是作者独立制作的,也不用太苛求。总体来说还是不错的,是一个可以在闲暇时候玩一会的游戏。 I'm not sure if the following translation does what I meant because I used a translator instead of writing the English version myself. This review is probably the first Chinese review of this small game... A long time ago in a steam activity free of charge, because the game dialogue is not the Chinese version, there are no Chinese players in the comment area, and there is no information about the game on the Internet, so I have not played, today suddenly want to see what is the background story of the game, downloaded it. Currently played for 2.1 hours, Grimoire Chronicles is the Grimoire Chronicles, and the first chapter of the game basically says that there was once a war between humans and wizards, and most wizards were wiped out, so although it has been a thousand years. Wizards still have to hide their identities from capture. On this day, there are pursuers coming to the village, so the player must control the wizard character to hide in the forest, the next day by train to leave the area, on the train with her pursuers to resist the "rebels" who want to hijack the train, and after the battle to escape back to the forest. The battle is basically a click with the mouse, the player controls three characters at the same time (two chasers + a wizard), meet the rebels in the train car and fight, mainly with ordinary attacks, click "attack" with the mouse, and then click the target on the line... Since there is very little MP at the beginning, the ability is not sustainable, but there are herbs that can supplement HP and MP. I don't play a lot of games, but it's a very, very simple, simpleton turn-based battle. This is already a little bit of a meltdown for me, because what the player has to do is basically in the character's dialogue, but it takes a lot of brain power just to understand the meaning of the sentence (the pain of non-native English speakers), basically reading a dialogue and forgetting, so I can't remember whether to go left or right. Finally finished, the wizard fled back to the forest, and two new people team up, to see the plot seems to be going north, but I really have been lost in the forest, I lost to collapse. The author sent the guideline in the guide area, at first I still looked at the guideline and then walked independently, and then I really could not go out and translated this part of the forest guideline into Chinese and then went against the guideline, and the result was still unable to go out (maybe because I was also a road fool in reality, I really couldn't remember the road). Anyway, that's my two-hour game, the last 20 minutes of pure lost, with the forest monster on my tail, so I have to keep clearing the monster. What makes me collapse is that after clearing the small monsters in this area, I enter the next area, and there are small monsters to clear, hiding and hiding can only be hard on the scalp. Finally finished clearing, found that this area is not the way I want to go, I have to go back to the area, and when I re-enter the area, the small monsters inside are refreshed, I have to clear it again... I was lost to torture no strength to play, first, after all, it is a free small game, and it seems to be independently produced by the author, do not be too demanding. Overall, it's a good game to play in your spare time. Finally, I would like to say that if the author is free, can you get an automatic road recognition, which is very helpful to the road fool players.
123
Uno de los peores RPG que he jugado nunca. Mazmorras mal diseñadas, combate simple, aburrido y sin reto...
I can't exactly recommend this game, but I don't bear any negative feelings towards it. This comes across as someone's first attempt, when they had ideas but lacked the skills and experience to follow through. There's a certain charm that comes from that, which did get me somewhat invested. But unless you're me or you know the developers, that probably won't be enough. The gameplay is pretty standard fair. If you've played pretty much any RPGmaker RPG, you'll be familiar with this. Enemies are all visible on the game map, a good idea which in principle means you can avoid them, but the narrow corridors make this often impossible. The combat screen is very lacking in animation, and most enemies are extremely easy, which makes combat rather boring. The low difficulty undermines the way your party keeps changing for story reasons. New party members [i]should[/i] keep things fresh by forcing you to change your tactics and try out new things, but when most encounters can be most quickly won by just spamming the attack button, this potential is lost. Aside from combat, there are some scavenger hunt side quests. As noted by other reviewers, there's no quest logs and you can't always replay the quest giver information, so be prepared to take notes. While the mechanics are pretty standard, the story is a more interesting tale. I definitely have the impression that this is where the developer put most effort. The world is low fantasy, familiar but not generic. There's some effort in the world building and especially in the characters. Sadly, what potential there might have been is undercut by bad writing in a [i]technical[/i] sense. Little to no punctuation, awkward and unnatural dialogue; it all feels like someone's first efforts. I played [b]Grimoire Chronicles[/b] to completion; I cared enough to see the ending, and had some fun along the way. And, it is far, [i]far[/i] from the worst RPGmaker game I have ever played. Still, there are so many alternatives out there that I can't honestly recommend.
I hate being harsh on a dev that isn't an english speaker and this is clearly one of their first efforts, but MAN is this a boring slog. The english can be stilted and poorly delivered and the characterizations are very simplistic, there is absolutely nothing in this story that you haven't seen in other RPG maker games. I wanted to give it benefit of the doubt having played a lot of these, but after getting 1/4th of the game with a guide the thought of getting the achievements and finishing the sidequests just isn't interesting or grabbing me. Big problem is the lack of a quest log and a lack of a map of any kind, many reviewers praise this as "old school design" when in reality this is just laziness/lack of understanding that gamers don't want to waste 8 of their precious hours DRAWING THEIR OWN MAPS and WRITING DOWN THE DIALOGUE NEEDED FOR QUESTS, this isn't fun and to pretend it's a positive is disingenuous at best. If anything this was a missed opportunity for the dev to make an extremely needed strategy guide. You'll be fighting wave after wave of the same boring enemies, backtracking galore with slow walking speed, the game really should have had an option to turn up battle speed. Art style is muddied and not visually appealing, character's are one dimensional, attempts at humor don't really land. At least the sound/music design is at least decent. Dev would have been better off putting an achievement about an hour into the game because after 4 hours I just cannot continue, an admirable first effort but about as bland as eating a plain bowl of oatmeal.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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