
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 673 reviews with recorded playtime.
Reviews
Themes across 669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Хороший, качественный, добротный диаболик. Я в этом плане не искушён, но игра сильно напоминает ПоЕ. Прошёл на обычке за Коммандос и понял, что получил от этой игры достаточно. Реиграбельность огромная, несколько уровней сложности, сотни часов геймп... гринда, большая варриативность классов, огромное кол-во способностей и билдов. Рекомендую к прохождению. P.S. А, ну самое не важное в таких играх это графика, музыка, сюжет, физика, анимации, оптимизация, бла-бла-бла, кому это надо? Есть по чуть-чуть и уже хорошо.
[h1]Deep gameplay vs. accessibility – A struggle for the senses[/h1] [b]Summary:[/b] Grim Dawn is a mechanical masterpiece, but it is a game of sharp contrasts. While the visual quality is impressive, it can be surprisingly taxing on the eyes during longer sessions. After 48 hours of play, here is my take: [b]The Good:[/b] [list] [] [b]Mechanic Depth:[/b] The class system, especially for Necromancers, offers a level of active complexity in pet management that puts classics like Diablo 2 to shame. [] [b]Graphics & Effects:[/b] The graphics are beautiful, and the lighting effects during combat and spellcasting are truly well-done and satisfying to watch. [] [b]Developer Ethics:[/b] Refreshing to see! No forced launchers and zero intrusive online DRM. [] [b]Text Readability:[/b] Credit where it's due: The item stats and descriptive text are excellent and very easy to read. [/list] [b]The Narrative Experience (Sandbox vs. Epic):[/b] [list] [] [b]Lack of Cinematic Staging:[/b] If you are hoping for the cinematic weight and epic storytelling of a classic like Diablo 2, you will find a frustrating void here. The game avoids cinematic magic and reduces progress to managing a "license agreement" with too much fine print. [] [b]Silent Heroes & Missing Milestones:[/b] Rather than a hero on an epic journey, you feel more like an administrator in an impersonal archive where the story disappears behind dry text. While Diablo 2 (2001) used full localization and voice acting to create an emotional bond, Grim Dawn (2016) feels like a step backward. In Diablo 2, for example, playing as a Necromancer, the character would comment on completing major quests—like clearing the "Den of Evil" to earn the Sisters' trust—in my native language. Grim Dawn lacks this vital reactivity; the hero rarely speaks, and the absence of voice acting makes the narrative feel detached and, for players with dyslexia, unnecessarily laborious. [/list] [b]The Challenges (Accessibility & UI):[/b] [list] [] [b]Eye Strain (Visual Sharpness):[/b] Although the graphics are high-quality, the intense sharpness of the textures is often restless and becomes exhausting for the eyes over time. A softer, more stylized art direction (similar to a cartoonish style) or an in-game post-processing filter to reduce this over-sharpness would significantly improve accessibility and comfort for long-term play. [] [b]Icon Scaling (Comparison):[/b] The visual representation of items is a major drawback. While armor is okay, rings and amulets are rendered far too tiny—honestly, it feels disrespectful to the player's effort. For reference: [i]Last Epoch[/i] is the gold standard here, with beautifully large and clear item icons. Compared to that, Grim Dawn's inventory feels unattractive and difficult to navigate. [*] [b]UI Clutter & Text Walls:[/b] The quest tracker is packed too tight, and the lack of voice acting forces you through endless "walls of text," which significantly slows down the pacing for players with dyslexia. [/list] [b]Verdict:[/b] If you crave deep systems, you will love this. However, it is a game of extremes: The lighting and spell effects are gorgeous, but the overly sharp visuals, the tiny jewelry icons (which fall short compared to Last Epoch), and the lack of cinematic storytelling make gear management and the campaign unnecessarily taxing. That said, while it is not 100% perfect, the developer's commitment to player-friendly practices remains unbeaten—for me, there is simply no better game in this genre, provided you are willing to look past these rough edges.
there's so much to love about the game. i especially deeply appreciate how the game doesn't handhold me through its quests; it's satisfying to be rewarded for paying attention to the conversation— heck, or even simply the quest log descriptions— and to be fully immersed in the game without being annoyed by so many quest marks & clutters on the map. and i love how the game feels intuitive to learn.... like, i can really feel the impact of my character build decisions, AND how the environment affecting my character in return (yes, that's how i figured out that resistance stats are pretty damn CRUCIAL) then there's the map— it's so diverse, vibrant, and brimming with personalities! i also absolutely dig the lore notes scattered throughout the world; the variety of voices and flavor in those notes is pretty damn good! suffice to say, i'm completely smitten, and — dare i say— TAKEN with the game <3
``` [b]Después de más de 500 horas, sigue siendo mi ARPG favorito.[/b] No suelo escribir reseñas, pero Grim Dawn se la merece. Jugué Diablo II, Diablo III, Diablo IV, Path of Exile, Last Epoch y otros ARPG, pero siempre termino volviendo a Grim Dawn. Lo que más me gusta es la libertad que te da para crear un personaje. El sistema de doble maestría hace que haya muchísimas combinaciones, y con las Devotions y el equipamiento siempre encontrás una build nueva para probar. Nunca tuve la sensación de que todos los personajes fueran iguales. También me encanta la exploración. En Grim Dawn vale la pena desviarse del camino principal porque siempre hay una cueva, un jefe, un santuario o algún secreto esperándote. El mapa está lleno de detalles y eso hace que recorrerlo nunca se vuelva aburrido. Otro punto muy fuerte es el loot. Después de tantas horas todavía me pasa que encuentro un objeto y pienso: "Tengo que hacer otro personaje para usar esto". Pocos juegos consiguen mantener esa sensación durante tanto tiempo. La ambientación también merece una mención. El mundo se siente oscuro, destruido y peligroso, y acompaña muy bien toda la experiencia. ¿Tiene cosas mejorables? Claro. Los gráficos ya tienen sus años y algunas animaciones quedaron un poco viejas. Pero sinceramente, cuando empezás a jugar dejás de prestarle atención. [b]Lo mejor:[/b] [list] [*]Muchísima libertad para crear builds. [*]Excelente sistema de loot. [*]Exploración muy gratificante. [*]Gran cantidad de contenido y rejugabilidad. [*]Las expansiones valen totalmente la pena. [/list] Después de cientos de horas sigo encontrando motivos para volver. Para mí, eso habla mejor del juego que cualquier puntuación. [b]Recomendadísimo.[/b] ```
Diablo?
warto spróbować
Saying this as a D2 ladder champ: The Diablo sequel we all wanted
Скучнейшее говно
One of the greatest ARPGs up there with PoE and Daiblo, maybe even surpassing those two in some features.
Highly recommended if you are a fan of ARPG's.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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