
Fangs of Asterkarn is our largest addition to the apocalyptic fantasy world of Grim Dawn, introducing players to the mighty Kurn tribes of Asterkarn as they contend with Ch'thonic corruption. Customize your potions, awaken the true power of Epic items, and enable the challenging new Ascendant mode.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Trek across the glorious snowy peaks of Asterkarn, delve into frozen caverns, and explore ancient forest valleys and breathtaking hot springs as you seek to purge the corruption tainting this idyllic landscape. Parley with the Kurn tribes and aid them in rekindling old alliances as you contend with the darker side of their bloody history. Uncover hundreds of new items and create wondrous potions customized to your needs.
Fangs of Asterkarn requires the Forgotten Gods and Ashes of Malmouth DLCs to play.

Conquer the Ascendant Game Mode – turn the campaign world into a challenge worthy of ascendant demigods, with every dungeon and boss encounter sure to test your limits. Ascend your equipment to attain incredible new power.
A Transformative 10th Mastery – become a frenzied force of destruction upon the battlefield capable of shapeshifting into vicious beastlike forms. The new Berserker mastery brings the total number of mastery combinations to an astounding 45!
A New Chapter of Cairn Unfolds – journey West into the rugged wilderness of Asterkarn and contend with the mighty Kurn. Discover the dark legacy that continues to haunt these nomadic people and again drives them East, towards renewed conflict.
New Environments – discover a vast new region that expands the total game world by a staggering 32%, over 80% the size of the base game. Trek across the glorious snowy peaks of Asterkarn, delve into frozen caverns, and explore ancient forest valleys and breathtaking hot springs as you seek to purge the corruption tainting this idyllic landscape.
Potion Customization – alter your potions to suit your playstyle. Turn them into powerful tonics that restore your character’s vitality, or have them provide powerful unique buffs and effects.
Affix Transmutation – reroll your rare and magic items to perfect your equipment.
Crucible Expanded – delve deeper into the Crucible’s challenges with thirty additional waves (requires the Crucible DLC).
The Shattered Realm Grows – discover new regions and boss arenas being slowly consumed within the Shattered Realm’s unstable infinity.
Discover Hundreds of New Items – a veritable vault of treasures awaits you with hundreds of new Monster Infrequents, Epic items, and unique Legendary items!
Awaken Items – unleash the true potential of many Epic items to turn them into powerful implements worthy of Legends! Ascend items to unlock their full potency.
Three Factions – parlay with the Kurn tribes and aid them in rekindling old alliances as you contend with the darker side of their bloody history. Learn ancient secrets from an unusual new ally.
Tackle New Foes – test your mettle against new super bosses and additional Nemesis bosses for old factions. Five new hero monster archetypes populate the entirety of Cairn alongside to deliver new twists to old content.
Two New Rogue-Like Dungeons – two new roguelike dungeons will be introduced with free content updates for the Fangs of Asterkarn expansion.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 568 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buy now, play later. New UI looks nice.
Как по мне - лучшее дополнение, хоть и не без мелких багов на страте (в Горниле не отображается счёт), уверен, что Zantai всё исправит, и доведёт игру то идеального состояния, как всегда.
game good!!!!
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Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Hours played at review time, across 568 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have played only with the new mastery, the Berseker, for now but I’m already liking it. Grim Dawn also really holds up on this day. I forgot how nice it is. Usually it’s a good sign that I lose track of time while playing a game. [h1]What I liked[/h1] - [b]Were-forms:[/b] I love the Werewolf and Wereraven forms. They look cool and make you feel overpowered. It was a joy to jump around with the Werewolf and see enemies fly as you knock them back, a real menace. But I have already played with a physical damage build before so I went for the Wereraven build, especially when I saw the crazy damage output it has. - [b]Variety:[/b] I like that there are multiple ways to build the Berserker, the werewolf and wereraven are two builds in itself and then there is also a build utilizing Onslaught and all the weapon skills available. Then there is also the possible Chaos build of all these which already makes for 6 distinctive builds. And then you can use different weapons with each. Dual wield is possible in the skill tree but not a necessity. - [b]Leap skill:[/b] I just want to point out that the Leap skill felt very satisfying to use. Jumping around with the Werewolf was a true joy. - [b]Untammed Rage skill:[/b] I love having these panic button skills that activate automatically when my health suddenly gets low. This skill has saved my life countless times. [h1]What I didn’t like[/h1] - [b]No weapon attack buffs:[/b] It’s a bit disappointing that the Were forms can’t get bonuses from skills that say they are for weapons. It makes sense but a lot of skills then become useless. It’s also not super well communicated. At first I made the mistake of picking some weapon passives, since they are even in the Berserker skill list, but then noticed they didn't work. It makes sense though. The were forms are powerhouses and would be too powerful if they weren't limited in this way. - [b]Stand still:[/b] The Winds of Asterkarn was a bit underwhelming, I’m sure it’s good but having to stand still for it is a big no for me.
+1
不是,Crate你们魂游玩多了?你们设计的主打站桩输出的GD让我们疯狂走位躲技能是吧,那怎么没见你们加强一下下水道技能组呢? 更新:还削弱,bug都没修明白净知道削弱了是吧,召唤最强这一块😅
这dlc怪数值真是用脚填的,小怪各种光污染各种控,新号不堆副抗动都动不了,图都不敢开,各种秒杀抽陀螺,碎镜遇到新怪更是跟渡劫一样,整个屏幕没一处能站,蹭到一下就秒,敢情推了一年发售也没看出你这些b怪有多逆天吗?
in progress
Great devs making great old skool games
没买的别急着买
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