
Fangs of Asterkarn is our largest addition to the apocalyptic fantasy world of Grim Dawn, introducing players to the mighty Kurn tribes of Asterkarn as they contend with Ch'thonic corruption. Customize your potions, awaken the true power of Epic items, and enable the challenging new Ascendant mode.
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About
Trek across the glorious snowy peaks of Asterkarn, delve into frozen caverns, and explore ancient forest valleys and breathtaking hot springs as you seek to purge the corruption tainting this idyllic landscape. Parley with the Kurn tribes and aid them in rekindling old alliances as you contend with the darker side of their bloody history. Uncover hundreds of new items and create wondrous potions customized to your needs.
Fangs of Asterkarn requires the Forgotten Gods and Ashes of Malmouth DLCs to play.

Conquer the Ascendant Game Mode – turn the campaign world into a challenge worthy of ascendant demigods, with every dungeon and boss encounter sure to test your limits. Ascend your equipment to attain incredible new power.
A Transformative 10th Mastery – become a frenzied force of destruction upon the battlefield capable of shapeshifting into vicious beastlike forms. The new Berserker mastery brings the total number of mastery combinations to an astounding 45!
A New Chapter of Cairn Unfolds – journey West into the rugged wilderness of Asterkarn and contend with the mighty Kurn. Discover the dark legacy that continues to haunt these nomadic people and again drives them East, towards renewed conflict.
New Environments – discover a vast new region that expands the total game world by a staggering 32%, over 80% the size of the base game. Trek across the glorious snowy peaks of Asterkarn, delve into frozen caverns, and explore ancient forest valleys and breathtaking hot springs as you seek to purge the corruption tainting this idyllic landscape.
Potion Customization – alter your potions to suit your playstyle. Turn them into powerful tonics that restore your character’s vitality, or have them provide powerful unique buffs and effects.
Affix Transmutation – reroll your rare and magic items to perfect your equipment.
Crucible Expanded – delve deeper into the Crucible’s challenges with thirty additional waves (requires the Crucible DLC).
The Shattered Realm Grows – discover new regions and boss arenas being slowly consumed within the Shattered Realm’s unstable infinity.
Discover Hundreds of New Items – a veritable vault of treasures awaits you with hundreds of new Monster Infrequents, Epic items, and unique Legendary items!
Awaken Items – unleash the true potential of many Epic items to turn them into powerful implements worthy of Legends! Ascend items to unlock their full potency.
Three Factions – parlay with the Kurn tribes and aid them in rekindling old alliances as you contend with the darker side of their bloody history. Learn ancient secrets from an unusual new ally.
Tackle New Foes – test your mettle against new super bosses and additional Nemesis bosses for old factions. Five new hero monster archetypes populate the entirety of Cairn alongside to deliver new twists to old content.
Two New Rogue-Like Dungeons – two new roguelike dungeons will be introduced with free content updates for the Fangs of Asterkarn expansion.
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Reviews
Themes across 568 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
хорошо. но пустовато. но все качественно как обычно.
Review after clearing the map of this new DLC in Ultimate. I haven't tried the new Ascendant mode nor used the Altar. I will not comment on the v1.3.0 patch since it is a separate topic. Pros: - The environments are great looking as usual. However, it is mostly nature/fauna with not a bunch of architectures. Forgotten Gods DLC environmental design still on top for me. - Monsters animations is more varied than in the previous DLCs. This is a very nice improvement. - The music is good. I don't get bothered by it over time and it is what is more important for me. They even went with using a real orchestra for it and I command Crate for having gone to that extent. Cons: - I was expecting more underground stuff. There is not much and their area is quite small. In Forgotten Gods we had Temple of Osir, etc... at least ten tombs/dungeons with some of them taking at least 30 min to explore/clear 100%. We are far from that in FoA. I know they are planning to add two new skeleton key dungeons and I hope they will be as big as Port Valbury in base game. - There is areas block by ice and a bastion I can't enter in. Even did a quest that brings me to a "iced blocked" passage, there is a star on the map, but cannot advance that quest. I think the DLC lacks indicators. In previous DLCs I had a text "Blocked by Aetherials" for example when trying to enter a dungeon locked behind a quest. - Some monster sounds are not done great imo. Some of them I can hear the human behind making those noise/sentences and it feels a bit amateur. Whereas I never witness that in the rest of the game. Summary: This DLC took a lot of years to make. I think this set the expectations of players high (including myself). I was expecting more content honestly (like mentionned, more underground stuff). I know Crate is a small studio and I have the impression that a really small team worked on this DLC over the years and maybe not always full time. That said, I am glad that they decided to add new stuff after all these years (I command them for that). Grim Dawn is my most played/loved game and I appreciate to be able to discover new area/content. Can't wait for the two new dungeons. In conclusion, I would recommand getting this DLC. I think Crate set a reasonnable price for it. On discount it is totally worth it.
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Languages: English*, French, German, Spanish - Spain, Czech, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean, Vietnamese +1 more
Hours played at review time, across 568 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For an expansion that was never supposed to happen, it's actually fantastic (and there's more to come). As expected, Fangs of Asterkarn doesn't build on the main plot, so you won't see more of Ulgrim or Creed, unfortunately. It's more of a side plot in the way that Forgotten Gods was, and should be approached as such. It probably would've been better received if it came between Ashes of Malmouth and Forgotten Gods since it fits better there from a continuity standpoint. The best way to appreciate the expansion is likely with a new character, approaching the content by doing the main campaign, Ashes of Malmouth, Fangs of Asterkarn and finishing with Forgotten Gods. The content offered at launch is roughly comparable to what is offered in Forgotten Gods. While Fangs of Asterkarn also offers a great deal of additional customization through item manipulation, potion customization and the Ascension Altar, these features seem better suited for progression or min/maxing while working on endgame content. The new features are more supplemental to existing endgame content than endgame content itself. The real endgame feature offered by Fangs of Asterkarn is Ascendant Mode. While endgame in Grim Dawn was previously limited to either running the Crucible or Shattered Realm--which isn't something everyone found particularly appealing, Ascendant Mode allows players to continue playing the core game past Ultimate difficulty for greater rewards (and a higher challenge). Simply put, Fangs of Asterkarn is a great expansion, and with two additional rogue-like dungeons coming to it in the future as free content updates, it's bound to get even better. Many of the player criticisms are rooted in unrealistic or uninformed individual expectations, not the content itself.
10/10, the best expansion by far. The main story and the other 2 expansions have some problems that simply aren't in Fangs of Asterkarn. The main story has an issue with focus, there is none here. There is a threat in Asterkarn, and you are solely devoted to taking care of it. Ashes of Malmouth has the issue of not fleshing out the titular city enough, Malmouth feels a bit like an afterthought. Asterkarn is the focus of Fangs of Asterkarn. The people, wildlife, and conflicts of the region make it feel alive. Forgotten Gods has an issue of a story that seems to come out of nowhere that seems like a filler episode in a show, Fangs of Asterkarn is a direct conflict with one of the main antagonists of the base game's story, and expands on their origins and lore greatly. If you are going to play Grim Dawn, you SHOULD have Fangs of Asterkarn.
A solid DLC that adds a fun, new transformation class in the Berserker. The new area is larger than the others but there's a lot of empty space traveling around. The new quest line is alright but having to go to other areas of the game to complete pivotal quests feels weird. Throughout my journey I found tons of items for Wereraven builds and Chaos Werewolf but hardly any for the Pierce/Bleed Werewolf build that I was running. I made the build work through masteries and devotions but it was strange that I was having so much trouble finding gear for the brand new class. Overall a good DLC that was worth the wait. Haven't utilized the new crafting systems yet but they seem to add even more complexity to the game.
Grim Dawn has received a lot of beutification and modernization over the 10 years bringing it up to the same standards modern ARPG's while retaining its classic feel. Fangs of Asterkarn is probably the weakest actual DLC of the three, but all of the mechanical, graphical, and itemization improvements more than makeup for it. I thoroughly enjoyed returning to the world and hunting down secrets. I played as a Berserker/Arcanist caster all the way to 100, and the new class fit seamlessly with the others. Progressing up through the new Ascended difficulty felt very satisfying, and there's still some tough challenges I don't plan on tackling in the form of superbosses. I do wish they released the new "one-shot" dungeon on release, because I don't think I'll have it in me to return when it releases later this year. I was looking forward to the new boss, as the final boss of Fangs of Asterkarn was very mechanically satisfying to fight.
10/10
Una ultima expansión para el mejor arpg de la historia, le agrega otra capa mas de profundidad a la itemizacion, las nuevas areas son inmensas, la cantidad de ítems y posibilidades de distintas builds suben a un numero incalculable, la nueva maestría del berserker en lo personal entra en mi top 3 de mejores clases, la nueva dificultad ascendant hace que mimaxies tu build si o si para pasarte el jeugo en tal dificultad, los nuevos celestiales, las misiones secretas, todo en esta expansion esta buenisimo. Algo que quiero destacar es el arte y diseño tanto de los bosses como el de las zonas, en lo personal el boss final me parece que tiene el mejor diseño que vi en un Arpg, te cagas encima, la zona de los picos de Aurora y Techo del mundo es hermosa, la banda sonora y el sonido ambiente es increible. SInceramente esta expansion es la cereza sobre la torta, con esta expansion el juego queda como el ARPG mas completo del mercado, les pasa el trapo a diablo 2 3 y 4, last epoch, Poe y a su predecesor Titan quest. Esta expansion merece la pena a precio completo, que la verdad en latam esta un regalo. Me despido de esta review con mas de 3500 horas metidas en este juego a lo largo de 6 años desde que lo comence a jugar en 2020 siendo mi primer arpg y hizo que me enamore del genero , me acompaño en un monton de etapas de mi vida y fue mi escapatoria a los problemas de la realidad y lo seguirá siendo en un futuro hasta que salga Grim Dawn 2. Muchas gracias a crate por esta pedazo de obra maestra.
the gift that keeps on giving
I'd recommend it even just for the ascendant mode. I used to grind, exit, start, exit etc. Now rerolling ability for items affixes suffixes stops being it chore. Yes, you need to grind for other stuff but you don't need to do repetitive same boss farming. It's also not that hard, just need to be more attentive. New class is also good,
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