
Granvir is a 3rd person action roguelite mech-builder with co-op multiplayer. Scavenge the battlefield for parts to replace and upgrade your Granvir and weaponry. PIlot your Granvir and manage your campaign between battles to find the best equipment and stay supplied while fighting a guerilla war.
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About

Granvir is an action roguelite featuring mech building. Players battle through a route of their choice reaching extraction and completing side objectives at the cost of valuable resources. Between battles, players can swap out parts for upgrades found on the battlefield and manage their campaign by taking on loans to afford ammunition, aiding the locals for support in battle and more.

Equip devastating melee weapons such as swords, rocket spears and pile bunkers. Wield powerful long range guns like cannons, machine guns, flamethrowers and rocket pods. Mix and match armaments to suit your play style.
Mix torsos, legs, armatures and special modules to customize your Granvir. Defeating enemy ace pilots unlocks their unique parts.

Complete any campaign in single-player or multiplayer co-op with up to 10 Granvir pilots at a time. Share parts and resources utilizing the squad depot in rest areas as you plan your next moves.
No campaign is the same as you manage time, resources and your route to each objective. Each zone impacts what services and resources are available. Use down time between missions to refit and upgrade your Granvir to prevail.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is good, there's an amazing foundation, but the draw isn't 100% yet. My only gripe is the lack of hard-hitting, or fitting music in mission. There's something that feels lacking in the 'vibes' that could make it flow better, immerse you more. The music that is there quickly gets repetitive. The same could be said with sound design, but a little less so. It could definitely be worse, but if/when it's better, I'd be talking about this to friends.
A really good mech game with looter-shooter elements. The campaigns are interesting and have different campaign map mechanics which makes each different enough to keep my interest. I want more campaigns, and hopefully a community campaign maker will be available at some point.
Its fun, its like, campaign-style roguelike except you just slap around random mech pieces and make your own guntank-zaku-gundam-metal-gear abomination with enough firepower to level a small continent Its like a tad complex to figure out the mechanics and keybinds at first but when you get into it this stuff is just pure fun of making either your dream sleek mech or slap as many guns as you can and watch the fireworks
There's content updates SO OFTEN!! Very fun :>
fun mech builder better than i thought it would be.
Very rarely do I find a game and instantly know this is for me. This game feels like a love letter to mech fans. It blends sim and arcade aspects of games like Mech Warrior and *a little bit of* Armored Core, where you can jump in and instantly start having a good time. TLDR: when the game is so good you want to kiss the devs.
好玩
Perfect Mechgame, It does a incredible job at giving me the fantasy of a scavenging Merc which I wanted in Armored Core 6. The customization for parts and control schemes are extreme fun and enable a impressive range of builds and visual styles. Tanktreads with four arms and Melee? Sure why the ♥♥♥♥ not? Most importantly it runs decently well on my Office PC which is using only a integrated GPU.
Good.
Short version: Granvir is A LOT of fun. Recommend! Long version: Granvir honestly feels like it takes a lot of ideas from Japanese style mecha along with the clunkier, more robust, Mechwarrior style. Has a lot of the granularity and buildcrafting of other mech-type games, without wasting too much dev-time on high poly models or insane graphics. Not to say it isn't a good looking game; all the assets fit together, the theme is cohesive aesthetically. The style of the mech parts fit together well, and you can really feel the care they've put into maintaining how well everything works together. I really like how heat isn't done per weapon or augment, but instead is shared by your entire mech. The variety of parts is awesome, I really enjoy that, it makes it worth looting and playing. My last build I had a mech on tank treads equipped with a rocket booster, along with a chassis that allowed hover jumps. I was able to boost around everywhere insanely fast, and jump/hover over obstacles. This made the later levels much more survivable, especially when air strikes and bombings start coming alongside large waves of enemies. I haven't done much with melee up close, but the patch notes seem to indicate they really care about making them viable. Especially considering the amount of movement affecting parts like the ones I mentioned before. They even have horse and spider style mech legs. Walkers, hoverbeds, tank treads, all sorts. I do however enjoy the rocket spear, it's really fun to nail an enemy from far away with. The first person mode could use a little more work, as I feel the simplicity of it isn't scratching the itch. A blocky or voxel cockpit would be nice. Especially if it integrated holographic screens instead of the plain "see through" cockpit the game has now. Maybe a boot up animation if you start the level in first person. A difficulty mode or campaign adjustment that only allows first person would be nice. Modifiers for campaigns would make a HUGE difference, stuff like changing enemy types that spawn, how they call in air support, ammo usage, enemy or player HP/heat values, stuff like that. The two boss fights I've done were fun. Different build types will have different ways of fighting the bosses, with different degrees of success. This is definitely worth the price as of this review ($15.) and I'd pay $20 or $25 retroactively if I knew how good it was going to be. I've definitely gotten my playtime out of it. (I have unrecorded playtime on a friend's PC of around 10-15 hours.)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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