
GRANDIA HD Remaster brings enhanced visuals to both gameplay and cinematic videos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.2/day in the week after.
About

Genres
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just like I remembered. One of the best JRPG battle systems combined with A tier skill progression, (requiring using varied weaponry and repeat skill use to power it up) killer character art and stellar music by Iwadare. As a series, Grandia shines with its sincere kidlike sense of adventure and seeing what's over the next horizon. A great series if you are a fan of the accidental or reluctant hero archetype. It's a remaster not a remake, so the games are not all the way modernized. BUT they are worth playing
很值得一再回味的好遊戲~雖然已經有點歷史了,但很耐玩
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 1 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8.5
A nostalgia de jogar esse jogo é incrível! Adoro o sistema de batalha e evolução de habilidades, além da história de um jovem que quer se tornar um aventureiro, ser bem clichê e legal! Recomendo!
Simply the best JRPG ever and happy to see it remastered. It's faithful to the original and hardly any weird quirks. Even fixed a few bugs from the original on PS1.
小時候的經典作品, 可惜沒有戰鬥加速功能,l比較符合現代的遊玩節奏
[h1]Eines der besten JRPGs der fünften Konsolengeneration[/h1] Mit Grandia hat sich Game Arts ein echtes Denkmal gesetzt. Wenn es ein JRPG gibt, dass mit Squaresofts Platzhirschen auf Augenhöhe liegt, dann ist es ganz klar Grandia. Die Spielwelt wirkt einfach lebendiger und liebevoller als bei der Konkurrenz. Und mit dem Verzicht auf Zufallskämpfe ist sowieso schon viel gewonnen. Auch war es ein genialer Schachzug das Runden-Kampfsystem dynamischer zu gestalten und verschiedene Formen von Level-Ups zu integrieren. So macht es richtig Spaß seine Charaktere immer weiter aufzupowern und nahezu unbesiegbar zu machen. Und dann ist da noch die sympathische Abenteuer-Thematik, welche sich gekonnt durch das gesamte Spiel zieht und die Entdeckerlust beim Spieler weckt. Garniert mit charmanten Charakteren, welche in den Textboxen mit variablen Charakter-Portraits aufwarten, kann man sich dem Charme dieses Spiels kaum entziehen. Ein echter Evergreen! [h1]Pro und Kontra:[/h1] Pro: - äußerst liebenswürdige Charaktere - lebendige Spielwelt - dynamisches Rundenkampfsystem und motivierende Level-Up-Systeme - charmante audiovisuelle Präsentation - großer Umfang - keine Zufallskämpfe, Gegner können leicht umgangen werden Kontra: - könnte für Profis zu leicht sein, da es viele Grinding-Optionen gibt um das Spiel zu brechen - gibt einige Grafik- und Soundglitches ab der zweiten Spielhälfte - die HD Remaster-Version zwängt einen Sprite-Weichzeichner auf - das Mikromanagement ist unnötig sperrig
經典
クリア後ネタバレなし感想 80~90年代あたりの冒険アニメの空気、2Dと3Dの過渡期のグラフィック、敵の攻撃に割込みピンチを救える戦術的で秀逸な戦闘システム、曲も演出も凝ってワクワクするし、見せ場に喋るキャラの声がハマっていて愛着が溢れて、奇をてらってないのにキャラも世界も個性がハッキリで眩しい。いいゲームだった マップの迷いやすさが致命的にならない”冒険者”や、かつて”冒険者”だった大人に特に勧めたい。シンボルエンカウントの調整がよいので、もし迷っても根気よく巡れば、遺跡も森も必ず突破できる なにより、そういった苦楽すら照らす清々しい明るさ!完全無欠ではないし、30年という時間の壁を感じる人がいるかも知れないけれど、ゲームシステムやキャラやセリフなど、”いいな!”と思える無数の輝きが忘れがたくて熱量をもってプレイできた。素晴らしいゲームだった。
완성도 높은 악튜러스 느낌남 요즘 JRPG처럼 너무 복잡하지도 않고 가볍게 즐기기 좋기는 개뿔 개미친 졸라재밌음
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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