
Three fractured realities. One collapsing multiverse. Fast, fluid combat in a dark sci-fi Roguevania where each run begins in a separate universe — then lets you fuse your parallel selves, powers, and worlds to create brutal, ever-evolving builds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
If you love tight combat, smart builds, and runs that feel wildly different every time — you’re home.
Fuse parallel characters, unlock new synergies, and tear through dark sci-fi worlds with speed, style, and precision.
The various branches of the multiverse are always changing. Fight through a combination of procedurally-generated levels as well as hand-crafted challenges and arenas that will put your skills to the test. Levels with 3D graphics are seamlessly constructed out of hundreds of custom-made rooms.
With weapons and attack systems that leverage our previous experience working on fighting games. You’ll slide, dash and dodge between enemy attacks and strike back with an arsenal of satisfying special weapons and abilities.
Each of your parallel selves has their own world with multiple biomes to explore, as well as their own sets of unique abilities and weapons. Travel through a universe of desolate wastes and caverns roamed by mutant creatures, escape the endless forges and labs of a world ruled by machines, and survive the dangerous sky cities of a post-human society.
Unlock permanent upgrades in the Hub and discover new starting points for your run as you reclaim major locations in each universe. Finding yourself getting stuck in one area? Start your next run in a different one! No matter where you die, or which starting point you pick, you're making progress somewhere.
The game’s characters and lore are crafted in collaboration with award-winning poet and sci-fi novelist Ada Hoffmann, author of The Outside, The Fallen, and The Infinite.
As the story unfolds, new starting points are unlocked across the multiverse, allowing each run to begin deeper into the journey. Even when a run doesn’t advance the narrative, players earn resources that can be invested in permanent upgrades back at the Citadel — steadily strengthening their characters, expanding their options, and ensuring meaningful progress toward the story’s conclusion.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 912reviews | 85% | — | $345.5K |
| $19.99 | 701ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short version: Don't play this if you want a MetroidVania. Also (this one is on me) I thought you can change your character and universe as you go. Can't understand why they have to lie about the game being a metroidvania. But if you like rouge like games, give it a try. The fighting is not bad. Weapons variety is good. The trinity idea is cool. And the time they put to design different enemies for each world is admiring. Could be a great Metroidvania. sigh...
Good game, but events, progress and resources are paced much too slow. I consider myself a veteran of souls, metroid, and rogue -likes with thousands of hours combined for all of them, and I noticed myself getting a bit bored in the early to mid game due to the insanely slow pace of new things happening or coming up. In my opinion, if the devs planned to make this game on the harder side, they should have not locked so much of the events or meta progress behind winning a run. A good model for great progress design is Hades, so many new things happening even if you beat the final boss or not. Also needs just a teeny-tiny tune up on the responsiveness of combat, otherwise it's good already. TLDR: Love the concept and polish, but rate/ pace kills the game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
| $19.99 |
| 134ratings |
| 86% |
| — |
| not modelled |
| $5.99−70% | 18ratings | 78% | — | not modelled |
| $3.99−80% | — | 77%* | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The concept is intriguing and the art style was enticing, but the game fell flat for me. The thin plot is overly complicated and difficult to follow. The controls are imprecise, and I would often have to mash on a direction to get my skills to ever trigger (sometimes even this wouldn't work.) Combat, which should be the game's bread and butter, is tedious and sluggish. Weapons lack any significant qualities that make them unique, and no secondary weapon is ever as good as Frost Blast. Levels are empty and uninspired, occasionally broken up only by a mob fight. I wanted to like this game, but there's a unfortunately too much standing in its way.
This is a hard game to review. On the one hand, you can see from start to finish the passion by the team to create something remarkable. On the other hand, the plot and characters are a bit of a hit-and-miss situation where they don't have enough allure to make you really care for their ordeal. The combat is a bit too mashy for my liking but in general is funny. I guess that ,in the end, it is worth playing but there are some issues with some elements. However, I am sure the team will improve these caveats if they release a new game in the future.
It's just a vastly inferior Dead Cells clone
Really beautiful graphics and animation but the controls are so clunky and awkward that combat-heavy areas are essentially unplayable.
Bottom line: it's a good time! Combat feels good, traversal is decent, and it isn't a huge time investment. Really creative premise, and the sci-fi style works well. Zero regrets here about supporting a small studio, and I'm delighted to see what they'll do next. If you're looking for gripes to go in with your eyes open: the amplifiers (run-specific power ups) don't feel great until you get your legs under you, and there's a weapon affix that shows up more often than I feel it should for how much potential it has to make a weapon either really *useful* or really *useless.* (The affix is the one where it will always crit if the enemy has a specific status condition but otherwise won't crit at all. Makes a weapon useless more often than not.)
I will simply say. it's not bad but it's not overwhelmingly good either. there is some passion I feel in it and how it was made and stuff. the story and lore is alright but nothing that may have you really truly feeling for the characters or their worlds. mainly because outside of areas and gameplay mechanics we don't see the real effects of the places. like there's no visibly seeing how the worlds are effecting every day life or how civilians or random people are suffering. it's only mentioned at and hinted at on paper and dialogue. Gameplay is alright there's some interesting mechanics and ideas. I would like to say I got this game on sale which it seems to go on sale often. there is some love in there for sure so I still recommend it if you are chill and want to. never know maybe they will make even cooler content later on too.
Rigoberto Patapocha se parte la pierna y se le quea toa pocha, recomienda este juego
нормальна іграшка аби вбити пару годин за 83грн в паку з якою у мене вже була піде)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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