
You are a refugee, recently landed in the turbulent city-state of DuPont and seeking passage to the distant port of Yerdan where your family waits. Get lost in a mature JRPG adventure featuring an immersive world, character-driven narrative, stirring original soundtrack, and tough battle system.
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About
After narrowly escaping a violent insurrection in your country, you are thrust into the underworld of nearby DuPont, a crumbling city-state ruled by technocrats, competing drug cartels, and a mysterious cybernetic superpower called “The Eye of God.” Joined by a scrappy crew of smugglers, alchemists, and wanderers, you venture westward to Yerdan, a distant port-city where your surviving family awaits you… hopefully.
Nonlinear, character-driven JRPG exploring human connection, growth, and choice.
Multiple endings, hand-crafted NPC interactions, and meaningful character development.
Open quest structure encouraging exploration in an immersive and interactive semi-open world.
Original score comprising 2-1/2 hours of music inspired by JRPG classics.
Deep, yet accessible turn-based combat with an old-school challenge. No random battles.
30+ hours of content.
Steam Deck compatible.
Includes 25+ Steam Achievements.
Created by solo-developer and composer, Jeremy Reineck.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
I'm really impressed by the game; it's col to see how a solo developer was able to design a game with such a deep fun narrative, and also with a really good soundtrack! (Very much inspired by Nobuo Uematsu). I hope more people play the game and connect with the characters and their stories. if you're into games like Final Fantasy 6 (the best imo) Chrono Trigger, or JRPGs in general, i recommend giving it a shot! (Played on a Steam Deck)
There are a lot of good things in Grand Soul Saga. The world is interesting. It doesn't take long for the world to feel realistic, as if the places you're visiting actually exist and the people are dealing with their own stuff just as you're dealing with yours. The people and cultures shown are unique and believable. The atmosphere of the game is a lot of fun to interact with, including some of the darker elements such as references to addiction and some choices which, while not perhaps important for how the game ends, does have interesting commentary on choice nonetheless. The art is good. It's nothing that will blow your mind, but it does its job of conveying the world as intended. Many areas feel rundown and rusted over. There are some small opportunities where the dev gets to flex his artistic muscles, where the player can take some pictures to better see the world as it is intended, and those are gold. Each of these are fantastic snapshots of what the world is meant to be like. The story is relatively modular, with some major overarching ideas that often sit in the background. Ultimately, much of the game runs on smaller story arcs - quests - that do a good job of fleshing out the world and your character's role in it. Grand Soul Saga tries to emphasize that you are just another person trying to make their way in a harsh world, and it manages to do this with some of the quests. You're given hard choices (although often it seems that many choices boil down to: Will I need to fight more combat encounters as a result of this?) that need to be dealt with to move forward. In terms of technical parts, the game is okay. I ran into a couple issues, one of which caused the game to freeze after combat. The developer fixed this as quickly as he was able, and I ran into no more issues nearly as severe. There are a few cases where quests can be sequence broken by jumping ahead without any knowledge of what can be done, but thankfully none of these cases seemed to cause any issues with the game. Grand Soul Saga's biggest weakness is combat. It attempts to follow the same themes that are so clearly evident in the world, the stories, and the characters - harsh, but manageable. Grand Soul Saga manages to hit this goal, for better or for worse. Combat is turn-based, with a couple skill and 'alchemical' magic systems that allow options in addition to the basic attack commands. Many combat encounters are manageable with all of the small consumable items you can scavenge throughout the game world. The problem is that players who do not take the time to find those consumable items scattered around in various places may find themselves completely unable to advance without using numerous consumable items in each encounter. In fact, consumable items are so necessary that most encounters are probably downright impossible without them. Enemies often do 1/3 to 1/2 of a characters health on any given attack. This is easier to deal with when you have a party of 4 characters and attacks are spread around across the party, but in the beginning when you have only one or two, this can cause small problems to quickly snowball. In some cases, you'll end up in a loop of healing so that you don't die, taking damage, then healing so you don't die, without much option to deal damage. In addition, most of your characters do little damage, and their abilities that can do a decent amount of damage are locked behind one or more resources which are impossible to recover quickly without using more consumables. All of this combines to make every combat scenario feel like a complete slog. Even once a combat encounter is definitely guaranteed not to turn out badly for your party, it may take up to another 5-10 minutes just attacking in order to do enough damage to finish an enemy (assuming you don't want to waste any more consumable items just to refill resources so that you can finish the fight a bit faster). Overall, combat just doesn't feel fun. This is a pretty niche game. If you're reading this review, then you probably already like the genre this game is attempting to put a new spin on. If you are that person, then I recommend giving it a try - maybe you'll enjoy the combat more than I did, or maybe (since this game is currently in early access) the developer will see fit to rebalance the feel of the combat. Either way, if this is your sort of game, then I recommend this because it really does have some interesting moments in terms of setting and atmosphere.
EA JRPG + good story + nostalgic = Adventure in this 90s SNES style world. Dynamic characters with multiple endings. No random battles. Highly interactive and make sure to check boxes for loot. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
I think this game has a potentially good story from what I've been able to experience, but I've found it extremely frustrating since it's an open world where everywhere I go, I either can't complete the quests in my journal or if there is a battle, I get almost immediately one or two shotted. So I can't get XP or money which means I can't gear up which means I can't move forward. There needs to be some re-tooling of the early game before I try this one again. Like I said, the story seems like it would be a cool, gritty, adult JRPG.
Absolutely loved diving into Grand Soul Saga! The first thing that caught my attention was the beautiful soundtrack, it really brings that nostalgic vibe but with a fresh twist. The game presents a fascinating world and a bunch of intriguing characters. I found the story super engaging, especially because it deals with some heavy themes but in a way that's really relatable. Exploring the environment feels rewarding, you can find helpful items and cool interactions the more you explore. I found the combat challenging but fair. It just requires some strategy. If you're into indie games that pack a punch in storytelling and gameplay, definitely give this one a go!
This game is fun. Really great story line and dialogue between characters. I’d recommend this to lovers of old RPGs who appreciate a creative, modern storyline
This is so wishy washy but whatever. The sudden exit from Early Access is odd, especially when it has been followed by updates being pushed almost daily (some without patch notes?). I don't think I'm coming back to this one but I acknowledge it's a solo dev. OLD 2: Modified since the dev has a good attitude and as a fellow software developer, I admire the drive to make the product better. Good luck! ----- OLD: I'm going to stick with it to see if this changes but right now this game feels horrible to play. Escaping from battles hasn't worked once yet nor was it explained. Everything seems to one shot me as well. You can enter a place, enter a dialog and then get attacked because you said the wrong thing, leading to a game over. Aesthetically, the pixel art is nice but the idle / breathing "animations" that is put onto each character is clearly some sort of effect and is incredibly distracting / jarring. The "Early Access Game" section says the dev is working on minor bug fixes but the slot machine minigame found all over the slums doesn't remove cash from my inventory and I randomly won $100,000. Nothing seems to make sense. The player is also seemingly able to make moves in combat that make no sense / have no effect. Boosting and then using an item, for example, will still use the boost but doesn't seem to modify the behavior of the used item.
This game has the best "sense of place" of any JRPG I've ever played. So far it is my game of the year for 2024. [h2]Love[/h2] [b]Sense of place[/b] : The setting is terrific. It's extremely well-realised. I love how the world has life and the game goes out of its way to celebrate the beautiful parts of it, even when they're just run-down urban spots. As the world opens up, the diversity of people and places is remarkable, and it all just seems like it fits. There's a great quest that lets you take photos of different parts of the world, and these pictures are some of my favorite parts of the game. [b]Music[/b] : This is seriously one of the most enjoyable JRPG soundtracks I've ever heard. There's a large range of tracks, from eerie atmospheric tracks to bangers. The combat theme is especially terrific. [b]Game loop[/b] : Super addictive. It has that "one more quest" quality that keeps me playing for 6 hours at a time when I meant to just do one mission. I really enjoy just wandering around and exploring as well. [b]Characters[/b] : In the beginning, I didn't think much of the characters. Somewhere around halfway through the game, I started to get attached to them. By the end, there were meaningful decisions to make for most of them that actually had me agonizing somewhat over the options. That's not something that happens for me very often in a videogame. [h2] Like [/h2] [b]Combat[/b]: It's very crunchy, and even easy encounters have teeth to them. While the game is open-world, there is no encounter scaling, so going to the wrong place at the wrong time will result in a very quick death. I like this; others might not. (I prefer this a lot more to the Battle Rank style systems that the SaGa games have, for example.) The encounter variety could use some work, but the author has acknowledged that and may release an update to change this. [b]Writing[/b] : It reminds me a bit of Citizen Sleeper. The situation is dire, but everyone seems pretty nice and helpful. (Aside from all those folks trying to kill you, of course. It's nothing personal.) Most characters feel more "real" than your average JRPG NPC. The humor sprinkled throughout the game also seems on point -- it's not too silly, and just surprising enough for some laugh-out-loud moments. [b]Length[/b] For some reason, I expected this to be a short game. It wrapped up at 29 hours for me, after doing absolutely everything and retrying some scenarios with different options to satisfy my curiosity. There's still a fair amount I haven't seen, due to some quests or outcomes being locked behind player decisions. It felt long enough that I was very satisfied, and short enough that it didn't overstay its welcome. [h2]idk[/h2] [b]Jank[/b] : Jank is to be expected in an RPGmaker game, and there is some present here. I've experienced framerate issues, clipping errors, and some softlock situations. (I'm on Steam Deck; not sure if Proton plays a role in the performance issues.) It doesn't bother me at all, but if you need extra polish to enjoy a game, this will probably be hard for you. Also, from the time I started playing, the developer fixed pretty much every single issue that I found, even though I had no expectation that the bugs would be addressed during my playthrough.
Great game, especially the first half, the second half is good but it falls off a bit. The quests are really good and the music is amazing. The battle system is great but it feels repetitive as the game goes on when you're constantly fighting the same enemy squad composition. Your companion don't get much to shine tbh except for Elsie, Santos, and maybe Sullivan. I have no idea what's Billie's deal is and DuMonde quest was bugged for me and I couldn't see it's conclusion. Daisy is uninteresting. I had a few bugs which soured my experience a bit but the developer was very responsive and put out fixes pretty fast so don't let that deter you from trying and enjoying this game. Only thing this game need is exposure so please do give it a try.
Excellent game with great character development, a good story, and rewarding exploration, choices matter. We were pleasantly surprised. Looking forward to the sequel! This review will get updated once we've finished the game and can say more about our overall experience. Here's a link to the full review: https://youtu.be/Yq9_M_o-yD8 We're also a dev as well and definitely check out our games too if interested: https://store.steampowered.com/search/?developer=Psychronic%20Game%20Studios
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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