
Known for its dynamic combat, ensemble of versatile characters, and thrilling online co-op, Relink returns with expanded solo and multiplayer content, bringing endless adventure to skyfarers both new and old.
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Themes across 562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
量大管饱,虽然有很多换皮
大部分都是换皮怪但是新怪质量很高,世界和别西卜刷起来都很爽,剧情约等于0
[h1] Great expansion that still holds the essence of Relink [/h1] - The new mastery system is really great, it extracts a lot more fun out of every character, and increases their effectiveness, especially for the next item - Fatebreaker Quests are fun! They remind me a lot of MH's signature Master/G Rank quests, where you revisit the same monsters with new/harder hitting moves. ( actually as an aside, this expansion really does capture that MH expansion feeling so well. ) - The new roguelite mode is so useful for people to catch up on upgrading their characters/npcs. - The story is decent, I like the character stories a lot for Maglielle and Fraux, but I'll be getting towards the others' in due time. - New music is very, very fun. I'll go as far as to say it's my favorite part of this expansion Overall, I think I can summarize this by the phrase [ More Relink! ] My only expectations for this expansion just boils down to more updates, and hopefully more characters, and especially more bosses and enemies further down too! I see this as Cygames breathing more life into Relink, and that's amazing news. Also please add a guts/autorevive reminder for fatebreaker quests.... please...
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Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Because I enjoy the base game, I'm happy with the additional content. With that said, I don't feel like the roguelite mode is very interesting for the following reasons: The mode doesn't incentivize build diversity or team compositions There are no character-specific buffs that adjust or change skills The buff choices are all generic and fairly minimal It's enjoyable enough, but I don't think I'd ever be in the mood to run this over other roguelite/roguelikes. The things about the roguelite I enjoy: The variety of rewards, making it a good one-stop for farming a bunch of different materials that you only need a few of while not invalidating the missions for target farming specific items. Not very difficult, making it fine for running with lower level characters or learning character movesets To cover the rest of what the DLC offers, the characters are all interesting and the new difficulty is a good addition to endgame, though I think the level requirement is too high as you need to essentially clear all current content and farm gear in order to progress the story. Locking chaos difficulty behind it makes sense, but locking story progression behind it was too high a requirement. Summons are a great addition to the game. No notes. Overall, if you like the base game I think it's worth picking up. If you don't like the base game, I wouldn't recommend it.
全是各种换皮怪和ppt剧情,boss打起来就是纯粹mmo体验,而我讨厌mmo。
I never expected this game to get more content, but it's everything I asked for and then some. The game's already great as it is, but this just gives you so much more endgame content to enjoy.. It even fixed some of the most annoying flaws on characters who fell off in the base game, so I couldn't recommend this enough if you love this game's endgame grind.
唯一想玩的拉拉肥根本玩不了,C1C2C3的拉刀纯屎中屎,键鼠根本控制不了,手柄听说也控不了 马琪拉菲菈的蓄力就不能改成自动追踪? 这DLC纯几把骗钱来的,估计是就4个新boss感觉卖100多吃相难看,就又塞了一堆养成和本体的全部四色血牛换皮怪 玩的真恶心
不想给材料可以不给 肉鸽也不给联机就一个人玩呗 那你干脆把游戏联机功能删了算了
Basically the "Monster Hunter Iceborn/Sunbreak" equivalent for Granblue Relink. [list] [*]New difficulties, with enemies that actually fight back (unlike the base game where enemies didn't even start to offer any resistance until you hit the very very end-game). The variety of new enemies is on the low-side, but re-used enemies are souped up in the Monster-Hunter-Master/G-Rank way, keeping them fresh somewhat. [*]A new frontier of grind, with earlier grind streamlined out (easier to obtain earlier-game materials, etc.) to help you catch up much quicker. [*]New characters to play with. And if you don't like any of them, all existing characters got three unique skill trees that tweak how they play in various ways. [*] Various QoL features [*] Balance passes to make a wider variety of weapons and skills viable choices. [/list] The only real criticism I have is that once again, damage-boosting sigils are basically worthless and only serve to inflate the drop pool. You get so much strength from various passive sources that "Damage Cap Up" is the actual "do more damage" option.
玩拉拉肥玩到道心破碎,直到转暗龙以后才知道,原来强的一直是我自己啊
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