
Introducing the 2nd installment for the 10th anniversary of SWORD ART ONLINE! A total of 21 characters from the series join the battle beyond memory—a challenge taken on solo or with friends. Go beyond memory... and Switch!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
DO NOT BUY!! Play any other SAO game than this; look at Steam charts. This game is the most pointless grind. You don't get new moves; it takes forever to unlock the higher-tier stuff. All that changes is the number on the screen. It doesn't matter if this game is 50% off or 90% off just don't buy it. The solo play was mid at best. I went in wanting to love this game, wanted to 100% it in achievements, but I stopped because it was repetitive, boring, and not worth the effort. There were fun moments, but the game was designed to fail. If they added skill trees, more progression, anything like the other games, it might be better. This game has about 160 players online on Steam. It’s meant to be a multiplayer experience, but there’s no one online. Save your money. All they basically do is add a new character to try and get money with little to no new content. Don’t look at that price tag and think, "Not a bad price." It’s not worth it.
Its just disgusting to sell a full price game, just to have an in game shop and a freaking battle pass in it.
This game is good. Although there is so much currency and materials you have to collect that it feels like a mobile gacha. The best part of the game is the online multiplayer. You need 20 players to play online, but the game fills the missing players spots with computer, wich is good. So you can play online with 5 players. You unlock characters through the story mode. Overall the game felt easy. I beat that skeleton centipede boss a couple times and it was really easy. The story is kinda bad, just like the SAO anime lol By the way, you can tell that the company is trying to make a lot of money from this game, because you have to pay for the game itself, some season pass with extra characters and there is a inside game shop to buy in game currency/materials......
Feels like a cheap mobile game with no content and meaningless upgrades, the story isn't interesting and leveling take ages
I don't know what everyones problem is. The game plays pretty much like most Online/Coop games similar to League, Overwatch and such. Hop in, run Quests, run Raid Bosses, do Story Missions, grind out cosmetic item drops, level up. I haven't seen a paid battle pass yet, but a free one with no options to pay for it, with nice rewards. And the other store items are cosmetics or material packs that are as pointless as Capcom microtransactions. Honestly, if you are simply after a game to play a few rounds in a rotation of other games with friends, this is as valid as any other option.
Game just feels rougher than a sandpaper bilbo baggins. i think i'm mainly mad that its like the 3rd sao game that has dlc characters from in the old shows, before it was released. why were they not additional when the game is at a triple a price. why is the progression not sepperated from multiplayer? why camt you just make a actual mmo like in the shows? why is it always a bare minimum copy amd paste kirito simulator. why cant a be the main character that the never had to save people that could have been saved? why cant we have nice things?
Mon Avis sur Sword Art Online: Fractured Daydream Je vois passer une tonne d'avis négatifs sur Fractured Daydream, qui reprochent souvent au jeu de devenir rapidement ennuyeux... et honnêtement, je ne comprends pas ce dénigrement. J'ai bien l'impression qu'une bonne partie des gens qui descendent le jeu n'y ont même pas passé une seule heure. C'est sûr que si tu t'attends à un Hollow Realization 2.0, tu vas être déçu, mais ce n'est pas du tout ce que ce jeu essaie de faire. Pour moi, c'est plutôt un mélange entre Hyrule Warriors et My Hero One's Justice. Une fois que tu as compris le délire et que tu acceptes cette approche, tu te rends compte que le gameplay est en réalité super solide. Pour répondre aux soi-disant « points négatifs » : Le gameplay prétendument « naze » : Ceux qui bâchent le système de combat passent complètement à côté de l'intérêt du jeu. C'est sûr que jouer les personnages emblématiques de SAO n'a rien de nouveau pour la franchise, mais ici, c'est incroyablement bien fait et super satisfaisant. Le gameplay est loin d'être générique : chaque personnage a ses propres animations et ses attaques spécifiques, ce qui donne une vraie personnalité au casting et rend les combats hyper dynamiques. L'histoire et la mise en scène : Je ne comprends vraiment pas les plaintes concernant le scénario. L'histoire fait le travail et elle est franchement plaisante à suivre. Surtout, les cinématiques sont super propres et les dialogues sont de grande qualité. C'est un vrai plaisir. Les murs invisibles : Oui, c'est frustrant dans le mode histoire, je l'admets. Mais les haters oublient souvent de mentionner qu'il y a un mode exploration où tu peux te balader librement sur les cartes sans te taper ces fameux murs invisibles. L'interface et le contenu : Les menus sont une excellente surprise ; ils sont clairs et vraiment bien pensés. En bonus, on peut même revoir les cinématiques des anciens jeux, y compris les fameuses bed scenes. Pour un fan de la franchise, c'est un ajout génial. Le mode en ligne : On lit partout que le multijoueur est « mort » ou vide, mais ce n'est pas un problème. Le jeu utilise des bots pour compléter les escouades, ce qui permet de lancer des parties et de profiter du contenu immédiatement sans passer des plombes dans le salon d'attente. Ça fonctionne parfaitement. Pour faire court, je trouve que le jeu se fait descendre injustement. Si tu lui donnes une vraie chance au-delà de la première heure, tu verras qu'il a beaucoup plus à offrir que ce que les avis négatifs veulent te faire croire. En revanche, je dois avouer qu'à 80 $, c'est beaucoup trop cher pour sa durée de vie. Tu ferais bien mieux d'attendre qu'il profite d'une promo d'environ 60 % avant de te le prendre. MISE À JOUR : (j'ai fini l'histoire du jeu) L'histoire du jeu est follement bonne. Acheter le jeu autour de 30 $ est une excellente affaire. __________________________________________________________________________ English __________________________________________________________________________ My Review of Sword Art Online: Fractured Daydream I've been seeing a ton of negative reviews for Fractured Daydream, often complaining that the game gets boring quickly... and honestly, I don't get the backlash. I get the feeling a good chunk of the people thrashing the game haven't even put a single hour into it. Sure, if you're looking for Hollow Realization 2.0, you're going to be disappointed, but that's not at all what this game is going for. To me, it's more of a mix between Hyrule Warriors and My Hero One's Justice. Once you catch the vibe and accept this approach, you realize the gameplay is actually really solid. Addressing the so-called "negative points": The supposedly "trash" gameplay: Those bashing the combat system are completely missing the point of the game. Sure, playing as iconic SAO characters is nothing new for the franchise, but here it's incredibly well done and super satisfying. The gameplay is far from generic: each character has their own animations and specific attacks, which gives the cast real personality and makes the fights super dynamic. Story and direction: I really don't understand the complaints about the plot. The story gets the job done and is actually really fun to follow. Above all, the cutscenes are really clean and the dialogue is high quality. It's a real pleasure. Invisible walls: Yes, it’s frustrating in story mode, I'll admit. But the haters often forget to mention that there's an exploration mode where you can roam the maps freely without dealing with those infamous invisible walls. UI and content: The menus are a great surprise; they're clear and really well thought out. As a bonus, you can even rewatch cutscenes from older games, including the iconic bed scenes. For a fan of the franchise, it's an awesome addition. Online mode: You read everywhere that the multiplayer is "dead" or empty, but that's a non-issue. The game uses bots to fill out squads, which lets you jump into matches and enjoy the content right away without waiting forever in the lobby. It works perfectly. Long story short, I think the game is getting unfairly bashed. If you give it a real chance beyond the first hour, you'll see it has way more to offer than the negative reviews would have you believe. However, I have to agree that at $80, it's way too expensive for its lifespan. You are much better off waiting for it to get a ~60% discount before picking it up. UDPATE : (i finish the game story) The story of the game is very crazy good. buy the game in 30$ is a good move
个人觉得挺好的,比以前所有的粉丝向刀剑游戏都好玩,就游戏开始读条,后面战斗转换地图都没有读条,这是非常大进步,每天玩1小时就行,多玩就无聊了,打发时间可以的,价格也便宜,打折买就行
特價1000買的 只看故事還不錯玩 各位等特價在買 不然花2400一直刷怪也挺滯脹的
你们是我的恩人
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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