
A unique platformer where an evil AI predicts your movement. Dodge AI-spawned traps, solve optional puzzles and uncover the dark secrets of the simulation. Now with a level editor and infinite community-made content!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0.29/day in the week after.
About









Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hard but fair, the OST is AWESOME! You can have a little dude riding you during your journey 10/10 I had around 700 deaths during my first playthrough (mostly on easy/very easy ;)), I can't believe the devs put an achievement to not die a single time, that seriously cannot be done on the highest difficulty o_o
For a snail game, it has surprisingly interesting lore. I 100% this game, which include all points & levels, story springs, winter event, slices of infinity update, and ofc achievements. Theres some moment where I rage, but that to be expected considering the gimmick this game has, which is AI predicting your movement and kill you with obstacles. The AI also has funny dialogues and will mock you, which I like. Definelty one of hardest platformer game I've tried.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 65.8/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Russian, Italian, Czech, Dutch, Romanian +13 more
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing game. the ai just constantly ragebaits you and that's amazing. you're also a snail. 10/10. no notes.
> Have the main mechanic of the game be "The AI can predict where you go and place spikes there" > Have tight platforming with only 1 spot to jump to > The AI keeps placing spikes in that one spot Genius. The fact the hardest difficulty is presented as "playable" is insane.
The game is a challenging but fair platformer with a killer soundtrack and a neat story. I also appreciate that you can skip puzzles, as sometimes I just want to keep on platforming
Very cool story progression, so many hidden things and even when you think the game is over there is still so much to go. The story/plot is also veryyyyy interesting and honestly even more relevant to us today. 10/10 I love this game sm
这个真挺好玩的,,,体感下来体验非常不错,剧情比较老套但完全无所谓,平台跳跃游戏重点也不是剧情www 给卡关的朋友的给点小提示:游戏设置里辅助功能可以把游戏放到0.5倍速,就可以轻松过关嘿嘿
played it for 40 hours, good game :)
Wasn't fun
这AI,确实有趣,This AI ,it‘s very funny.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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