
Known for its dynamic combat, ensemble of versatile characters, and thrilling online co-op, Relink returns with expanded solo and multiplayer content, bringing endless adventure to skyfarers both new and old.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Engagement
Hours played at review time, across 274 reviews with recorded playtime.
Reviews
Themes across 274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
90h sur Endless Ragnarok et l'extension est vraiment très cool : - Le gameplay.... halala le gameplay toujours autant incroyable avec les nouvelles mastery propres a chaque perso pour créer des build différent etc... - les nouveaux perso vraiment cool a jouer (j'en ai tester que 3 sur les 6) - le roguelike qui est plutot sympas pour aider a avoir des compo en "midgame", en engame y'auras largement mieux pour farm certaines compoµ - les 5 nouveaux boss qui sont sympas visuellement et mécaniquement - quelques petites choses frustrante sur le certains gameplay/Boss/et farm - /!\ pour moi le plus gros défaut /!\ le reskin des boss, avec des nouvelles mécanique certe mais j'aurais préférer quand même avoir beaucoup plus de nouveau boss pour que ca soit moins redondant a farm etc Je recommande quand même l'extension parceque ce jeu c'est un banger
i have done nothing but played endless ragnarok for the last week
yes
솔직히 이겜 전투 하는 재미로 하는 거지 스토리? 1도 관심 없음. 1편 봤으면 다 아는 그정도 근데 DLC 내놓고 본사 붙히기 몬스터만 도대체 몇마리를 넣은 거임???? 그리고 이전부터 불편했던 것들 편의성 챙겨준 거 없고 불편한 기능 그대로 방치 해두고 신캐 밸런스도 박살나 있고 그냥 사실상 신캐 값만 받고 내놓은 업데이트지 이게 무슨 확장팩임? 심지어 중간에 안그래도 MSP 겁나 갈리는데 노가다 강제하기 위해서 파밍던전 돌라고 새로 만들었는데. 강제로 스토리 진행을 위해 제5층 부터 전투력 맞추려면 노가다 해야 하는데. 갑자기 급 재미 없어짐. 안그래도 똑같은 것만 잡아서 지겨워 죽겠는데. 새로운 어빌리티도 없고 콤보도 없고 진도 뭐 새롭게 나온 거 몇개 되지도 않고 진짜 일본 게임은 DLC 내놓으면 만족 스러운 경우가 별로 없네
好游戏。非常好玩,怪猎代餐,很爽,上下限都很高,
Cool DLC but maybe a little bit too grindy
Will change review when balance for the cast is not awful.
Superb DLC. The new characters are all fun and unique, and the new bosses are fantastic. My primary, largest critique is that too many of the bosses of this DLC are recolors/remixes of already existing bosses. The worst fights in this expansion are easily the 'new' Furycane and Managarmr "Alterphase" fights. It overall has plenty of content and is definitely a grind, but a fun one. If you have friends to play it with, it's even better. Get it if you already enjoyed the base game a ton and want more progression to grind and bosses to fight. Don't get it if you haven't beaten the base game yet, or if you don't like the idea of grinding your characters to max again.
The gameplay throughtout the story portion of the expansion is all well and good but the post story grind of this so much worse than the base game i think some numbers need to get tuned down before i can reccomend this
dlc的优点大家已经夸得很多了,这里就不再赘述,主要说说我认为不太推荐入手的几个原因。 首先是128元的定价。就内容量而言,我觉得性价比并不高。dlc中新增的敌人大部分都是基于原有怪物进行换皮,再稍微调整一下招式,真正称得上全新设计的内容,基本只有最初进入dlc的boss副本与最后三个boss副本。而最终解锁的boss战虽然演出还算可以,但整体惊喜有限,不少机制依旧能明显看出是在已有boss(那四条劳模元素龙)的基础上进行改动,缺乏让人眼前一亮的新鲜感。 其次是新增的肉鸽模式。这个模式没有多人玩法,只能单人游玩,而dlc主线推进过程中又要求玩家多次完成该模式。如果你的ai队友没有提前培养起来,那么整体推进难度会明显提高。更重要的是,这个模式本身的可重复游玩性并没有达到让我愿意一直刷的程度。我在打完主线所需的肉鸽内容后,基本就没有动力再进去体验了。 最后,也是我认为十分严重的问题,就是角色之间极其失衡的平衡性。dlc中有的角色几乎是全能型,不仅输出高、生存能力强、操作简单,还拥有大量战斗优势,例如可以长时间滞空躲避伤害、对大型敌人的特攻效果等。而有些角色,即便你花大量时间去优化配装、研究输出手法、刷因子,最终打出来的伤害可能连这些强势角色的一半都不到。投入与回报严重不成正比,也导致角色之间的体验差距非常明显。 总的来说,这个dlc并不是不好玩,但以目前的内容量、玩法设计以及角色平衡来看,我个人认为128元的售价偏高。如果是对本体非常喜欢的玩家,可以考虑支持。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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