
Known for its dynamic combat, ensemble of versatile characters, and thrilling online co-op, Relink returns with expanded solo and multiplayer content, bringing endless adventure to skyfarers both new and old.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, French*languages with full audio support
Engagement
Hours played at review time, across 274 reviews with recorded playtime.
Reviews
Themes across 274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
More game more better. Don't expect a story expansion, there's almost no cutscenes and it's all quests no new area or anything. Many reused bosses but plenty of new mechanics on them and characters with the new systems, if you liked the game before it's been improved in almost every way. The handful of truly new bosses are also excellent for the most part. Here's hoping they continue to support it with some more content.
能不能把你的勾史服务器优化一下,现在裸连都不配联机了,远不如以前本体那样吹爆的服务器,开加速也是搞笑,做跨平台联机还不如先不做,感觉像是把demo联机测试搬到正式dlc里,还有无尽里世界boss第二阶段我已经见过两次有人出时停bug了就是一动不动。
Würds 3 mal kaufen wenn es gehen würde nur um Cygames zu supporten.
欧内该,更新一辈子Relink吧
优点就是经典战斗爽已经跟好友联机爽刷50小时 缺点就是基本全是换皮怪,新boss就是十天众 相扑螃蟹 巴布 世界 天元 不过这个缺点不大。换皮的蜥蜴 石头人 各种龙打一遍就够了,没有跟以前一样刷材料盯着一个任务刷一天,肉鸽刷材料跟进货一样一把20分钟。而且换皮的boss都加了新的技能组动作组,比如说火蜥蜴会变成个大炮飞起来砸人 (谁能初见过dlc的原巴算他本体原巴忘的多淦淦淦,我跟好友两个人开局就笑嘻嘻上炮台然后直接被破灭终局砸懵了) 新boss特别帅,十天众的boss战帅完了,打别西卜燃飞了跟好友鏖战好久 世界跟天元无感 何况还有6个新角色()128不是很亏
ベルゼバブ(C++で)の(往復フィールドアタック)カメラ誘導(ロックオンなしで強制)で走り方向を変えさせ避けないようにする 一部技(技名無し、赤と黄色以外にもある)が無敵貫通するのに説明なし(ここまでは「大いなる破局」しかないし、それもクソといえばクソだが技名ありなので) 判定とヴィジュアル一致しないやつ多数 これら修正するまでゴミ判定する 本編のように人にオススメできない出来 1.3 の時にZEROクリア済ですがZEROのデザインがまた良かったって感じ(時間長いのでメモリ補正の可能性あり) 沒有記名的招各種無敵貫通 要你來回跑然後跑到一邊以後跑反方向之前強制拉掉你鏡頭讓你跑不到 玩本篇就好,製作組少人以後監督能力變差一堆垃圾為了難而堆難,作為動作遊戲本身招式可讀性和合理性大幅下降 十字旋轉的攻擊判定無預警地逆迴轉、沒預算做更多種類的攻擊就把原本攻擊周圍滿地滿方向亂撒投射物(根本看不出發射口)、總之一種攻擊上面塞多一點種類的狀態異常、一堆地板攻擊打到高空(視覺效果) 這種我玩了我沒辦法推薦給人玩
I was very critical of Relink’s game design pre-expansion, but I do have a soft spot for the Granblue universe. So when Endless Ragnarok got announced, I felt my day was ruined, but I was silently hopeful that my pain points would be addressed. The expansion was my opportunity to give the game a second shot. Currently in Chaos++ and am taking my time, so some things may be conjecture, but whatever. Pros: [list] [*]I like the change where you can perfect guard mid-combo and still keep it going. Adds a dynamic feel to combat where you can just keep the offense going. [*]Visual noise reduction: options to decrease battle effects from allies and remove their damage numbers is always welcome. Helps significantly. [*]Summons. Neat little way to get around Astrals being too strong for regular use, and most of them feel pretty strong. I enjoy how they’re implemented, but I wish knowing when summons are ready were more in your face, because a lot of my pubs just don’t use theirs. I forget as well sometimes. [*]Catching up isn’t too bad. The Conflux alleviates some of the grind significantly and the first 3 stages can be breezed through if you have a base endgame party. MSP is the main bottleneck now with the new master levels. Partner system also takes some heat off of the grind, you only need to focus on 3 characters really. [*]Build diversity seems to have improved, which was a pain point for me—though it seems minor to get DEF and HP buffs for equipping defensive sigils, it’s a step in the right direction. Mastery Traits also fix some holes in the characters. And with transcendence available for all weapons, the Terminus weapon is no longer the only weapon in the game. [*]The new additions are absolutely fantastic. Each of them are quite distinct with their gimmicks and animations. Maglielle was especially long-anticipated for me and I am very happy to see the Avieth(?) generals playable together. [*]Yasuyuki Kaji is finally out of the director’s seat, so this expansion is automatically a 6.7/10 minimum. [/list] Cons: [list] [*]Perfect Guard and Dodge are still a strict 5 frames. In the year of our lord 2026, where industry standard is at least 10-15. Cygames, what are we doing? [*][spoiler](I would say something about improved dodge not lengthening the perfect dodge window being a problem but invincibility feels like it’s got a good duration to it. I’m starting to think it’s balanced.)[/spoiler] [*]Cannot bring partner units into Conflux. [*]Visual noise is still a problem in some fights. Can’t hide your own damage numbers, and some effects still feel very strong on the eyes and are impossible to parse enemy tells from. [*]I cannot speak on Mastery Traits but some characters have definitely got some stinkers or at the very least, some logic behind them got overlooked by the devs. [*]With 12 years worth of enemy designs in the original game, Cygames refuses to give us anything more than recolored enemies to represent the Ragnalia. Feels pretty bleh for an “ominous threat”, I’m just saying. [*]Grand total of FOUR (4) Lucilius fights. Couldn’t you have picked another Angel to wank? [*]It is 2026 and we still can’t skip fate episodes. [*]Fraux instead of Nier. FKHR, I [b]KNOW[/b] THIS WAS YOUR FAULT. [i]YOU WILL NOT SEE SALVATION.[/i] [*][spoiler]I don’t really have a problem with Fraux, I like her too—I just really wanted Nier.[/spoiler] [/list] It’s still Relink, but the band-aids the base game got made it more approachable for newcomers and gave it some bulk for people who sunk 150+hrs in it and still want more to do. Honestly, I was expecting a lot more (maybe even a full campaign like the original), but I’m fine with this. Tetsuya Fukuhara, I hope you’re next, you baby back bum. And Hidaka—I will be watching your career with interest, and your balance changes with anticipation.
仍然好玩 要我說 比魔物獵人有意思多了 1.腳色選擇很多 大師戰技讓很多腳色多了很多玩法 2.因子還是老樣子 被上限卡的死死的 看上去更多搭配 其實還是老套路 上限追擊塞好塞滿 其實就快沒空間了 3.農素材方面變得非常親民便利 可以掛機簡直德政 雖然農召喚石很花時間 但完全變成放置遊戲放著給他掛滿10場在重掛一次就好了 真的很舒服 4.最終I難度的五關難度有到 打起來難度夠 有人太混或機制不懂的話確實容易翻車 也不能用掛機系統 但就是終局挑戰關卡 完全能理解 希望後續再更新更高難的關卡和腳色以及因子的突破性 不然東西太死 搭配其實很有限制 因子出那麼多效果結果大多數人後期的因子就像是複製人一樣永遠就那幾個
Continua sem dublagem em português
服务器问题严重,当前通过主菜单已无法连进服务器,共斗游戏只能当单机在玩。无尽难度的天元数值设计不合理,极大的凸显了角色间输出能力差异,此时遇到雌小鬼玩家会极大的放大负面情绪。专精突破所需的msp过多,数值设计偏手游而非单机的水准。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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