
A nameless hero becomes a legend! Myrtana, a world in upheaval: overrun by orcs from the dark lands in the north, King Rhobar is defending Vengard, the former stronghold of the humans, with his last troop of followers.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Italian, Polish*, Russian*languages with full audio support
Engagement
Hours played at review time, across 65 reviews with recorded playtime.
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Odradzam grę wojownikiem. Przegrałem 30h z Alternatywnym Balansem i AI. Po kilkudziesięciu próbach walki, idąc z Leifem, ze stadem lodowych wilków w Nordmarze postanowiłem uznać swój błąd i jednak zacząć od początku, ale magiem.
Mit dem Community und Content Patch absolut spielbar. Nostalgie pur.
патчи накатить надо. Тогда игра играбельна и даже сравнима с первыми двумя
Das perfekte Spiel um die Seele baumeln zu lassen ;)
Просто безсмертна класика.
luksus
Gothic 3 ist mein 2. langes Computerspiel, das ich vor langer Zeit unzählige Male durchgespielt habe. Besonders fasziniert haben mich damals das komplexe Charaktersystem und die phantastische Landschaft. Kampf und Beweglichkeit sind eher mäßig ausgebildet, aber man kann sich schon ganz gut einspielen. Schön sind die vielen Quests. Herrlich ist, wenn zum krönenden Abschluß alle Orks, gefühlt zu Hunderten, aus Nordmar angestürmt kommen und man sie alle plätten kann. Da hat man viel zu tun. Sehr atmosphärisch.
8
GOAT
Плохая готика
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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