
The Legend is Back - Return to the Valley of the Mines in this faithful remake of the genre-defining classic RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions in a gritty, unrestricted experience like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Return to the Valley of the Mines in this faithful remake of the genre-defining open world RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions. Whether you're a seasoned Gothic veteran or this is your first time being thrown into the colony, you're in for a true RPG experience with unrestricted exploration like no other.
The Kingdom of Myrtana has been invaded by a relentless horde of orcs. Desperate for powerful weapons to repel them, King Rhobar II orders the mining of vast quantities of magical ore, setting every available prisoner to work in the Khorinis mines. To ensure no one escapes, the King commands his most skilled mages to erect a magical barrier. But something goes terribly wrong, and the magic spirals out of control, trapping everyone inside. The prisoners rebel, transforming the mine into a lawless territory ruled by the Colony’s most brutal inmates.
Now, the King must negotiate with these new rulers, as tensions rise among the mine's factions. Amidst the chaos, the arrival of an unknown prisoner will change everything …
Gothic 1 Remake remains faithful to the original experience, rebuilding the game from the ground up while preserving its distinctive sense of unrestricted exploration and satisfying progression. The dark and gritty world of the Colony is richly detailed and immersive, with NPCs and wildlife following realistic daily routines independent from the player.
While the core pillars of the game remain intact, the remake enhances the experience with expanded and more detailed questlines, additional NPC routines and reactions, new traversal abilities, and a fully modernized combat system.
Faithful Remake: Experience the original 2001 RPG classic fully rebuilt using current gen technology, preserving its iconic atmosphere while enhancing the gameplay for a fluid and dynamic experience.
Expansive Gameplay: Immerse yourself in over 50 hours of gameplay, exploring the vast and dangerous world of the Colony. Discover secrets old and new, challenging combat encounters, and unique NPCs each with their own story to tell
Dynamic Living World: Explore a vibrant world where inhabitants go about their daily lives—working, sleeping, eating, and fighting to survive, adding depth and realism to this immersive world.
Branching Story: Chose which of the three factions to align with, influencing how your abilities and playstyle develop and how this true adventure unfolds.
Enhanced Combat System: Master a modernized combat system that updates the core mechanics of the original, offering a more fluid and dynamic experience while staying true to its deliberate and tactical roots.
Play as the Nameless Hero: Navigate the fate of a lifelong convict who must survive in a treacherous world filled with wild animals, ancient magic, and dangerous foes.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 26.2Kreviews | 89% | — | $36.1M |
| $59.99 | 8.8Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打完之后只有满满的解脱感,最尊重法师的游戏,想玩这游戏的一定要选法师体会原汁原味的感觉,;还有逆天开锁和任务指引,希望二代重制版可以与时俱进一点,
Played the original 3 when they released. This nails the same oppressive atmosphere and unforgiving combat. No hand holding just the same brutal world. If you enjoyed the originals this is worth picking up. Hoping for Gothic 2 remake.
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Every market we collect.
Latest in each market: best PL #84, worst DE #96 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian*, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $59.99 |
| 1Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | 583ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gracias. Ahora a por el Gothic 2.
good
고전 명작 오픈월드rpg의 훌륭한 리메이크
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НЕ ИГРАЙТЕ МАГОМ БЕЗ МОДОВ расскажу о том, что не пишут в других обзорах. если у вас нет синдрома утёнка и вы не играли в оригинал, то играйте только в ремейк. в целом он стоит того, чтобы поиграть и потратить время. переделали буквально 1 в 1, даже баги и душные тупорылые моменты перенесли (скорее всего, чтобы поехавшие фанаты не воняли на то, как их любимую игру оказуалили). здесь супер интересное начало, когда ты прыщ которого все давят, но душниловка начинается буквально со второй главы, когда тебе надо постоянно топать от одного лагеря в другой и твоё время тратится на ходьбу и перемещение почти как в вов, поэтому как можно раньше открывайте маунта чтобы сэкономить время. окей, перетерпели шахту, дальше опять ходьба-собирать юниторы уже чуть поинтереснее, ещё и к этому моменту уже нормально подкачаетесь и можно лезть и исследовать че хотите, если вы не маг. к 5-6 главе уже видно, что у разрабов закончились бабки или время на разработку и она очень сдувается, точно как оригинал. ничего кроме мейн квеста нет, да и то он супер забагованный. то звук пропадёт, то труп с сюжетным предметом исчезнет, в общем как и сказал, перенесли 1 в 1, оригинал точно так же интересен началом и вместо того, чтобы допилить и улучшить слабые стороны оригинала (вторую половину игры), они доделали только душные моменты такие как ХОДЬБА туда-сюда, потому что карта-то стала шире. я уже молчу про баланс, который точно так же как и в ориге никто и не тестил. магом без модов возьмите только руну стрелы и всё, или поиграйте, вложитесь в круги магии и поймите, что у ВСЕХ мобов резисты и ваш урон вообще почти не растёт и еле-еле коцает, ещё и ВСЕ касты это стояние на месте по секунд 5, удачи докастовать и не упасть, когда на вас начинают группы врагов топать. единственный сносный каст дают только на последнем часу игры, но если бы вы играли тупа воином, то у вас сложности закончились бы уже ко 2 главе. в плане рпг и выборов практически никаких развилок в квестах кроме выбора лагеря нет, да и то после лагерной темы в первой главе на всю игру останется сайд квестов столько, что можно на руке сосчитать, такая же проблема опять таки и в оригинале в общем, можно даже подождать пока пофиксят все баги, может даже баланс поправят, но и так играть тоже сойдёт ради атмосферы и этой "фишки" игры с тем, что тебе предлагают самому думать, как решать возникающие проблемы, вообще без подсказок и намёков. просто не ждите шедевра и чудесного излечения от игровой импотенции, как фанатики этой серии всем постоянно пытаются доказать и рассказать. считайте, что это проба пера и разогрев перед второй частью, которую, будем надеяться, перенесут и УЛУЧШАТ по сравнению с оригиналом, потому что там будут ТЕ ЖЕ САМЫЕ проблемы, что и в первой
At least they changed it from the demo of some years ago which I had criticized on my YouTube Channel. Graphics are obviously very nice. I hate the Unreal Engine anyway, it is too "heavy" and quite taxing on systems. The game retained all the quirks of the original release it would seem (incl. the stupid scripted lines of like "but Gomez might attack us now" - although I had killed Gomez and every single NPC in the castle hours ago). I do not like "chapters". For anyone who wants to play the first in the series of the BEST classic RPGs but was maybe turned off by awkward controls of the original release, I highly recommend this. You will also see why Skyrim & other hand-holding-quest-marker-ridden "rpgs" suck compared to this. Having said that, I still prefer Gothic 3 :) Yes, you can shoot me now, I don't care.
挺好玩的啊,可能是现代化游戏设置了太多便利性的东西,让大家对游戏的探索失去了耐心,只想短暂的获得爽快感,所以导致大多数人对这款硬核的生存RPG充满了怨念。 但是我周末使劲肝了十几个小时来说,慢慢玩还是很有乐趣的,包括让人怨念的开锁小游戏,找了wiki的AI帮忙解才能解开有难度的锁,也是服了。 对于80,90的老玩家来说,这种游戏的复古味道很舒服,没有现代游戏的紧迫感,玩起来有沉浸感。
Apparently very loyal to the original game in both good and bad. Having just finished the game, I will heartily recommend it just for the first couple of chapters. The worldbuilding is exquisite. You start as a nearly useless nobody who will barely survive a 1on1 scrap with the weakest of woodland critters. You need the help of people around you, but they don't really care all that much about you. So you got to make yourself useful. Surviving and becoming stronger requires determination, using your brain and getting to know the world, and being smart about some of the more thuggish NPCs. Gameplay mechanics like combat are decent. Nothing special, but nothing irritating either. Unfortunately, once you've gotten stronger and have moved up in the world of Middle-Earth: The Oz, the story starts to move away from the prison camp politics and its people, and into more general fantasy adventures of a hero uncovering long lost secrets and saving the world. There is nothing wrong with this in itself, as many amazing stories have been made of such setups. It is just obvious that most of the effort in writing, worldbuilding and NPCs reacting to storybeats went into the early game. Late game becomes more of a jogging simulator of fetch quests, with little interesting dialogue or lore to justify it all. Occasionally something will happen in the world of the prison camp that shakes things up, but it feels like an afterthought. Like the developers woke up on a tuesday and went "oh right, maybe we should do something with the prisoner factions to make the place feel alive still." Still, overall a very enjoyable game. Early game 9/10, overall 7/10
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Active players
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Players by region
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