
Batman is dead. It is now up to the Batman Family - Batgirl, Nightwing, Red Hood, and Robin - to protect Gotham City.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 25.3Kreviews | 67% | — | $26.2M |
| $69.99 | 22.3Kratings | 65% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gotham Knights é um daqueles jogos que eu terminei com sentimentos mistos. Durante toda a campanha, eu conseguia enxergar o enorme potencial que existia ali, mas também percebia constantemente as oportunidades desperdiçadas. No final, a sensação foi de ter jogado um bom jogo, mas não o grande sucessor do universo do Batman que ele poderia ter sido. A primeira decisão que chama atenção é justamente a ausência do próprio Batman. Sua morte serve como ponto de partida para toda a narrativa, colocando Asa Noturna, Batgirl, Robin e Capuz Vermelho na difícil missão de proteger Gotham sem a figura que sempre esteve no centro de tudo. E, para ser sincero, essa premissa funciona melhor do que eu imaginava. Existe algo interessante em ver esses personagens tentando sair da sombra do mentor. Cada um carrega inseguranças, métodos e visões diferentes sobre o que significa ser um herói. Em seus melhores momentos, Gotham Knights deixa de ser uma história sobre o Batman e se transforma em uma história sobre legado. A Gotham apresentada aqui também merece elogios. A cidade transmite uma sensação constante de decadência. Ruas vazias, becos escuros e crimes acontecendo a cada esquina ajudam a construir a ideia de uma cidade que está sempre à beira do colapso. Patrulhar Gotham durante a noite pode ser bastante divertido, principalmente para quem sempre sonhou em assumir o papel de um membro da Bat-Família. O combate é competente, embora inevitavelmente sofra comparações com a série Arkham. Ele funciona bem, oferece variedade entre os personagens e cria momentos satisfatórios, mas raramente alcança o mesmo nível de fluidez e impacto que tornou os jogos anteriores tão memoráveis. Cada herói possui habilidades únicas, o que incentiva experimentar diferentes estilos de jogo, mas algumas mecânicas acabam parecendo mais limitadas do que deveriam. A história principal consegue manter o interesse durante boa parte da campanha, especialmente quando explora os segredos mais profundos de Gotham e a influência histórica de certas organizações sobre a cidade. Entretanto, em alguns momentos, o roteiro parece hesitar entre contar uma trama mais pessoal sobre os protagonistas ou uma grande conspiração envolvendo toda Gotham. O resultado é uma narrativa que funciona, mas que nem sempre aproveita totalmente suas melhores ideias. Onde o jogo mais oscila é na estrutura de progressão. O sistema de equipamentos e níveis frequentemente transmite a sensação de que foi criado para aumentar artificialmente o tempo de jogo. Não chega a arruinar a experiência, mas existem momentos em que o jogador percebe claramente a presença de mecânicas que pouco acrescentam ao universo ou à narrativa. Ainda assim, seria injusto dizer que Gotham Knights é um fracasso. Muito pelo contrário. Ao longo de dezenas de horas, encontrei diversão suficiente para continuar avançando, descobrindo novas histórias e observando a evolução daqueles personagens. O jogo possui coração. É possível perceber que existe um carinho genuíno pela mitologia do Batman e por seus aliados. Talvez o maior problema seja justamente a comparação inevitável com aquilo que veio antes. Gotham Knights carrega o peso de existir em um universo onde a série Arkham estabeleceu padrões extremamente altos. Se você entrar esperando uma nova obra-prima no mesmo nível, provavelmente sairá decepcionado. Mas se enxergá-lo como uma aventura própria, focada nos heróis que ficaram para trás após a queda do Cavaleiro das Trevas, encontrará uma experiência bastante agradável. No fim das contas, Gotham Knights me parece um jogo que acerta mais do que erra, mas raramente alcança seu verdadeiro potencial. Uma boa história, personagens carismáticos e uma Gotham interessante sustentam a jornada, mesmo quando algumas decisões de design atrapalham o ritmo. Não é o jogo definitivo da Bat-Família. Mas também está longe de merecer a quantidade de críticas que recebeu. **Nota: 7,5/10**
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Simplified Chinese, Spanish - Latin America*, Traditional Chinese +1 more
Hours played at review time, across 920 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's very very pretty looking but it is sooooo boring, empty and soul-less.
pretty good gameplay. movement kinda sucks with no jumping and don't get me started on the not getting to fly the jetpack for fast travel. BUT 10/10 would buy again.
Gotham Knights is a fascinating study of when good gameplay meets abysmal writing. Even ignoring the inaccuracies to canon, which I tend to do for adaptations like games, the story is just... not good. The climax was so bad I couldn't stop laughing while playing. It's a shame, because I do genuinely like the gameplay. The patrols are very fun and satisfying. Just, the actual story itself isn't. I bought this game at a very high discount during the winter sale. It was probably worth that price, but absolutely not the full price. I would only recommend this if you like the Bat-Family as much as I do and if it is that level of discounted. Otherwise, I probably wouldn't bother.
I think I'm about 20 hours or so and I have no plans to beat this or continue playing. The traversal is clunky (think arkham but the grapple is always some point below you) and the combat is tedious. Half the time it doesn't register the special moves which are pretty useless anyways. Boss fights are just uninspired damage sponges and no fun to play against. I got to some man-bat boss encounters and I'm pretty sure I'm at the end of the game and just quit. Go play arkham or spider-man and don't waste your time with this one.
One of the greatest Coop games of all time. Playing through this with my fiance was an absolute blast. Only 50 percent of players finished chapter 01 which shows me that gamers never gave it a chance. They saw one generic mission towards the beginning, probably the interrogation case and capped out. In reality this game is NOT an arkham game, but can you play those in COOP? No. This game attempted something very ambitious with delivering on a 4 player coop story with 4x the cutscenes. While the main story is great and delivers an epic worthy finale. The main side missions like Harley Quinn and Mister Freeze are fantastic too. We got around 20h out of it and it is the best coop Superhero out there easily. The gameplay is fun and the story takes you through secret societies and varied locations. Worth noting is also that it runs amazingly on modern hardware easily at 120 FPS in 4k maxed out with Raytracing ON and DLSS OFF. Looks absolutely fantastic and runs smoothly. It's a great game, only 20 percent of gamers finished it, a true underrated GEM.
Gotham Knights — это игра, которую по-настоящему оценили лишь со временем. На релизе её не критиковал разве что ленивый. Досталось игре буквально от всех: от блогеров и журналистов — до обычных игроков, фанатов серии и поклонников Бэтмена. Игру действительно ненавидели, и, честно говоря, на то были причины. Но сейчас… Если вы ещё не играли в Gotham Knights — это ваш шанс составить собственное мнение. Игру заметно доработали: оптимизировали, исправили множество багов и упростили гриндинг. Базис, конечно, остался прежним — переписывать сюжет уже поздно. Зато в кооперативе с другом, который, как и вы, купил игру по цене пачки «Принглс» на распродаже, проходить её куда приятнее. Можно даже не морщиться на каждом шагу. Релиз «Отряда самоубийц: Конец Лиги справедливости» сыграл Gotham Knights на пользу. Теперь мы по-настоящему понимаем, что такое по-настоящему плохая игра — а не просто «душная» и слабоватая, с плохой оптимизацией на старте (как это сейчас, в общем-то, бывает почти у всех). Откровенно говоря, Gotham Knights пала под шквалом критики ещё и потому, что тогда игроки были куда более требовательными. Мы ещё не видели того откровенного треша, который позже появился в индустрии, и не до конца понимали, куда нас приведёт движок Unreal Engine.
La jugabilidad es repetitiva para la poca profundidad que tiene. La historia es una excusa para golpear gente. La movilidad es tosca. Platinarlo fue tedioso. Y sin embargo, ahí va el mejor heredero de la saga Arkham. Es mejor que Suicide Squad. El online es sólido. El mundo abierto está detallado. Por momentos el combate es injusto. Tiene sólo 3 jefes y te los ponen en bucle. Hay motos. Muy customizable las skins. No te salvas del farmeo. Sólo recomendable en compañía. 5 ESTRELLAS, SOY UN FAN DE BATMAN
Te amo Gotham Knights, joya de juego infravalorada, la gente que te critica lo hace por haberse hecho expectativas solas, esperando que fueses un juego que en ningun momento prometiste ser (así es, hablo de los que esperaban otro Arkham) Callense y dejen a la gente disfrutar de este juegazo, si aman a los Batboys y quieren dinámicas diferentes fuera de Batman, es buen juego, yo personalmente disfruté horas como Tim y Jason <3 pdt: Que tetotas tiene Jason <3 10/10
Tons of graphics driver errors. Got a graphics driver related crash every 30 minutes or less. Game is good but due to bugs would not suggest.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $27.7M | 65.5K | 90% | $19.99 | |
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| $344.7M | 373.5K | 90% | $59.99 | |
| $138.6M | 143.6K | 96% | $59.99 | |
| $96.7M | 96.6K | 94% | $59.99 | |
| $12.2M | 85.7K | 78% | $7.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $26.1M | 27.4K | 95% | $69.99 | |
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| $26M | 20.7K | 90% | $69.99 | |
| $26.6M | 65.1K | 83% | $19.99 | |
| $26.7M | 56.3K | 68% | $29.99 | |
| $26.7M | 29.7K | 77% | $49.99 |