
Golem Gates blends elements of real-time strategy (RTS) and card battle. Collect cards (called Glyphs) containing your forces and powers. Strategically weave them into a deck to prepare for battle, then unleash them in streamlined, fast-paced battles.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An underrated game. It's an amazing take in a synthetic metal future.
The game is a great mix of CCG and RTS. I personally like the CCG component of this game as it's not about who can perform the most mindless keystrokes the fastest to create a huge zerg. It really adds a second element of Strategy to the game with the card based system. Downside however is that there doesn't appear to be anyone playing pvp. In short, solid game but needs a larger player base for PVP.
Battle forge but darker. You basically command Sauron which summons space marines and casts fireballs while command & conquer.
Great art style, bad everything else. Wait for a 80% discount.
An unusual twist on CCG and tactical real time strategy - Golem Gates is a jewel that you probably missed. Strudy tactical placement of cards, a good variety of units and pretty decent graphics, AI who can give challenge and some portion of multiplayer matches can give you some good times for several days and nights. Highly recommended this small gem.
I am not much of a RTS fan but the atmosphere in this game draws me in with it's visuals, character design and sounds. I like how i can spawn units anywhere instantly in my fields of vision without having to use a barracks and wait for units to be trained like in other games.
Great game, I've been glued to it for almost 9 hours straight now. If you're decent in the RTS genre then you'll have fun, if you're new (or aren't good at RTS games) then this is a good game to help you get better. You can make custom decks and equip them to AI to fight with or against you which is my favorite part right now. Don't know what the limit is on how many custom decks you can have, I think I had like 8 earlier but I recently deleted a few. Also don't know what the limit is on how many cards you can have in a single deck, I know the minimum is 30. You can do 2 to 4 players in versus with any team configuration (1v3, 2v2, 1v2, 1v1v1v1, etc) and it looks like there's a 2 player "survival" gamemode that I haven't touched yet. You unlock new cards after each match, it appears as though you get more rewards based on how long the match went or how badly you won. I haven't lost in a while so I'm not certain but I don't think you get anything when you lose, I could be wrong though. You can craft new cards through the forge, which just lets you choose between 5 cards which ones you want. When you get all 5 it resets with a new set of cards after you exit and re-enter the forge.
good game!
intéressant au début mais vite lassant passé les 2 premières heures...
This is more of a sideways thumb. I didn't enjoy the game, but it's well constructed with solid mechanics, and I think some people may enjoy it if they don't share my dislike of the core gameplay. It's definitely not a bad game and doesn't deserve a thumbs down. I liked the summoning mechanic, you draw new cards (abilities/units/buildings) slowly, you accumulate power to cast them slowly, and there is a maximum power capacity that grows over time. I liked the balance of the pace of card drawing + power generation, I didn't feel overwhelmed managing cards/casting vs combat but the card/power pace didn't bog the game down either. How much power a card costs is a constant concern, both in play and in deck building. The deck building was fun, I found there to be lots of good options and important considerations. I earned new cards at a decent pace, and there's a forge where you can buy a variety of different cards every day, both of which kept things feeling fresh and interesting. The game looks nice and the UI is solid. Even if you don't want to play PvP (like me) there's still a ton of content between the campaign, trials, and survival mode. My biggest problem is that I did not enjoy the RTS play, aka the core of the game. I found unit pathing to be an annoying mess of collisions and rerouting. I found it difficult to differentiate most of my units during combat (icons + unit models were too similar and all clumped together, everything is shiny and one color). The campaign was way too easy with no difficulty option, and while cut scenes were skippable the level intros were not (usually 15 seconds - 1 minute) which turned me off of trying to replay levels to get any achievements I missed. The trials seemed to have a more decent difficulty balance but since I didn't enjoy the core combat I only played 5 of them. I didn't have enough interest to try survival. There was a lot I liked about this game, but ultimately I didn't enjoy the actual gameplay. If you watch some videos and you think the gameplay looks fine or fun, then it may be worth a purchase.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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