
A heart-warming adventure about a young girl and a shape-shifting golem who must navigate the ruins of an ancient tower to solve its challenging puzzles and re-activate its long-dormant machines.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Bought the game on day 1. I was expecting a puzzle platformer, but really it's more of a puzzle point and click. Not a bad thing at all, but the descrip[tion doesn't really reflect that. I've only played through part of it so far, so I can only judge from what I've experienced. I like the way it looks, the art direction and the music. It has a relaxing atmosphere to it. Puzzles so far aren't extremely challenging, but I enjoy the mechanics of them, or at least the concept of the mechanics. The implementation is a little hit or miss at times I feel, especially when you get to the point when you can control the golem independently fromthe main character. I absolutely HATE the camera though, more particularly how it automatically recenters on the main character. It's actually most annoying as you're trying to get a wide view of the level you're in and trying to decide your next moves. In my opinion, the camera should be fixed and moved only by the player as s/he intends to, and maybe give an extra option to recenter if desired (like right click or something). Aside from the frustrating camera and sometimes awkward ways of controlling the golem, it's a very interesting game. It's too early for me to tell if it's worth the price, but I don't regret my purchase.
[h1][code][list][*]本评测来自 [b]BABA 新游体验组[/b] 010号成员 [u]魔法之光[/u] ,感谢组长及各位组员的努力。 [*]欢迎各位前往[url=https://steamcommunity.com/groups/babagame] 鉴赏家 [/url]查看其他游戏的体验。 [*]由于格式限制,此处为摘要版,有请大家移步 [url=http://www.babagame.vip/archives/6030][/url] 查看完整版本(有视频哦)。 [*]官网 [i]BABA - steam真实玩家分享社区[/i] 欢迎大家的参观,地址:[url=http://www.babagame.vip] [/url] [/list][/code][/h1] 虽然这游戏视角拉近之后,移动视角会自动瞬间复位,但其实也不怎么需要拉近盯着小人怎么滚球。 不过机关操纵起来还真的挺费劲的(鼠标移速大降),可以说是肥肠真实了。 不过稍微有点吃配置,所以没玩到后面,前面的解密难度不大,后面就不一定了。 这游戏主要还是玩链子(大雾)
Before I get into the bad stuff, I'll start off by saying this: It's truly a beautiful game with high potential. The puzzles are over-all interesting though not extremely challenging. On to the bad stuff. The hardest part about this game isn't the puzzles themselves. It's when there's no clear indication of what to do, or the camera. The camera controls in general are rather bad. You control it with 'ASDW' but the problem is that it has a tendency to sweep towards the character you're controlling while zooming in to a set FOV. This means that when you're using features that require you to see beyond that small window, the camera will constantly automatically pull away from what you're doing. This forced me to start over what I was doing several times during my playthrough. Then there're the actual character controls. They're honestly not much better, even though they're just you clicking at a spot you want the selected character to go to. It works fine while walking over 'normal' obstacles, but I've noticed that this function can only interact with climbable objects(like ropes) once per click. This means that if you want to walk some distance, climb a rope, and then jump off on a platform, you'll have to choose. Either you walk to the rope and grab it in the first click, and climb it and jump off with the second click, or you walk to it and climb it in the first click and jump off on the second. If it's just walking or going through doorways, you can go as far and go through as many doorways as neccessary for the character to get where you want it in a single click. This does not mean that you can't make characters pathfind through climbing. Later on in the game, [spoiler]when the golem turns into a monkey, you can call it to the girl. [/spoiler] This working despite all obstacles proves that it's most likely a bug, an obvious one they somehow didn't catch before releasing. The cutscenes are snapshot-images. While some do have movement, it's mostly minimal. Furthermore, in my case, the images weren't rendering propperly, resulting in the blurred graphics you'd expect from a game on one of the older consoles, not a game whose selling point is atleast partially the graphics/beautiful environment. Finally, the ending. [spoiler] It was honestly one of the more disappointing points for me. Firstly, the tower you've been starting up to get water with relies on sunlight, yet all of a sudden in the end cutscene, it starts raining as the steam condensates into raindrops. The thing is, it's still sunny outside. Meaning that, for some reason, the builders decided that after filtering, purifying and boiling the water, the best method to send it out into the aqueducts was to let it rain through the tower's insides, presumably to be collected further down. Then there's a slight problem revealed. Just before the water from the tower reaches the girl's village, it spills out due to one of the arches being broken, something that's apparently not only a great surprise to the girl, it also apparently nulls the effort they've put in so far. Because there's apparently no way the villages who've been suffering from drought all this time could just collect it from the veritable LAKE that logically should be forming right next to their huts. The golem's final form, a humanoid, has gained the power to levitate objects. You've used it numerous times to move objects(duh) and even build simple bridges. Thus, the golem's reaction is to use the very same power to put the broken arch back together, despite it being far FAR out of any previously indicated range. This, however, seemingly kills the golem. Rather unnecessarily so aswell. [/spoiler] There are several rather obvious indications of sequels in the form them hinting that atleast two more towers existing that are related to the tower the storyline takes place in. If so, then I hope they atleast patch this game first, because as I've mentioned, it HAS potential. It just isn't leveraged yet. It's furthermore rather short. I got through it in just past 1.5h and I spent some time walking back and forth because I didn't have any idea as to what I was doing. In a second playthrough you could most likely get through it in less that an hour. As such, I'd say that it's not worth its price. I'd be hesitant to recommend buying it in its current state even for 5€, much less the current full price of 15. EDIT: One point I forgot to mention is the sound. The music cuts oddly when the golem 'evolves', some things make an aweful amount of racket, such as the golem walking up and down stairs, and some things lack sound for no obvious reason, such as object collision.
Bon... Ca m'embete de mettre une note négative car les musiques et la direction artistique sont vraiment sublimes. On se retrouve dans un jeu aux aspects de "Rime" artistiquement. On dirige une fillette qui se retrouve nez à nez devant un noyau de golem. Décidant de s'y attacher et de l'aider a se reconstituer. Très joli tout celà, mais la première chose qui cloche c'est la jouabilité "à la tablette", on clique a un endroit : on se déplace vers le point. Les autres intéractions se limitent a un déplacement a la souris selon une ligne prédéfinie. Ca été clairement concu pour écran tactile et non adapté pour pc. De plus ce mode de déplacement rends le gameplay assez lourd et pas assez réactif. On peut aussi, déplacer la caméra à l'aide des touches ASDW, afin de défnir comment résoudre les énigmes. Deuxième problème étant que le clavier AZERTY est non reconnu et pas question de binder les touches dans les options. Pour finir, et c'est sur ce point que j'ai fini par demander remboursement du jeu. Lors d'un niveau ou vous jouez avec le golem version "chien", vous devez jouez avec une plateforme pour traverser tout le niveau. Sauf que ce niveau contient un déplacement non prévu du golem qui rends impossible la résolution du niveau et n'a pas été anticipé par les développeurs. Impossibilité de terminer le niveau, impossibilité de rejouer le niveau et cerise sur le gateau... Pas de sauvegarde automatique. Si malgré tout ca, vous vous aventurez dans le jeu, n'oubliez pas de sauvgarder manuellement !
[h1]Longbow Gamesが送るパズルアドベンチャー[/h1] Hegemonyシリーズを出しているLongbow Gamesの新作です。これまでの歴史戦略物とは全く異なるジャンルのため、なんで?となりますが、たぶん彼らはこういうのがやってみたかったんだろうと思います。なのでそういう気持ちを汲み取って、日本全国の数少ないHegemonyファンの方々は義務で買いましょう。 [h1]ゲーム概要[/h1] 光るオーブを拾い、光るエリアまで持っていく、というほんと言葉の要らないオーソドックスなパズルアドベンチャーです。しかもポイント&クリック型というクラシックスタイルです。 王道的なタイプだけに、あとはパズルギミックの複雑化にどれだけストーリーが乗ってエモくなるか、というところの勝負になると思います。そのへんはまあ、ただのオーブだったものがタイトル通りゴーレムとなっていって主人公の女の子との関係性が生じてくるのでそこそこ汲み取れる感じでしょうか。(でもエモいシーンから次へ行こうとすると、音楽がばっさり切られるのとか雑だなーと思います) [h1]地味[/h1] この手のパズルアドベンチャーでヒットとなるにはよほど画期的なギミックか、あるいは激エモな物語展開、またはその両方が必要だと思います。でもHegemonyのLongbow Gamesですから、地味だということは折り込み済みでしょう。画期的な要素も派手な要素もそんなにはありません。でも1500円くらい払って数時間プレイする佳作アドベンチャーって、多すぎず少なすぎずで、なかなかいいものじゃないでしょうか。 [h1]パズル[/h1] 分量としては全10レベルです。数としては少なく感じますが、やってみるとそこそこ時間がかかりました(5時間くらい?)。特に東西南北とエリアが分かれるレベルがいくつかあり、全体を把握するのに苦労します。パズル物というジャンルゆえにちょっとしたことで行き詰まったり理不尽に感じてしまうところもありましたが、リリースされたばかりで攻略情報も無いので何度も試行錯誤したところ、最後までノーヒントでクリアできました。そういった意味では適切なレベル設定なのではないかと思います。 [h1]良いところ[/h1] スペースキーで早送りができます。世界観とか無視して割り切った機能ですが、これは英断だと思います。この手のビジュアルを重視した作品の場合、大抵はパズルギミックの関係性が見た目からよく分からず、作用するところを総当たりでやっていってようやくそういう仕掛けになっていたのか、と理解することも多いです。その度に主人公がいちいちアニメーションを繰り返すとストレスが溜まって死んでしまうので、そうした負荷を抑えてくれたのは親切だと思います。
Could be a nice and easy and relaxing game, if it wasn't for the camera. How it tends to center on the player is at first simply annoying, but graduates to outright detestable in second half when the game gets more "physical". With how one finds oneself juggling keyboard and mouse, the whole thing is almost reduced to an arcade genre, and not in a good way.
ストアページには特に説明がありませんが、ポイント・アンド・クリックです。プレイするまでプラットフォームものだと思いこんでたよ…… 謎解きゲームとしては丁寧に作られていて、お値段相応に楽しめると思う。 難点としては、カメラの挙動がいまひとつ。じっくり観察したいのに勝手にパン、ズームしてしまい、自分で位置を戻さないといけないケースがあってイライラした。 あと、画面の左下隅のアイコンをクリックすることで女の子とゴーレムを切り替えができることはちゃんと説明してほしい。それを知るまで、かなり時間を使ってしまった……
Golem: ~~~~~~ No one knows who built this ancient tower on the coastline. All we know is that it used to be the only source of water for a village nearby, and they were connected via an aqueduct. Now, within its ruins, lay puddles of fresh water from the cave beneath it. For many years, children from the village were sent to the tower to retrieve as much water as they could for the survival of the villagers. One day, a young girl stumbled upon a glowing blue sphere in the tower. Is it an omen? And would this blue sphere guide her throughout the caves to an unlimited source of fresh water for her and villagers? This is what you’ll have to find out in Golem! Golem is a point and click puzzle game, developed and published by Longbow Games, where you take control of a young girl and her Golem companion. The game consists of 10 levels. At the time of writing this review, I have successfully cleared 6 out of the 10 levels. There is no tutorial in Golem, and you really don’t need it, to be honest, as the first couple of levels are pretty easy to go through. Your goal is to get both the girl and the Golem to reach a grand arched door, which has a blue sign sort of shaped as a daisy, in order to complete the level. At first, the young lady will have the burden of pushing the glowing orb throughout levels until she finds a small pool of water. The sphere will grow two legs when pushed into the first pool on level three. I am not sure whether or not this will occur every three levels. Mind you, the second time the Golem evolved in my gameplay was on level six. In terms of the gameplay, it’s pretty easy; select the girl or the golem (when it has its two legs, and not before), pinpoint and click on the location and take them there. The girl can climb ropes and vines on the walls to access upper or lower points within the caves. She can also activate levers to move carts and lift too. There are also weight platforms which can open doors when either the girl or the Golem stand on it. Personally, I found the first few levels pretty straight forward, as they were short and simple. I started to really enjoy the game from the fourth level, which shows different perspectives each time you move around the tower. I needed to be more attentive to detail to get through it. In terms of graphics, the game looks pretty good. The soundtrack is nice, and I find the controls very easy to use. I do think the puzzles could have been a little bit more challenging. However, it’s a great introduction for someone who has never played puzzled games. Positives: ~~~~~~~ + Nice graphics + 10 levels to complete + Easy to play + Achievements Negatives: ~~~~~~~~ - Needed to be more challenging puzzle wise - No trading cards yet An interesting point and click puzzle game. Definitely worth giving it a go! 6/10 Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own! [quote][url=https://www.zeepond.com/reviews][b]READ EPIC REVIEWS FROM “THE CPT FROGGY” AND MATES, UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=http://steamcommunity.com/groups/thecptfroggyclub#curation][b]FOLLOW THE CPT FROGGY CURATOR PAGE HERE[/b][/url] [url=https://www.youtube.com/channel/UCZchpsMdA2hDYJKZgOPdo_w?view_as=subscriber][b]SUBSCRIBE TO THE CPT FROGGY YOUTUBE CHANNEL[/b][/url][/quote]
This was pretty disappointing for me, the puzzles are fairly obtuse and involve lots of backtracking... + Concept is cool, exploring ruins with your golem +- Graphics are ok, looks like a mobile game - Controls are annoying, zoom in and zoom out repeatedly, always need to hold down space to speed up your character - Some levels like "Power" have you rotate the entire puzzle, so you're repeatedly pulling levers and flip flopping to see if you did it right, it tests your patience - Achievements are janked, there are one or two you can't get and won't ever be fixed
Puzzle point-and-click game, despite what you might think this combo works quite nicely. Managed to finish in about 4 hours without any great difficulty. Almost all the ideas here are extremely well thought out, and as such most puzzles are very satisfying to overcome. However, lack of polish on a couple of mid-to-late levels meant the solutions were sometimes a little more frustrating than they could have been. A particular gripe on the last level required me to restart the entire level to correct my mistake. The camera also becomes the surprise antagonist by the end, and some minor keyboard gymnastics were needed to keep the camera from driving me completely mad. Still very happy with time and money spent on this game, and hope this encourages Longbow Games to try their hand at this style more often, though perhaps with a bit more polish next time!
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