
Follow the story of the [Phantoms] as forces beyond their control drag them back into a vendetta in the streets, the Ulstanian-Kostakovian war they left behind rages on in the distance, and an existential threat looms over all. A visual novel with a unique design minimalistic top-down shooter game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это просто офигенно
I've never cared this much about triangles in my life
请问您是又一次放弃了这个带给我们诸多幻想与快乐的游戏了吗? sad ;a;
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在乌尔斯坦与科斯塔维亚的战争期间,乌尔斯坦巡洋舰因燃油耗尽陷入绝境。面对这个绝望的场景,船长选择坚持与舰共亡,拒绝弃船逃亡,而肖恩则主张放弃巡洋舰,他认为若是弃船在海上寻找小岛,也许可以寻到一线生机。在二人激烈争执后,肖恩开枪击毙了船长。约亨虽认同肖恩的决定,却在目睹枪击后震惊不已,而甘比亚目睹现场后沉默不语,只是让约亨发布撤离命令,最终众人弃船游向附近小岛。数月后,沉船事件因神秘告密引发追捕,乌尔斯坦秘密组织“高暗室”介入调查,其高层似乎早已知晓真相。与此同时,乌尔斯坦国内的参议院和民警部队开始挑战高暗室的权威,境外的科斯塔维亚战争陷入僵局…… 游戏全流程也就一个多小时,其中的视觉小说部分大约有半个小时左右。游戏主线有6个章节,每章是先看一段几分钟左右的视觉小说,然后进入战斗。游戏的战斗没有复杂的操作,只需要移动鼠标就行了,在固定时间点,敌方会发射子弹,玩家操纵的人物相应的也会发射子弹,玩家需要让子弹相互抵消,而一旦敌人的子弹落到我们身上,他就会在一会后对玩家发动一次攻击,造成伤害,同样我们的子弹落到敌方身上也会造成伤害,不过游戏一般只需要坚持一段时间就会自动结束,不需要将敌人打死。此外,除了发射子弹玩家还会在游戏中碰到移动。防御盾之类的动作。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪[/hr]
As simple as this game is I absolutely love it's presentation and style, the gameplay is ultimately super simple to understand, alebit a bit hard to read. But the story for how simple it is is something I love, along with the soundtrack in general, an absolute shame it isn't possible to get ahold of the songs separately but it happens. Unfortunately I don't believe this game is being updated anymore, but it's still absolutely worth the money if you ask me. I'll hold faith on the game one day continuing development, maybe :D
作为一款小体量的弹幕射击游戏,《黑烽山》虽然只需利用鼠标进行移动,甚至鼠标左右键盘都用不上,但仍显得比较硬核,因为即使是普通模式来说,玩家操纵的飞机血量也不高(被迫使用“故事模式”是我了)。控制鼠标进行闪避、射击、集火,在这样极简的玩法下,这款游戏依然能做到玩家弹幕游戏特有的满屏子弹与特效,且节奏较快。原创的视觉小说文字内容文笔比较严肃,让我有些迷惑,不是很感兴趣也确实没弄懂它到底在讲什么。总体来说还是一款小体量的精品游戏,比较私人化。 [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
Good game overall although there is room for improvements. I would suggest to add another difficult between story and normal. Main story is kinda short. Waiting for new updates!
刚发售就入库了,前作真的很不错,可惜没了,提几个意见,希望改改全屏适配,有时全屏会变成小窗。话说A-2的Yori姐之前不是用野太刀砍的长剑吗,怎么变闪避了,感觉还是原来的更爽,还有,进入战斗和对话界面用的名字怎么一个是姓,一个是名?有点分不清啊
the difficulty spike is vertical i hope that becomes a constant later on.............
탄의 포화속에서 내 기체를 향해 오는 탄막을 플래이어가 판단하고 해당 탄막을 소거하는 위주의 게임입니다. 기본적으로 마우스를 움직이는것 외에 조작이 필요없어 조작 자체는 간편한편이나 대쉬의 타이밍이나 플래이어 기체가 탄을 쏘는걸 자신이 컨트롤 할수는 없어서 처음에 적응하는 시간이 좀 필요합니다. 하지만 인게임에서 소리나 규칙적인 패턴을 통해 플래이어의 대쉬 전개 타이밍이나 탄 쏘는 타이밍을 미리 알려주기 떄문에 적응이 크게 힘들진 않습니다. 초견이 매우 어려워서 몇번씩 해보면서 해당 맵과 턴 타이밍에 익숙해져야합니다. 일반적인 탄막겜과 다르게 피하는 것뿐만이 아닌 적고 탄막을 주고받는듯한 느낌을 줘서 스타일리쉬 해보이는게 장점이네요. 그래픽과 사운드도 깔끔한편. 생각보다 음악이 좋아서 놀람.... 스토리는.. 소설 읽는 느낌. 퀄리티가 높거나 스토리가 깊지는 않고 그냥저냥. 개인적으로 그림체가 맛있었습니다, 업데이트는... 더할지는 모르겠네요
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Where this game's players are, estimated from review languages.
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