
Goldfish Brain is a 2D scrolling platform action game . It adopts a Metroidvania-like design. You need to explore maps and find various ability items to strengthen yourself and break through more challenges.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Really clunky mechanics and extremely bad level design with the trash mobs. You have no real incentive to kill anything and you can run through the game. Some sequences were extremely frustrating involving the blocks that automatically you spring you into the air combined with saws moving around or other hazards. It was impossible to dodge them with the giant hit box and poor controls and sometimes you couldn't jump to the next block unless you were already moving and the timing on the automatic spring is correct. Meaning - it didn't act as an actual spring, it was just every so often the ground shoots you upward. Also, the level design was so uninspired. And ladders...ugh. There was no way to drop from a ladder but if you were low enough you can jump upward then fall. The boss fights were designed far better but with the combination of the clunky slow jump, delay after attacks, frequency of some boss attacks and combinations made some dodging attacks basically impossible but luckily you have basically an infinite heal. I ran through the entire game collecting virtually no upgrades and beat every boss on my first try except the last one which took 3-4. His second form was pretty luck based because some attacks just can't be dodged in sequence with everything else and it was a matter of minimizing damage taken while trying to maximize damage output. Overall can't recommend unless you want to try to beat in under 2 hours and refund challenge.
Goldfish Brain is a nice Metroidvania style game with a really nice aesthetic. The art direction is really nice and the game players well overall. It does have a few problems with an inconsistent difficulty, and the translations are a little rough, but overall it's definitely worth playing.
Se trata de un [b]metroidvania[/b] clásico creado con Godot que cuenta con una duración bastante buena de 4h y media para ser completado al 100%. Además, encontramos un sistema de chips que mejorarán las habilidades de nuestro personaje y objetos que iremos encontrando dentro del laboratorio para que derrotar a los jefes sea más sencillo. Mecánicamente, el juego cumple su cometido, tanto es así que encontramos el tradicional backtracking típico de los Metroidvania. Por concepto encontramos lo siguiente: Concepto jugable que se aplica a menudo en juegos de aventura o exploración y que consiste en la posibilidad de regresar a zonas del juego que ya hemos visitado con anterioridad, a menudo con la intención de acceder a zonas u objetos que previamente no eran accesibles. Para poder movernos con más facilidad encontraremos portales que nos permiten viajar entre los distintos niveles del complejo . Por otra parte, el juego posee también una máquina que sintetiza vacunas que upgradean temporalmente las habilidades de nuestro personaje, otorgando diferentes tipos de mejoras como recuperación de vida por segundo, mejora de ataque o de stamina las cuales pueden resultar muy útiles a la hora de derrotar bosses. A pesar de tener un conjunto de mecánicas bastante sólidas, encontré algún movimiento que no está muy pulido. Además, encontramos una buena variedad de enemigos bien diferenciados en los distintos niveles del laboratorio. Gráficamente, haciendo uso de Godot encontramos un juego con side-scroll 2d lateral con gráficos Pixel-art que posee un toque futurista en el cual los colores más vivos Irán apareciendo conforme bajemos por el complejo. [b]Sonoramente[/b], encontramos unos sonidos ambientales bien configurados y adaptados a la temática además de una banda sonora de lo más acertada. [b]Finalmente[/b], Goldfish Brain se trata de un metroidvania con un diseño muy simple pero una dificultad muy notable, que nos hará sudar la tinta gorda con algunos bosses y que posee un diseño de objetos muy notable y una duración de lo más recomendable. Una lastima que el juego no se encuentre aún en español y eso pueda ser un problema para algunos aún así estamos ante un juego muy recomendable y barato. [h1]Nota media: 7[/h1]
整體遊戲我已經全成就,遊戲裡的怪物有各自獨特的攻擊方式,每隻boss動作細緻又很有挑戰性,值得大家來玩
本來以為會很簡單的, 結果第一關王N07就讓我卡快一小時== (一直貪一直爽 蠻有挑戰性的,值得買來破關
I love metroidvania games and was looking forward to playing this one. To me, it desperately needs some adjustments. Getting energy from each hit to activite life replenishment, grenades and your gun is cool, but having to cycle through each one of them during a boss battle is a complete nightmare. When you replenish health, your character completely stops moving which leaves you open to damage which happens a lot. I got to the first robot boss called #07, and he completely obliterated me multiple times. His attacks are fast, his aoe is quite large, while you're kinda mucking around with the clunkiness of swapping powers and such. Looking at the achievement percentage only 50% have even got past him. I also don't understand the temporary power ups in this game that you can craft. I made the one for jumping, hoping that it would work well when I got to a certain room, but by the time I got there it didn't work anymore. So you don't know how long these power ups last at all which is really annoying. I hope the dev irons out these issues. Maybe I'll check it out again but for now I'm going to refund.
This was a short and enjoyable Metroidvania. The combat relies on timing so that your blows can land and so that you can dodge enemy attacks. Each enemy has its own attack pattern, so there are different tactics to try to defeat them (for example, meat dogs will pause before lunging at you for a bite so you want to line up a hit so you knock 'em in the face as they get close, or snipers who try to pick you off will jump back while throwing mines if you get close, so you want to rush them and just start wailing on them with the crowbar). There are some later areas of the game where room obstacles, like tracking lasers that you can't destroy, will stack up with different enemy types, so it's a lot easier to simply run past them I like how the health and energy system balances itself. Early on, you get the ability to use a healing item that costs energy. You get energy from killing enemies. To heal, your character pauses briefly to regain health which can open you up to attacks. It goes hand in hand with the rest of the timing aspect of the game so you can't just cheese your way through a tough fight Many of the rooms have timing puzzles which are mostly enjoyable and are occasionally frustrating (like the damn wind tunnel room where you have to get blown up to the top of the screen on a bunch of haphazardly-placed fans while tracking missiles come out of the walls and push you off-course). Thankfully, the frustrating parts are optional and generally not long-lasting enough to cause hair loss There are a variety of powerups and "serums" which grant temporary abilities which are helpful during boss battles, but don't do too much within the rest of the game The bosses are fun. The final boss will break your balls. But like any of the other enemies, it's a matter of observing their patterns and having some patience I got this on sale for $1.49 and beat it at 98% completion according to the save screen in under 4 hours. If you're curious about the game, try it out, even if it's not on sale I'm looking forward to more from Wei / Iron Liver
Good short action game. Some roughness around the edges, but good quality for the price.
是個遊玩度不錯的遊戲,休閒之餘還能兼顧難度,節奏適中
獨立製作就是讚 畫風、音樂、遊戲性都很棒 博士讚啦!!!
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