
A colorful rapid 3D-Platformer in which a stranded pilot jumps, climbs, and dropkicks their way through a magical island. Climb high towers, run across walls, and make dangerous jumps you deemed impossible!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
這遊戲的難度算得上是頂尖水平, 即使是熟練的玩家也有可能花費20分鐘以上的時間來扔出石頭,更不用說操作困難度也不小了。 就算嘗試過多次,成功的機會也不大。 不過,玩家可以考慮多花一些時間來熟悉遊戲操作,逐步提升自己的技能。 或者,也可以觀看一些教學影片,或者與其他玩家交流,從他們身上學習一些技巧。 只要堅持不懈,總有一天就能成功玩這遊戲。
I like most sokpop games, the graphics of this one really hurt my eyes fast, along with the fact that you cannot save your progress and have to play the game in one play through. There is a wizard you need to do some platforming, but you can lose the wizard in areas where it is seemingly impossible to retrieve him and thus end your attempt. Overall a far more frustrating experience then enjoyable one, will not be finishing this game myself.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Dutch**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to like Popo's Tower, I really did. Unfortunately, every second playing it hurt my eyes, with what is easily the most obnoxious filter I've seen in a game. The platforming was unpredictable, frustrating, and unnecessarily punishing. Jumps seem impossible, then turn out to be solvable if you jump directly into a wall then run diagonally upwards. Obviously. This is not helped by the blurriness of every surface. One positive aspect is the enemy design, the first one I met was genuinely a bit spooky when it lumbered towards me with arms outstretched. Of course, I then discovered how easily it could be run around, making it a little bit less scary.
A nice bite sized platformer. The platforming is fun and the map is small enough to be simple but large enough without being confusing. Sadly I got softlocked on the final platforming area by dropping an item and then dying which put me at the start of the zone without the item, and to get back to that area where I dropped it I needed to have that item. I re-entered the zone and it did not come back to me, so I restarted the game and found there are no save games so it starts at the beginning. Oh well.
2/10 death respawns are so far back invisible walls i keep bumping well jumping from point A to point B i hate the game blur
More Like PooPoos Tower
Delightful! One of the best games they've made. Now that I've played all their games (up to a point), I think I'm qualified in saying, please please take more than two weeks to make a game.
You know, even with its moments that had me on the verge of tossing my controller across the room, I walked away from this game with a surprisingly warm feeling. The climbing mechanics are spot-on. Simple, intuitive, and just feel right. Yet, as with any game where climbing is the core, taking a tumble can be a major setback, time-wise. Many games in this genre throw the player a lifeline, checkpoints, hookshots, extra ledges, to soften the blow of a fall. Prince of Persia: Sands of Time had the time reversal trick. But here? You slip, you're starting from scratch. I’m also quite taken with how it’s structured, giving off those metroidvania vibes but on a much, much smaller scale. It leaves me wondering, was this meant to be a larger adventure at some point, or is it a testing ground for something more grand? Hard to say. Flaws and all, I find myself liking this game. Maybe it’s because of its brevity, or perhaps it's just its unique charm. It’s not perfect, but it’s got something special.
Great controls, which is what matters most for a patformer. If you can bear the graphics, play this game!
saved a kid from a predator, he put some sick rims on my plane as a reward
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.2K | 52 | 88% | $4.99 | |
| $374 | 4 | 50% | $4.99 | |
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| $0 | 210 | 93% | Free | |
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| $10.9M | 53.5K | 98% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6K | 94 | 91% | $0.73 | |
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| $1.6K | 58 | 69% | $0.99 | |
| $1.6K | 88 | 50% | $0.99 | |
| $1.6K | 65 | 65% | $0.99 | |
| $1.6K | 80 | 85% | $0.99 |