
MotionRec is a recording puzzle action game where you progress through stages by recording and playing back your own movements.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
MotionRec is a recording-based puzzle action game built around the concept of recording and playback. Use this ability to guide Rec, the civilization-recording robot, through a devastated world.
You can record the trajectory of your movements, from walking to jumping. Use stage gimmicks to create and record more complex movements to traverse the world.
Record your movements...
...and play them back in another location!
This will let you reach places too high to jump up to, or even access spots where there's nothing to stand on. You can only play back your movements a certain number of times midair, however, and this is refreshed every time you land on the ground.
Make good use of the MotionRec ability to unravel the mysteries behind this devastated world ruled by machines!
HANDSUM inc.
Pixel Artist: m7kenji
Composer: KyoheiFujita
Developer: shoma
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−30% | 458reviews | 100% | — | $111.2K |
| $9.99 | 83ratings | 97% | — | not modelled | |
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
忧郁蓝调+回旋之力 绕远路就是我的捷径啊! 解法不唯一,非常有趣。
[h1]What A Lovely Indie Gem! [/h1] [h2]Things I Like About MotionRec:[/h2] [list] [*][b]Recording Motions:[/b] You are a little robot who can record the motion and then replay the sequence to help yourself overcome the obstacles. This core mechanic easily helps the game stand out among its peers. You need to observe the level, imagine the potential solution to the platforming puzzles, find the right platforms to record the correct motion, and finally get into position to replay the sequence. It's a very interesting gameplay loop. Every level requires a different kind of finesse and imagination to complete. [*][b]The Flexibility:[/b] Even though MotionRec is a puzzle platformer, the game allows some leeway in the solutions. Try and record all kinds of motions. Any patterns can be the right solutions as long as the recorded sequences get you through the levels. It's not a big deal if you are struggling with the solution. Limited as our protagonist's mobility may be, it can still perform some simple but precise jumps to help compensate for the lacking patterns (since replaying freezes most of the level). I like this kind of flexibility MotionRec provides. [*][b]Going Through Levels VS Collecting Notes:[/b] The closest comparison I can remember is finding hidden gifts in Neon White. These two may be different kinds of puzzle platformers, but both of them share the same design philosophy. In MotionRec, music notes appear throughout each level. Some are visible, which serves as a small variable in your motion-recording. Others are tucked away in nooks and crannies that call for a pair of keen eyes and a completely different approach to motion-recording. This two-layered design in levels absolutely makes exploration rewarding. [*][b]The Levels:[/b] Other than the hidden music notes, the levels themselves are also very interesting to play through. The clues are all in the levels, and each one offers a unique mechanic to expand your motion-recording possibility: Grappling points allow you to create reversed motions by pulling you back after reaching maximum length, Play Boxes repeat your replay sequences, and Portals help you extend certain motions beyond your limit during recording. Moving platforms are great for creating specific patterns, etc. [*][b]Other Compliments:[/b] [olist] [*]The 1-bit art style is very clean and charming. [*]The retro, gameboy-style soundtracks are so good. [/olist] [/list] [h2]Things I Dislike About MotionRec:[/h2] [list] [*][b]Some Minor Complaints: [/b] [olist] [*]Puzzles in mid-to-late game may have some difficulty spikes due to demanding extra precision or requiring certain obscure techniques (like maintaining height by sticking to walls). [*]Certain puzzles are so long for your screen that you can't fully anticipate the replaying outcome. [/olist] [/list] [b]中文小簡評[/b] 《徑跡迴響》是款傑出的益智跳台小品,篇幅雖短,但可愛的畫風及有趣的玩法絕對彌補了前者的不足。 [b]喜歡的點[/b] [list] [*]像素風格既可愛又乾淨,類Gameboy的配樂也十分好聽! [*]獨特的「錄製」與「回播」讓本作的跳台體驗脫穎而出。小機器人可以透過「錄製」自己的動態影像並利用「回播」的方式將自己投射出去,這種玩法不僅講究觀察跳台分布,也需要你模擬出一連串可行的動態影像,再找到對的位置回播才能獲得最佳解,思考過程十分有趣。 [*]本作在跳台解謎的答案上有一定程度轉圜空間,並非硬性規定你必須照著固定的路線走才能成功,即使一時想不出完整解法有無妨,你也能運用簡單的精準跳躍來彌補動態錄像上的不足(畢竟回播時關卡會自動暫停),只要能順利過關,錄的再怎麼抽象都是正確解法。 [*]《徑跡迴響》在關卡設計中動了點小巧思,利用「蒐集音符」的特色讓你在錄製動態錄像時能多留個心眼,遊戲也將一些音符隱藏在關卡之中,而這些隱藏道路往往需要用到與過關完全不同的動態錄像才能到達,這種雙層面的設計為探索思路增添了幾分深度,和《霓虹白客》的「速通」與「隱藏禮物」有異曲同工之妙。 [*]除了藏音符外,各個關卡中也有許多獨特機關能讓你的動態錄影有更多變化:運用「勾索」收回的特性可以讓你錄製反向動作;「回放框」會自動重複你的回播但需要注意起始動態的位置避免撞到陷阱;「傳送門」則能讓你大幅度延長單一方向的動態影像;「移動平台」非常適合用來錄製指定動態形狀等。 [/list] [b]不喜歡的點[/b] [list] [*]遊戲後半解謎難度有直線上升的情況,常常會突然要求更加精準的跳台,或需要你利用一些較隱晦的技巧例如透過不斷前進的動態影像貼著牆壁來保持高度等。 [*]部分跳台的長度過長,長到整個螢幕放不下,容易讓你無法完整預期動態錄像的落點。 [/list] [quote=author]If you like what I write, please consider a follow to [url=https://store.steampowered.com/curator/45738167/]my curator[/url] page, thanks! 如果你喜歡我寫的東西,可以追蹤[url=https://store.steampowered.com/curator/45738167/]我的鑑賞家[/url]喔![/quote]
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Ukrainian, Spanish - Latin America, Turkish, Portuguese - Brazil +4 more
| $7.99−20% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可爱、好玩,操作舒适,画风也很喜欢,完美小甜品~
if hidden gem would have a name it would be this. holy i really enjoy the vibes. plus i teared up a couple of times. can't deny the jazz music in a crunchy 8-bit sound really makes more amazing. if you're thinking of buying this game please do you won't regret it.
セーブポイントに触れると戻れなくなったり、構造的に戻れなくなっていたりして、収集要素を取り逃すと最初からプレイし直さないといけなくなる
简洁精妙的平台解谜游戏。 录像回放的机制很有意思,难度也还好,判定宽松,有时候随便试试会发现这也行??卡关的时候多试试总没错 关卡数量充足,不过到后期玩的有些疲倦了,可能这种单一机制能玩出的花样有限吧 总体不失为一款良作,推荐给喜欢平台解谜的友友!
かなり面白かった。 後半に難易度(パズル)がモリモリ上がってビビった。 アクション苦手でもいけるので、アクション苦手マンも安心なゲーム。
移動を記録、再生を駆使して道を乗り越えるパズルゲーム。初見クリアで4時間(音符は90個)。 人類がいなくなって機械だけがひっそり生きてるようなポスト・アポカリプスが大好きなので、とてもぶっ刺さる世界観でした。
Insanely underrated little puzzle game 10/10
This is a delightful little puzzle game with a really solid grasp on one key mechanic that was lots of fun to figure out. The presentation and mood are also top-notch
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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