
Godking: Master of Rituals is a fantasy strategy game inspired by great classics, bringing a host of new features and a rich new world to conquer. Pick your faction and your god-like avatar. Build your empire and crush all enemies in this glorious 4X with endless replayability.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love that fact that this is one of those simple to learn but still strategic games. Super fun. Nice job, dear Fun Wizards.
It’s a fun strategy game, more along the line of resource management and watching the ai movements carefully so you can take holds without problem at the moment. My favorite part was able to summon units into battle and not really having a cap. Least in my experience so far since I last played. lol If the creators keep up with communication from the community around them, taking into thoughts and ideas they have, I believe it will turn out to be a good experience for a lot of people who are interested in this sorta game. Also keep in mind it will take time for the creators to put in all the minor details the game needs fleshed out, such as sound effects in combat and unit details to make them unique or at least enough to tell them apart lol.
Well, three hours in this is more than enough time for me to tell that I'm going to have a blast with this game. yes, it's no big secret that it's inspired by Conquest of Elysium 4 and it's nowhere near as deep or as satisfying as that game. But CoE4 really is on the absolute verge of what I'm willing to tolerate graphics-wise when it comes to playing games. This game has much of what makes CoE4 great but it also looks mych better. At the time of posting, there are only a few factions but they're different from each other, just like CoE's factions are different. This game has 3D models of the units and they are really well done so it's a mssive upgrade in the visual department over CoE. But it means that it will require much more work to create the models and animate them properly on the battlefield that it would to add a new faction to CoE, especially as that title shares a lot of artwork from Dominions. I started out with the Mercia faction for my first playthrough and it didn't end well. But I immediately set up a second game as the Rat faction and I absolutely love them. After I'm finished with them, I want to try out the Undead faction and then the Chaos faction. They all look like they will play very differently. If you are watching Youtube videos of the game, I should tell you that the game has changed quite a lot since and for the better. The Mercia faction can upgrade some of the treasure sites to provide more Gold or Food. I haven't seen anything like that for the Rats so it's probably something only a few factions can do. Like CoE4, it's a 4x game but it has no diplomacy and there's no tech. You can build upgrades in your cities to unlock new leaders and units like you do in Gladius but the gameplay is otherwise very similar to that of CoE4. You recruiut units in your one base and send out armies led by commanders to explore the world and fight to capture resource sites to boost your economy so that you can build bigger and better armies. And that's pretty much it. You do need to pay attention to how you build your armies and that's where some of the strategy comes from. It's not a great idea to build an army that has a very long front line but little support. Most of your units won't see combat while your centre units get overrun. You can't just buyild one giant army and expect to steamroill everything either as different factions have certain immunities and your fire mages may be ineffective against them or they may dodge all your archers. So army building is an important consideration in this game. Otherwise, combat is entirely hands-off. You just sit back and watch your army do it's job and redesign them to match different foes. The AI is compenent and seems to be able to manage the game quite well. It whipped my butt on my first playthrough but there are no difficulty levels in the game yet so that's to be expected. I'd have been disappointed if it hadn't. It's still in Early Access and I believe a new faction, the Elves is imminent so there's still a lot to look forward to in this game.
Man this is a great game! I have always been a fan of Conquest of Elysium 4..the concept, but not the graphics nor its UI. Godking: Master of Rituals is very similar in concept to CoE4 but with much better graphics and and a modern easy to use interface. And because of Godking's streamlined UI, Godking is much easier and way more enjoyable to play than CoE4. Godking is still in EA but it is fleshed out with a lot of content. It is an indie game but has Triple-A quality. I found no bugs at all. It is as stable as a finished product. The only thing that is missing are battle sound effects but they are coming. The game encyclopedia is comprehensive. Everything is explained. There is no tutorial but after watching a few excellent youtube videos by Sabouts I understood how to play: Godking is deep but because of its excellent UI, it's very easy to play, and easy to understand everything.
THIS WAS A DISAPPOINTMENT. Sorta looked like Heroes meets 4x. And me and my chic love to get down on some old school might and magic 3. this seemed like a cool new alternate. this is literally card stack building on a simple map. there is almost nothing to it. no control over units in battle outside of however you arranged your card stack prior to movement/turn. if stack is large then the battle may end mid fight...so steam rolling is funky bc evidently theres a time limit per battle (no timer was visible/available to my knowledge). not much depth in regards to options for play. take this with a grain of salt bc: i also feel my position is a bit skewed bc of what i may have been anticipating HOWEVER my expectations came from their advertising so.... uninstalled after a few faction run-thrus. if you like strategic card stacking on a board with simple features and a casual 4x feel then this is a game for you.
I am not saying the game is terrible, its okay. My main issue is moving the units around the map feels very clunky (I started in a snow area on my run im basing the review on, so that might affect this, but it seems like you ussually have to click 2 to 4 times before it will select the unit as it cycles through less important things that are selected first. Then too the unit move animation is very slow on the map, each move by a unit takes about a seconds per tile and that adds up quickly. There should be an option to change this, but theres not. I might change my mind later after playing more but right now i did not feel like this is as fun as it should be for this price. Also a unit i hired, the catapult, generated errors and was unusable. In the Early access thing i read, it said that they were 3 months away from completion. Based on what I think the game should be they are about two years away from completion. I am not sure if i have higher standards or if they are misleading people. It wouldn't be so bad if the game was not so expensive... but for this price I think the game should be further along. edit changing the review to positive for now cause i had more fun (and saw a really ignorant guy make a negative review about how its not a strategy game so want to cancel his review out). The devs also responded to the thing on the catapult.
The fun part of this game is that it has 6 very distinct factions with unique and interesting units that have various features and abilities, and the battle graphics are good so you can see how your selected units play out against the opposing units. There is no unit control during the battle nor of pre-battle formations -- in other words, the computer decides for you how the units in your stack will line up and fight the opposing units. This is an Early Access game, and the developers are still very actively working on the game. The AI is poor and insufficiently aggressive on the world map. Thus far your only setup choices are (i) which faction you will play, (ii) which of 7 godkings will lead your faction (and really there is only one godking suited for any given faction, plus one uber-godking dragon usable by any faction) and (iii) size of map. You always fight the other 5 factions. Hopefully this will all be improved before final release.
概念可以,就是一个经营奇幻军队战斗的游戏,战斗过程全自动。 但是缺点也十分明显,也是很多类似游戏无法克服的问题,战斗过程十分无聊,玩家没有任何操控,没有任何反馈。 因为这类游戏大部分都有一个选项,速度,我看到这个游戏最高可以选择x16,就是16倍速播放战斗过程,我心想,你怎么不干脆做个快速战斗,一路点过去就完事了,反正过程没有操作,玩家只想知道结果。这类游戏为什么在手游行得通,因为手游利用了碎片时间,和玩家用手机特性,屏幕小,没什么操作空间,自动战斗可以只手操作,甚至丢在一边干别的事去。 但是你作为一个PC端游戏,把这个游戏内容抄过来还是不够的,虽然这个游戏披上了4X的策略游戏外衣,但是如果只是为了玩经营战略,我有更多的选择,为啥要玩你这个半成品呢?之前也玩过一个类似的游戏,2D的,steam上也有,也是配置一堆军队,自动战斗。 我能给的唯一建议就是,开发者多考虑一下,怎么让游戏的战斗内容更有趣,而不是逼迫玩家选择16倍速观看无聊的战斗过程。
Simplified but prettier Illwinter inspired game. Lacks a lot of depth compared to Illwinter offerings (research, nation variety, crafting, spells), but is also much easier to understand and get underway. Would easily recommend it on sale and would love to see a sequel expanding the systems.
很容易上手的一款简单策略性游戏,不过感觉在资源上能够扩展一下,以及单位只有召唤消耗没有损耗有点出戏,冲着蜥蜴人买的。兽控(furry)舔爆(?
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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