
Step into the role of a hands-on mayor and build your town from the ground up. Plan neighborhoods, automate logistics, and grow your community—all while juggling workers, infrastructure, and day-to-day chaos to create your dream town. Play solo for total control, or bring friends for co-op mayhem.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 9 → 2.14/day in the week after.
About
You’ve landed the dream job - mayor of a picturesque town rife with potential. Congrats! The spec promised rolling hills & friendly locals. What it didn’t mention was that the place is a total fixer upper.
So, roll up your sleeves and take charge as a hands-on mayor on the go. Plan neighbourhoods, place buildings and transport routes, welcome visitors, and turn them into happy, productive residents.
Watch your town grow and blossom, then keep it running when things get busy, messy, or go wonderfully sideways.
Lay down your streets, then place businesses, homes, and services where they’ll thrive. Welcome tourists, keep them happy, and give them plenty of reasons to stick around and make your town their home. Hire workers, keep shops stocked, and make sure the money keeps flowing, then upgrade, expand, and unlock new ways to help your town flourish.
Tailor each business, industry zone and building configuration to suit your wants and needs. Assign workers, optimise supply chains, set-up logistics networks and watch your systems go from strength to strength. Will you let automation do the heavy lifting, or will you be the Mayor of Micromanagement?
As mayor, you deserve the perfect place to call home. Dive into immersive house customisation with full 360° placement and a handy colour picker, so every corner looks exactly the way you want it. Need a new look while you work? Step into the Change-O-Tron. Your mayor. Your style. Trinicorncycle optional (but encouraged).
Play solo for ultimate control over your town, making every inch exactly to your liking, or team-up with up to four mayors in online co-op, mixing local and online play for just the right amount of teamwork and chaos. Chat, emote, and ping your location to rally help when things get busy. Just don’t spend all your time running each other over.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.39−20% | 2.8Kreviews | 93% | — | $2.8M |
| $26.99−10% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has a unicorn tricycle that farts rainbows. Need I say more?
[h1] Great city builder / tycoon action with friends BUT with nagging issues. [/h1] -Why dumb down the bird difficulty that much, some players like the challenge. Make the birds difficulty optional. Hate that yall dumbed it down to appeal to the casuals. At least give us an option, before going way overboard on the nerf. Like seriously the game needs a difficulty option, if it cant be one way or the other give us the option to play at the difficulty we want. -Another note that could also play into difficulty is progression its WAY too fast initially that it becomes overwhelming its a weird pace you unlock 10 different things in the tech tree in barely 20 minutes of play and it takes you a while to catch up and build it all. Why not let us unlock them and then build them all at a more natural and even pace. To be fair though the next tier takes a bit longer to get everything around 2-4 hours and its much more naturally paced. Furthermore on this note if difficulty is added pavement and roads should cost currency on a harder mode. I like challenge why am i able to just build terrain roads and sidewalks for free. Especially because interior floors cost money so why not have that consistency and also charge for exterior ones like the pavement. -Continuing on the building UI is super clunky, when i back out of one category it will like save my position... if i exit im done i dont want it to save my position, so for example i open the build menu i want to get to the housing category, but prior i was in the forestry it will save your position on that page and you will have to take extra steps pressing back, then hovering over to housing its just extra hurdles and steps. Reset it every time so no one gets confused getting to where they want the UI navigation is very weird. Also the categories are just weird in general when im decorating my house why do i have to go into multiple separate categories and many different pages, just to get to all the different interior builds, like why are wall decorations like paintings in a surface level category on the first page but then interior props like a fridge for example are buried down deep under like 3 layers of pages in a completely different category. I feel like UI for building just need to be reworked for efficiency they are hard to navigate at the moment. -Other notes along with bugs... the vehicle has a different button to enter it than it does to get out thats pretty clunky. For bugs i noticed networking related ones, when someone renames a shop nobody else on the server can see that change go through. Then when joining the host, only one song on the music player would play looping over and over no others would play. When i play solo there's a good variety of multiple songs not just one. Another time I disconnected from the game and although my inventory dropped and i was able to pick all my stuff back up upon reconnecting the skateboard i was holding completely vanished from existence and i had to buy a new one. Thats certainly a bug as well held items should drop too upon disconnect not just the inventory. - Otherwise the game is fun and overall fresh to play. I'm enjoying some aspects especially in coop, decorating your own house, collecting cool town people like the bob ross guy and the t-rex guy was pretty cool, as some npc's will force you into more exploration in areas i wasnt expecting thats nice. Also i do love the skateboard, but why when i pick it up is there a black out fade transition everytime. Another point the cosmetic unlocks and finding loot around the world in the form of furniture or decorations was pretty rewarding. Overall ill continue playing its pretty fun after a rocky start, but dang not happy with certain aspects here that should be foundational QOL in my opinion. Will turn back positive when i start to see the updates come in because it is a fun little town builder / tycoon with friends but for now id say wait for a couple updates before hopping in.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 41.67/day in the week to Jul 17 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Korean, Thai, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Dutch, Indonesian +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 566 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
特别差评,不会更新就别更新,我的存档没了这么玩啊??我真服了,这游戏咋这样啊。我真服了啊。
从EA玩到正式版,说几个我的想法: 1、流程较短,重复性操作较大,如果不吃这套画风,会很快进入厌倦期。 2、造景模式简单,完全是格子排布,斜角修路造景完全不可能,想搞复杂花样行不通。 3、视角受限较严重,只有进入建造模式,才能全地图拉镜头。 4、建筑的面朝方向问题。比起EA时期,现在的建筑已经可以面朝四个方向了,但这个游戏的美术从开始就是为了单面向而生的,所以即便现在可以朝东南西北放下去,视觉上也会明显感觉到难受, 5、时间流逝慢,人物行动慢,这是一个非常休闲的(或者说慢吞吞的)游戏,赶着生产赶着做任务赶着赚大钱的玩家,非常不合适玩。你会看到物流NPC的背包只能装8个单位格,农场林场等工作区小人永远闲庭信步。他们根本不着急,只有你在急。 6、驾驶载具的体验非常差,不是手感的差(手感确实也不算好),是一路要撞飞无数人的差。撞人的判定区域特别大,如果不是本来就喜欢开车撞人的玩家,那你在这个游戏里开车的体验绝对不会好。 7、在故事模式里,金币和发展点在每个等级都设有上限!意思是,如果你的金币和发展点已经满了,但你的等级却还没到升的时候,那对不起,之后你获得的收益全部不作数。 以上不代表我的全部观点,仅是想到什么说什么。不过即便有诸多不足,我也仍然很喜欢这款游戏! 最后加一句,这款游戏的优化做得非常好!
This isn't a animal crossing remake so throw that thought out little to no focus on getting to know villagers. you unlock clothes and decorations as you explore not through shopping. Days go by quick with not much focus on time passed. Story is flatter than most. Definitely a long way to go to the finish line. I usually play games like these, but I played for 2hrs and found it hard to justify coming back for a second 2.
Refunded. It seems well made and maybe it becomes good, but the opening is atrociously slow and painful. You're blocked from most automation for awhile and even then it's drip fed to you. You are also time-gated by the visitors coming to the town and there's no way to speed it up. The result is *hours* of basic tutorial content like that would only really be suitable for a child or extremely inexperienced player. There was no depth to manning a store, no reason why you needed to build houses for your employees (they never leave their jobs), no obvious optimization or clear information about tourist attractions (You just kinda place them down and people wander aimlessly through your town buying things at random and leave.) It feels very child-focused. I'd maybe recommend this if you were trying to teach your kid in co-op how to play a sim and they were still too young to understand systems. I simply had no interest in continuing to play "baby's first sim" after 2 hours of the most basic gameplay imaginable.
I'm a little confused as to why people are comparing this game to Animal Crossing or Stardew Valley - aside from some surface-level aesthetic and minor gameplay overlap (farming, catching bugs, fishing are all technically in here), this game plays more like Waterpark Simulator in the sense that there is a constant barrage of tourists visiting your town, who all want to buy things from shops and visit various attractions in order to earn points to unlock new tech and buildings. You'll spend the first 4/5 hours running around trying to do everything yourself - mine resources, craft them into materials, send those to shops to earn money, clean up after tourists, build more stuff etc. It's a hectic cycle, but one that never really has any negative consequences for ignoring your duties - an unhappy tourist just... doesn't earn you points. After that, you'll unlock automation for almost everything - auto-cleaning, auto-delivery, auto-resource generation. Then you can calm down and start to sculpt your ideal town. However, other than completing goals for the sake of completing goals, none of the individual components really have the same draw as other games. Yes. there is fishing and bug catching, but it's a single button press - no calm, enjoyable mini-game. Yes, there is money to earn and tech to progress, but it's so trivial that it might as well earn it by itself. I've seen a lot of comments talk about this being great for parent/child co-op, and I can definitely how that would be the case, but for a solo adult player the whole experience is enjoyable but underwhelming.
⭐ Rezension: Go Go Town – 10/10 Sterne Go Go Town ist für mich eines der entspanntesten und gleichzeitig motivierendsten Aufbau‑Spiele, die ich seit Langem gespielt habe. Das Spiel verzichtet komplett auf Druck oder Bestrafungen: Wenn etwas nicht klappt oder die Zeit abläuft, probiert man es einfach später erneut. Dieses Gefühl von Freiheit und Gelassenheit zieht sich durch das gesamte Spielerlebnis und macht es unglaublich angenehm. 🌆 Stadtaufbau, Fortschritt & Motivation Besonders motivierend ist zu sehen, wie sich die eigene Stadt Schritt für Schritt verändert. Sobald man genug Ego‑Punkte gesammelt hat, schaltet man neue Gebiete frei und kann die Stadt weiter ausbauen. Die Touristen, die später durch die Straßen laufen, geben dem Ganzen zusätzlich Leben und Charme. Das Fortschrittssystem ist logisch, liebevoll gestaltet und macht einfach Spaß. Ich war durchgehend motiviert, Punkte zu sammeln und neue Bereiche freizuschalten und das will bei mir wirklich etwas heißen. 🎨 Grafik & Stil Die Grafik hat einen eigenen, süßen Stil, der perfekt zum Spiel passt. Alles wirkt humorvoll, detailverliebt und einfach niedlich. Man merkt, dass hier viel Herz drinsteckt. 🛠️ Mechaniken & Freiheit Die Automatisierungen sind ein echtes Highlight. Es macht Freude zu sehen, wie die kleinen Männchen die Stadt reinigen, Baustellen beliefern oder Aufgaben übernehmen. Man hat absolute Freiheit: Aufgaben kann man machen, muss man aber nicht. Ich habe mich besonders gern mit den Export‑Aufgaben beschäftigt, um neue Parzellen, Lagerplätze oder Deko freizuschalten. Ein kleiner Wunsch: Es wäre niedlich, wenn Touristen auch Fahrzeuge nutzen könnten, die man anbietet : aktuell stehen die meisten nur herum. Ich selbst fliege sowieso lieber auf meinem Hexenbesen oder düse mit meinem Transporter durch die Stadt. Bestimmt macht das Spiel im Coop-Modus super viel Spaß. Leider habe ich niemanden, der das Spiel mit mir zusammen spielen könnte. Vielleicht kann man etwas einbauen, dass sich Fremde irgendwie zusammentun könnten, statt nur Freunde? 📱 Einstieg & Bedienung Der Einstieg ist super leicht. Man startet mit einem Mini‑Tutorial, bekommt die wichtigsten Griffe beigebracht und hat später ein Wiki, das alles verständlich erklärt. Wer gern liest, findet hier alle Infos — aber vieles ist auch selbsterklärend. Das Handy im Spiel inklusive Musik‑App ist ein süßes Detail, das das Spielerlebnis abrundet. 🔊 Sound & Technik Die Soundeffekte kann man genau so einstellen, wie man es möchte sehr angenehm. Technisch läuft das Spiel selbst auf meiner schlechten Grafikkarte absolut flüssig, ohne Abstürze oder Probleme. ⏱️ Spielzeit & Fazit Ich habe bisher 36,6 Stunden gespielt und bin komplett zufrieden. Für mich ist Go Go Town ein rundes, liebevoll gestaltetes Spiel, das genau das liefert, was es verspricht: entspannter Aufbau‑Spaß ohne Stress. Meine Bewertung: 10 Sterne. Ich empfehle es jedem, der dieses Genre liebt.
Leider schlecht durchdacht, es laggt des Todes wenn zu viele Items auf der Map vorhanden sind und das ist nunmal über kurz oder lang der Fall. Anstatt dass man eine Möglichkeit einbaut dass man Sachen auch weg werfen kann um das zu vermeiden, wurde es halt lieber so übernommen. Ich war fast durch, aber auf Stadtrang 10 zu kommen ist bei diesem Gelagge eine Qual, die jegliche Freude raubt. Da ich das Spiel so nicht durchspielen kann gebe ich keine Empfehlung dafür ab. Mittlerweile habe ich einen Weg gefunden diese Items zu entsorgen, komplizierter ging es nicht oder? An den Laggs ändert sich jedoch nichts, die scheinen wohl nun permanent zu sein. Ein PC der MH Wilds schafft kackt an Go-Go Town ab? Das bezweifle ich. Das Spiel wurde verfrüht aus dem Early Access rausgelassen und ist 0 optimiert für einen Full Release. Grafisch schnarcht meine Grafikkarte hier, also kann es kaum am PC liegen. Auch die CPU langweilt sich, da dieses Spiel den PC überhaupt nicht fordert - was sollen dann diese Laggs die alle paar Sekunden auftreten!? Die traten erst auf als meine Gebiete (Forst, Bergbau, Fischen, Feld) überzuquillen drohten und jeweils 10 volle Container hatten, davor waren diese Laggs definitiv nicht vorhanden. Das [i]entsorgen[/i] der Items behebt diese Laggs nun jedoch nicht mehr. Ich habe die gesamte Map an Items und Gebäuden etc entleert, es gibt nichts mehr... nichtmal Bäume! Es laggt immernoch, was für mich eher darauf hindeutet dass das Update daran schuld ist, denn es ging zuvor ohne Laggs! -_- Im übrigen sorgen Unsichtbare Wände für weitere schlechte Laune und vorallem dafür, dass Multiplayer spielen garantiert eine frustrierende Erfahrung wird - das macht keinen Spaß an Stellen wo eigentlich NICHTS ist gegen eine unsichtbare Wand zu laufen! -_- Diese unsichtbaren Wände hat auch nur der Mitspieler, nicht der Host! Aber als Host kann man das durchaus sehen, wie man gegen eine unsichtbare Wand läuft. Sowas aus dem Early Access rauszulassen ist an Unverschämtheit nicht mehr zu überbieten - gegenwärtig ist dieses Spiel definitiv nicht den verlangten Kaufpreis auf Steam wert! Leider fallen solche Fehler meistens erst auf, wenn es bereits zu spät ist. In meinem Fall vergingen 10 Stunden. Von einem Kauf zum jetzigen Zeitpunkt würde ich definitiv abraten! ☆☆☆☆☆ Bewertung: 0 von 5 Sternen
画风很喜欢。 只是玩了4个小时之后没有新的任务或者新的技能去支撑我继续玩了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.4M | 13.4K | 95% | $29.99 | |
| — | 51 | 53% | — | |
| — | 0 | — | — | |
| $5.8M | 4.7K | 94% | $29.99 | |
| $3.1M | 5.9K | 25% | $14.99 | |
| $6.1M | 6.8K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 6.7K | 97% | $19.99 | |
| $2.8M | 8.7K | 96% | $24.99 | |
| $2.8M | 2.9K | 91% | $29.99 | |
| $2.8M | 15.3K | 98% | $6.99 | |
| $2.8M | 7.2K | 95% | $9.99 | |
| $2.8M | 2.5K | 94% | $49.99 |