
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.9Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
여운 레전드... 처음엔 모든 애들이 싫지만 개인적으로 마지막에 가까워질수록 모든 애들이 좋았습니다.. SQ 사랑해
很有意思的bot狼人杀作品。 推荐一边玩一边看TV动画以获得最佳剧情体验。
재밌습니다. 게임 자체가 특이하고 반복되는 부분이 많긴 합니다. 이런 부분들이 본인과 맞지 않을 경우 추천하지 않습니다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $24.99 |
| 104ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I heard about this game through a Youtube review of another game, and in that review it mentioned a single player social deduction game. I like social deduction games, but I've only ever played multiplayer ones, so I was curious about this and it is great. I can see why it got an anime adaptation, 8/10 would recommend (-2 points because some in game events were a real pain in the ass to meet the conditions of)
玩完觉得我妈要害我
人狼をやったことがないからだろうか。 突然訳のわからないゲームを押し付けられ、繰り返され、何が面白いのか全く分からなかった。 ストーリーは面白いらしいので、アニメでそれを確認したいと思います。
Taki Among us Visual Novel. Fabuła super, postacie ciekawe i teraz tylko zostało wymaksować xd
The story is given to you in between single player among us style gameplay, and I think that works more to the benefit of the story than if it were a traditional VN since you're left to think about the information given to you instead of being hit with whopper after whopper after whopper consecutively. Highly recommend this game blind! Also, the art style is pretty I wish more games looked like this
我是狼人杀低手
1
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 2.2K | 56% | $39.99 | |
| $3.6M | 2.8K | 79% | $59.99 | |
| $3.6M | 2.3K | 91% | $59.99 | |
| $3.6M | 12.3K | 75% | $14.99 | |
| $3.6M | 10.4K | 91% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $410.6K | 5.9K | 98% | $1.99 | |
| — | 0 | — | — | |
| $1.3M | 20.1K | 97% | $1.99 | |
| $491.6K | 3.5K | 92% | $4.99 | |
| $6.9K | 21 | 86% | $16.99 | |
| $136 | 4 | 50% | $0.99 |