No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $3.6M — a different platform, not this one.
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time... The crew of a drifting spaceship, facing off against a mysterious and deadly threat known as the “Gnosia” and having no idea who among them is really the enemy, formulate a desperate plan for survival. The most suspicious among them will be put into “cold sleep” one by one, in an effort to rid the ship of Gnosia. Gnosia is a Sci-Fi Social Deduction RPG in which you will engage in discussion with a variety of unique characters, with the aim of identifying the Gnosia among the group. Players will have to use what information they can gather during the discussions to ascertain whom they think is Gnosia and then vote to put them into cold sleep. As you progress, your abilities will improve - but so will those of the crew. As the numbers of crew members, Gnosia, and various “roles” increase, it will become increasingly difficult to determine who is telling the truth. Work in collaboration with or against other crew members to ensure your survival until the end. ・Repeatedly play through “loops”, triggering special events to unravel mysteries in a uniquely original narrative. Certain events will unlock new commands for you to use during discussions. ・Step into a variety of roles to develop different character builds. Your stats will determine how effectively you can sway the group’s opinion or lie, and will also affect your likelihood of being selected for cold sleep. ・Engage with an engrossing and eclectic cast of characters and experience randomly triggered events, each one unique to its subject. Character events will reveal information about your crewmates in the form of special “Notes”.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time... The crew of a drifting spaceship, facing off against a mysterious and deadly threat known as the “Gnosia” and having no idea who among them is really the enemy, formulate a desperate plan for survival. The most suspicious among them will be put into “cold sleep” one by one, in an effort to rid the ship of Gnosia. Gnosia is a Sci-Fi Social Deduction RPG in which you will engage in discussion with a variety of unique characters, with the aim of identifying the Gnosia among the group. Players will have to use what information they can gather during the discussions to ascertain whom they think is Gnosia and then vote to put them into cold sleep. As you progress, your abilities will improve - but so will those of the crew. As the numbers of crew members, Gnosia, and various “roles” increase, it will become increasingly difficult to determine who is telling the truth. Work in collaboration with or against other crew members to ensure your survival until the end. ・Repeatedly play through “loops”, triggering special events to unravel mysteries in a uniquely original narrative. Certain events will unlock new commands for you to use during discussions. ・Step into a variety of roles to develop different character builds. Your stats will determine how effectively you can sway the group’s opinion or lie, and will also affect your likelihood of being selected for cold sleep. ・Engage with an engrossing and eclectic cast of characters and experience randomly triggered events, each one unique to its subject. Character events will reveal information about your crewmates in the form of special “Notes”.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $24.99 | 12ratings | 97% | — | not modelled |
| $24.99 | 728ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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