
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 16 → 4.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.9Kreviews | 94% | — | $3.6M |
| $24.99 | 728ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ugh. I finished at around 150, last few rounds were fast. 30 hours total. My criticisms still stay the same basically. However I can not lie and say I didn't enjoy this. It feels dumb to leave a negative recommendation on Steam after spending 30 hours and walking away feeling satisfied. Just very niche. ------ So I did play longer. I wrote the review after 45 rounds, now I'm at 125 I believe. There have been bright spots in the game, and I do enjoy it. However, I still would not recommend it to the average player while still recognizing its niche. I started getting more consistent story bits after 60 rounds or so. Once you get your skills to a higher level and can control discussions more, it is much easier to complete more "objectives". When the game lets its characters actually do things outside of the card game it can be really cool. This is still few and far between overall. There also comes the problem where if you get high enough exp, now it goes from you walking on eggshells around everyone, to being a master manipulator. Honestly, that growth is fun, alongside your own experience with the other characters increasing allowing you to deal with them better. I still do not think the average player will find playing 100+ rounds of what is functionally a card game fun though. Now that I'm at round 125, I have only a few story triggers to reach before what I assume is either the end or a big climax. This has been the case for about 25 rounds. Now there are so few very specific triggers that I need to hit. I have not been able to get one to hit in a long time. I do think there is some hidden narrative railroading to some degree once you hit certain points, but right now as far as I can see I'm stuck to both RNG and praying that a round plays out for the specific event to trigger. I know which characters I need to focus on as the game tells you, yet this also creates a problem with the Mafia itself, as now you are not focusing on the core gameplay, rather you are sucking up to one person and praying for their survival in hopes something can trigger. This was not an issue when there were so many triggers left to hit before. I do like this game. Again I would not recommend it to most people but I respect it. I'm not sure if there's anything to change because the developers had a specific vision. ---- If this was a VN first and minigame second, this could have been a lot better. After 9 hours of gameplay, I am barely interested in anything further. This is a Werewolf/Mafia simulator first, VN distant 10th. I played Mafia a lot when I was younger. Gnosia is just Mafia if everyone playing only went off vibes. You CAN deduce things in Gnosia, but more often than not it comes down to time-gating due to stat allocation. If you breathe too often with low stats, you lose. I have played around 45 rounds and I actually have gotten quite a bunch of the "story scenes". Yet I am not interested in the story that is being revealed at all, because there is nothing being revealed, and the characters are giving me no reason to care about them, because this is a card game, not a VN. I am sure the rounds will get easier with more stats, but that's not fun, and only one of the random story events was genuinely intriguing. I may fall further into sunk cost by playing another 50 rounds in hopes something interesting happens only because it takes me back to being younger.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
| $24.99 |
| 104ratings |
| 98% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
仲のいいキャラとの会話シーンが好きなところ 銀の鍵がちゃんと廻ってたね
很有趣的遊戲,畫風特別,狼人殺機制也完善,故事有趣,相當有誠意。 滿好奇製作團隊究竟是怎麼設計遊戲機制的。
非常好游戏,要是人物语言能更随机一点就好了
계~속 하고싶었는데 부모남이 허락 안해주셔서 못하고 스트리머들 겜방만 겁나 돌려보고 고3 되어서 드디어 했는데도 넘 재밌고... 눈물나옴이... 만약 연애이벤트 스포 안당한거 그거만 생각하고 고민하고 있다?? 그냥 하세요!! 저도 렘난, 시피, 샤밍 이벤트 볼라고 깔아서 했는데 모두 사랑둥이로 제 맘 한구석에 영원히 남게 됐어요
简单有效的剧情,游戏在反复轮回中有稍许枯燥,但在如此画风的加持表现下可以给一个相当不错的评价,回头再看看动画的表现应该会有所不同。
PC端游戏后台打开,对键盘依旧有相应,在微信上回条消息直接把存档删了,还没有存档恢复和steam云复原存档。本来游戏内容重复度就高,删了一次重新来就算了,还不止一次。
玩了两年才陆陆续续玩完并做完全成就,刚开始玩的时候觉得比较新奇,和电脑玩狼人杀,但是玩多几次后,就容易感到无聊,容易被投出去,其他人也不听你的,你也不知道谁是好人谁是狼。所以中间就弃坑了,后来看到攻略,大概知道怎么玩了之后,先把数值刷了上来,那体验明显就不一样,虽然玩多了还是容易腻,但是有数值玩起来感觉差别还是挺大的。数值刷起来了,就基本上要每个人的情报解锁的七七八八了,再根据攻略查缺补漏,最后还是艰难把结局打出来了(bushi)。总的来说8/10吧,结局的故事还算可以,也自圆其说了,扣的两分就是是游戏性一般,就是不断循环重复,真的容易感觉无聊。打出结局只是因为我想打出全成就,不然大概不会回坑吧。。。
非常不错的悬疑游戏,玩法上本质还是看数值
根気よくやってみたけど人狼ゲームみたいなのも結局勝てず何が目的かわからないまま投げちゃった
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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