
Gloomgrave is a roguelike turn-based dungeon crawler where you will explore, loot, and fight your way through the ever-shifting dungeon to defeat the evil that lies below.
Modeled estimate, not a reported figure. How we estimate →
About
Gloomgrave is a roguelike turn-based dungeon crawler where you will explore, loot, and fight your way through the ever-shifting dungeon to defeat the evil that lies below.
Loot everything: weapons, armor, wands, rings, potions, scrolls, and more. Every piece of gear can roll blessed, enchanted, or worse...
Procedurally generated dungeons feature hand-crafted rooms and vaults woven into randomized floors so that every run feels fresh
Magical glyphs: discover weapons that poison, burn, or paralyze your foes, and armor that punishes those who dare strike you
Classic turn-based combat: the dungeon only moves when you do. Take your time, plan your moves, and outsmart every encounter
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is unexpected since this update makes me miss some things but has hook me more time playing. I feel the dungeons more interesting in their generation, the enemies also got better distribution. I will miss the classes and the hot bar to assign weapons and items to numbers, also attacking when advancing to the enemy position. Haven't seen the bows around but that might be just my luck, but indeed I'm using potions and scrolls a lot more than the previous version and I quite like that. Visually I would go back, I don't like the dots screen effect right now.
Short and simple For that price, it's okay. I wish there was a little bit more of it though.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great nostalgic 90's style dungeon crawler. Miss games like these! Great game for the price. Feels like a turn based 'Delver'.
The type of game you just want MORE from. It's simple, it's easy to pick up.
A nice time for some quick runs. Super worth the price https://youtu.be/L8a2PXk2bL8
Gloomgrave /was/ a very fun game. You could choose between three different classes, there was a skill tree, it was very fun for as simple of a game it was. I had so much fun playing it, but now? Now I can't recommend it. The game had a surprise update that hasn't been discussed at all or posted about by the developers, and came out of the complete blue. It destroyed the charm of the game, the aesthetic, the skill trees, the different classes. Now it's just a skeleton of its former version. You can't choose classes, there is no skill tree, the purple-y/cutesy game aesthetic has turned to an incredibly dark and gloomy game (which, I guess? would match the name now? but it's not nearly as fun or enjoyable as it was before). Before the update, I recommended this game to all of my friends. Now? I've warned them all. Very disappointed that the update hasn't even been addressed except for in the reviews of this game. I genuinely thought I was seeing things/was going crazy until I saw some of the reviews recently finally addressing it.
Cute, fun, and simple for the price. Having sunk a lot of time into Pixel Dungeon I was expecting a longer run but that didn't take away from my experience. Comparing them, I'd say Gloomgrave is more forgiving and that was welcoming. Hunger for example was so negligible, you can save all your food as healing items. Scroll of Identify reveals all your potions where Pixel Dungeon's scroll only reveals one. You get the idea. Enemies have moments of brilliance and serious fault. The way their path finding works makes them seemingly know how to use corners to their advantage. But at the same time, if you're shooting a hobgoblin from across lava, they're down to stand there and take their death when they could just walk around the lava. The boss could use a bit more to it. Once you have an invisibility pot saved to the end, you're set for a free win. The inventory is very straight forward and controlled as fluidly as I wanted which was perfect. I'd love to see this game expanded on. You can unlock two more characters although this didn't seem to change the game much outside of different starting load-outs and initial stats, so I didn't bother trying them. This genre always benefits from variety. But at the same time I wouldn't want Gloomgrave to steer too far from its simplicity, which is what mostly kept me playing. Music's relaxing. Visuals are nice. If you're looking for a basic intro to the genre, I'd recommend this.
Really liked this game. The mechanics have just the right amount of complexity for the length of the game play.
I like this one a lot, but it’s a little clunky.. you can tell from the store page that it’s turn based and pixel graphics and grid based movement, and I am 100% excited by all of those aspects. Love the look of the game. Love the exploration mechanics. So much to love. But, There’s also the controls and the UI and the core progression system that are less than ideal. The game needs more polish. Like I wish it had just a bit more time in development. It’s kind of awesome for what it is, but also because of its flaws it has a hard time being my favorite dungeon crawl. There are many dungeon crawls. Some are much easier to pick up and play and that’s sad because the look and feel of the game are great. I really love some of the things this game offers.
This game is great. The mechanics are good and the play stile doesn't seem to be unfair. However i did experience that my progress earlier was taken away from me as the other classes i had unlocked before was gone? I mean could be the updates but still i earn those and is it me or was there more than just 3 characters before? I swore that i had more than just this. The updates are cool and all but don't delete my progress next time. Really enjoy the game play and keep it up. :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $903.4K | 2.9K | 88% | $14.99 | |
| $48K | 176 | 89% | $9.99 | |
| $10.6K | 78 | 81% | $6.99 | |
| $5.3K | 16 | 100% | $13.99 | |
| $541.8K | 1.2K | 94% | $18.99 | |
| $349.5K | 828 | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25K | 90 | 74% | $5.99 | |
| $25K | 296 | 81% | $2.63 | |
| $25K | 109 | 60% | $19.99 | |
| $25K | 161 | 88% | $14.99 | |
| $25K | 70 | 84% | $24.99 | |
| $24.9K | 86 | 64% | $19.99 |