
Gloomgrave is a roguelike turn-based dungeon crawler where you will explore, loot, and fight your way through the ever-shifting dungeon to defeat the evil that lies below.
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About
Gloomgrave is a roguelike turn-based dungeon crawler where you will explore, loot, and fight your way through the ever-shifting dungeon to defeat the evil that lies below.
Loot everything: weapons, armor, wands, rings, potions, scrolls, and more. Every piece of gear can roll blessed, enchanted, or worse...
Procedurally generated dungeons feature hand-crafted rooms and vaults woven into randomized floors so that every run feels fresh
Magical glyphs: discover weapons that poison, burn, or paralyze your foes, and armor that punishes those who dare strike you
Classic turn-based combat: the dungeon only moves when you do. Take your time, plan your moves, and outsmart every encounter
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was apparently obvious, that the game left Early Access without really being finished not polished. Somebody had to cut to the end asap and put everything together in a rush. This is how it feels. - The game misses important information about buffs and statuses (e.g what the hell is Draining?) - Random generation is crazy. The game has starvation mechanic and didn't give me a single food for 4 levels straight. Sometimes you get +3 mace with freezing on the first floor. Sometimes you got to stick with basic dagger for 3 floors. - Every class is basically the same. Not much changes with a playstyle and the perks are same for everyone. Since the dodge build doesnt work (tried it multiple times), you end up playing every run with every class with one handed weapon + shield and bow on second slot. - Some items and statuses are plain stupid: e.g War Axe or Random Status Perk. - There is no plot or even any kind of lore. You finish the game when you find a sword. This is when you learn that it was your goal. - Some perks doesn't work. E.g the Mage hat that makes wands spawn more. Two times I had that perk as 1st or 2nd and still didnt face a single wand for entire run. - The final boss can be cheesed with poison wand. This and a bow are the only ways to finish it. Because if you want to go meele, you got to have insane amount of food (guess what - RNG). It's not the bad design or bad decisions. It's because the game has been released in a rush and probably abandoned. The music, aesthetics and feeling is fine. This comes from a person that finished nearly every classic dungeon crawler available. It could be a nice game. It really could. But it's not.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very charming little dungeon crawler.
this game is a cute + easy to learn, hard to master (at least for me lol) rouge-like with a movement system that is almost chess-like, which i think is cool! I really do like this game, however, there's no in-game tutorial or explanation for the mechanics. and while some of them you can intuit, others are more... vauge. like, what does intelligence even do this in this game? i have no idea what it could/is affecting. or any of the stats really. what does "evasion" do exactly and how is/is it impacted by your dex stat? how does the hungry mechanic actually work? i really like this game, but i get frustrated having to guess instead of making plans based on what i have available. a solid 6/10 down-time game that could be at least an 8/10 if the systems were explained. honestly, if there was a button on the main menu that just took you to a book-like menu that explained everything, that would be excellent! there doesn't even have to be a tutorial level, in my opinion, or a pop-up guide during playtime. just a easily accessible reference guide for when i get confused.
Jest to świetna gra, a za taką cenę to Paaaanie... Żyć nie umierać ;)
Spooky skeletons. Zombies. Bats. Evil wizards. All of that you can fight for 3-4 hours till you beat the game. Its a nice game. Very simple, but you can chill with it.
fun arcade style dungeon crawler.
Lots of fun. Basically, this is a Wizardry-like with 8-bit era Zelda action mechanics. There's a bit of a ;learning curve in regards to how certain things and effects work, but all-in-all, this should be easy for most to pickup and enjoy.
fun lil dungeon crawler :D it do get a lil samey after 6 hrs though /sticker Cat talking
This a short dungeon crawling roguelike like Rogue, but very simplified. There were times the button key to interact (k) didn't work but clicking on screen fixes that. Otherwise, it is a pretty polished experience for a game at this low of a price. I recommend this game for anyone who enjoys dungeon crawling, but don't have the energy to spend on the their usual daunting labyrinth of choice.
Great game, got it back when it first released, it was great with some small things here or there that felt lacking but was soon updated with alot of visuals and QOL changes/ additions.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $903.4K | 2.9K | 88% | $14.99 | |
| $48K | 176 | 89% | $9.99 | |
| $10.6K | 78 | 81% | $6.99 | |
| $5.3K | 16 | 100% | $13.99 | |
| $541.8K | 1.2K | 94% | $18.99 | |
| $349.5K | 828 | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25K | 90 | 74% | $5.99 | |
| $25K | 296 | 81% | $2.63 | |
| $25K | 109 | 60% | $19.99 | |
| $25K | 161 | 88% | $14.99 | |
| $25K | 70 | 84% | $24.99 | |
| $24.9K | 86 | 64% | $19.99 |