
Inkland - the hand-drawn unusual world. Reveal the secret of the Mysterious Tower in this old-school role-playing game with a first-person perspective, real-time combat and grid-based movement.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I rarely refund a game but this one I had to. It was just not fun. And it didn't seem like a dungeon but more like a town with a villager standing there saying "will you kill the rats that have infected our town" or whatever it was. I prefer a more linear dungeon, maybe with a few side corridors to dead ends (with treasure chests!) not this town. Maybe there's a dungeon later but I didn't make it that far. Also, I prefer Turn-Based instead of Action all the time. I got killed once because I was in my inventory looking at things or trying to make room for something I just found in a chest and didn't know that it wasn't turn-based and that enemies could sneak up on me and attack with just a soft wap sound that I did not notice. In some games if you get attacked from behind they flash the screen red to let you know! That would have been helpful. I prefer turn-based so I can take my time looking at my inventory without having to worry about being attacked. In this game you'd better take a quick look! The keyboard controls were difficult for me to use. I kept moving sideways instead of moving my view to the side. Trying to move and control the view was difficult. I kept forgetting which key to use or using the wrong one. When you're getting attacked from something you can't see you have to move your head so you can see to attack! Alas I died again. This game is not for me but I'm not saying it's necessarily a bad game because of that. There may be people out there who like this type of game. More power to them but I'm out of here.
Drawngeon encountered a code error twice in the first six minutes I played, both of which forced the game to close; once when trying to view the control bindings and once while trying to browse the first merchant’s inventory list. After researching on the Steam forums, others experienced similar code errors last summer and apparently the dev fixed some of those instances for players, but they should not still exist over half a year later and in the first minutes of the game. The dev is responsive but it’s hard to trust this game to ever be coded correctly when he says the problem could be from using certain names at character creation. Update: it's not; it's due to using a controller even though the game cites Full Controller Support as a feature on the product page. It happens with both Steam and Xbox controllers but not with keyboard & mouse. Another player posted their equipped items vanished after using certain classes of weapons, and I never saw that addressed. When the dev says he’s fixed the issues, I’ll give it another shot and update this review but, for now, buy this game at your own risk.
По очень хорошей скидке эту игру можно и взять. Но на деле она лишь вызывает желание поиграть в любой другой, более глубокий и проработанный данжен кроулер, чем этот. Эта игра делает всё правильно, но слишком мало, чтобы можно было серьёзно ей увлечься. Рисованная на тетрадном листе графика конечно выглядит здорово на скриншотах, но в движении ещё лишь лишний раз подчеркивает, насколько эта игра - лишь набросок полноценной большой игры, пусть даже очень компетентный набросок.
I liked "Dungeons of the Unforgiven" a lot when I was younger, so I thought I would try this. I don't get this game. Played a mage. Apparently you can't even cast spells? No idea what the stats do. The symbol for the space key is the same as for intelligence, but pressing space did not seem to do anything (other than showing you that you were indeed pressing space). There are tons of different item types, but you can only fill three slots (one for a weapon (sword, staff), one for clothing (hat, beard, diadem, armor, ...) and one for misc. (paper, shield)) and they all do the same thing (raise some stat). The gameplay is fairly clunky. The interface wastes most of the space and the field of view is extremely small. So is your inventory. Your first dungeon in the starter city. You enter a house and kill two spiders. Already you need several trips back and forth to sell the items you find. Probably could have started to read forums to figure out how the game is supposed to work. But it didn't seem that interesting. Decided to refund instead.
Drawngeon has a really nice art style , but as a game it kind of lacks imo. Let me explain in short : the game was made for several playthroughs, but nothing really motivated me to go for a second run. There is just not enough variation in levels, quests, items and enemies to justify playing and completing the game several times. Also I found the interface not the best to work with. Sadly, it's a no for me because the game does have potential.
[b]Drawngeon: Dungeons of Ink and Paper[/b] ist ein Open World- Dungeoncrawler mit Roguelike Mechaniken. [h1]Gameplay[/h1] [b][u]Hinein in die schwarz-weiße Welt[/u][/b] In Drawngeon spielt man einen einsamen Helden, der [b]einer von vier Klassen[/b] zugehörig ist, wobei man die vierte Klasse erst freispielen muss, indem man das Spiel mit den Grundklassen Krieger, Magier und Dieb durchspielt. Die Welt von Drawngeon wird zufällig generiert. Man wird also nicht zwei unterschiedliche Charaktere in der selben Welt spielen. In jedem Fall startet man immer in einem [b]Dorf[/b], in dessen Nähe sich ein Turm befindet, welcher der "finale Dungeon" ist. Ist dieser überwunden, hat man das Spiel "durchgespielt". Im Dorf findet man NPCs (Nichtspielercharaktere) die einen mit Quests versorgen. Welche NPCs das sind, hängt vom Zufall ab. Nicht selten wollen sie lediglich etwas tauschen, wie etwa ein Steak gegen ein Huhn. Grundsätzlich kann man die NPCs auch attackieren, allerdings werden sich diese dann in Monster verwandeln und den Spieler angreifen. Gegner sowie NPCs respawnen nicht, sobald diese getötet wurden, allerdings lassen sich in Wäldern immer wieder Pilze finden, mit denen man sich heilen kann. [b][u]Du hast nur einen Versuch.[/u][/b] Das Spiel verwendet Rogue Like Mechaniken. Das bedeutet so viel wie, dass man nur ein Leben hat. Wenn man von einem Gegner erledigt wird, geht der Charakter flöten. Allerdings kann man sich nach dem Durchspielen durch Metapunkte, die man erhält, Vorteile wie einen höheren Start Level oder einige seltene Items erkaufen. Allerdings ist das spiel nicht all zu schwierig. [b][u]Mmmmh, lecker und schlau sein lohnt sich[/u][/b] Das wohl bemerkenswerteste Feature des Spiels ist die Fähigkeit, Items zu verputzen und damit sind nicht nur Heiltränke oder Dergleichen gemeint, sondern auch Äxte, Schwerter, Schilde undsoweiter. Hierdurch regeneriert man einige Lebenspunkte und kann bei entsprechend ausgebauter Fertigkeit sogar seine Attribute steigern. Ein weiteres Merkmal ist, dass Intelligenz dem Helden ausnahmsweise mal nicht stärkere Magie spendiert, sondern die erhaltene Erfahrung steigert und die Entzifferung bestimmte Schrifttafeln ermöglicht. Außerdem kann man dinge wie Truhen als solche identifizieren. Das Vorhandensein von Intelligenz ist allerdings nicht vonnöten, um Truhen zu öffnen und das Spiel kann auch ohne Intelligenz gut durchgespielt werden. [h1]Grafik, Soundtrack[/h1] Die Grafik ist wie der Rest des Spiels eher einfach gehalten, was aber als Stilmittel genutzt wird und recht gut aussieht. Der Soundtrack ist wie der Rest des Spiels eher einfach gehalten und enthält keine nennenswerten Stücke. [h1]Zusammenfassung[/h1] [b]Pro:[/b] [list] [*] kurze Spielsitzungen [*] man findet schnell ins Spiel [/list] [b]Bugs:[/b] [list] [*] Einige der Achivements verbugt (sie werden nicht freigeschaltet) [/list] [b]Fazit:[/b] Drawngeon besitzt keine herausragenden Stärken oder ist besonder anspruchsvoll. In erster Linie ist es ein kurzweiliges, kleines Spiel das man gut nebenbei spielen kann. Von meiner Seite gibt es nichts zu bemängeln, also eine Kaufempfehlung. [b]------------------------------------------------------------------------ [i]Wenn ihr weitere ansprechende Reviews lesen wollt, dann folgt doch der [url= https://store.steampowered.com/curator/32139821/}]GermanReviewGroup[/url].[/i] ------------------------------------------------------------------------[/b]
Dungeon Crawler muy particular y minimalista en todo sus aspectos. Visualmente ya se ve pero el resto es por un estilo. Tres clases (guerrero, pícaro y mago) y un árbol de habilidades no demasiado grande aunque diferente para las 3 clases. Todo esto no quita que sea un juego divertido y con cierta chicha. El juego cuenta con una serie de dungeons, muchos son optativos pero no van nada mal para subir de nivel y equiparse con objetos. Estos dungeons tampoco son muy largos, siguiendo un poco la línea de minimalismo del título. El juego en si una vez le pillas las mecánicas es bastante fácil y su duración puede ser de unas 5-6 horas en tu primer intento si exploras y demás. Si por una de estas te metes en el dungeon final en cuanto des unas vueltas pues igual se va a las 2-3 horas o en intentos posteriores que ya sabes por donde ir. Cada vez que completas el juego y empiezas una partida nueva te dan unos puntos para comprar objetos antes de empezar de nuevo. También se abre un dungeon de 50 niveles (los normales son 3-4 niveles y el final alguno más) para demostrar lo que vales, justo en el patio donde empiezas. El final me ha parecido bastante interesante y un poco cabroncete jejeje. Lo recomiendo totalmente, teniendo en cuenta que el precio tampoco es nada alto.
The graphic style of the game is unique and fun. Sound effects and atmosphere are nice. Character creation is just okay. Very little to no customization. The problem is actually playing the game itself; you spend the entire time fighting with janky controls. I find it is best to keep your mouse in center of the screen as much as you can and not move it unless you absolutely have to do a GUI, click on something, or swing/draw bow. Your movement and action is sluggish to the point you feel like you are in slow-mo the entire game. I can't recall ever playing any first person dungeon crawler with this bad of controls or such slow motion that puts you asleep. I really wanted to like the game (I'm a huge fan of dungeon crawlers), but honestly it is not fun to play. I do want to support this unique idea for a game and hope it gets patched eventually so not refunding.
Looks beautiful, gameplay awful.
Looked promising! But... 1080p only. Rendering type induces motion sickness. No FOV slider.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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