
Build your own base and take command of firefighting, police, EMS, and SWAT operations. Thanks to real map data, you can play right in your hometown - or anywhere in the world! Manage your fleet, hire staff, and take on a variety of authentic operations. In which city are you taking command?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In Global Rescue, you take command of building and operating your own emergency services base. Coordinate missions, manage personnel and vehicles, customize your base — and take on the thrilling day-to-day operations of various first responder units: fire department, police, EMS, and even SWAT.
Thanks to realistic map data, you can freely choose your location anywhere in the world, from your own hometown to any city around the world!
Make sure your fleet and employees are always ready for action. Upgrade vehicles, train your staff, and expand your base using an extensive research tree.
From extinguishing fires and handling traffic accidents to questioning witnesses, treating medical emergencies, or coordinating high-risk SWAT operations, Global Rescue offers a wide range of authentic emergency scenarios. With the integrated mission editor, you can also create your own operations to face fresh challenges, all within a vibrant 3D world!
Using accurate Overture Map data, you have the freedom to establish your base anywhere in the world! Paris, Tokyo, Washington, Rio de Janeiro, or right in your hometown. Where will you begin your service?
Every response plays out live, right in front of you. Your vehicles drive to the scene and park there, and your staff step out to visibly carry out their work on your command: they extinguish fires, treat the injured, question witnesses, or arrest suspects. Even traffic reacts to what's happening, backing up in front of blocked-off streets.
Want more control? Step in at any time: decide which vehicle parks where, and send entire crews to specific positions at the scene. You decide how much detail goes into managing each response.
Plan your base layout carefully: ensure enough space for wash bays, parking and everything needed to keep your emergency vehicles ready for deployment. At the same time keep office spaces, break rooms, and sanitation facilities in mind to keep your staff efficient.
Continuously expand and optimize your base to meet the growing demand and daily challenges. A wide variety of objects and furniture gives you the freedom to customize your base just the way you like it.
In Global Rescue, you'll have access to a wide selection of emergency vehicles across police, fire, EMS, and SWAT units. Build your fleet from 27 highly detailed vehicle types, including American, European, and Asian vehicles, either in standard liveries or with custom skins.
Ensure you have enough parking spaces, garages, wash bays, and fuel stations to keep your vehicles ready at all times. Only a well-maintained fleet can handle the challenges ahead!
Play anywhere in the world in a vibrant 3D environment
Police, SWAT, EMS, Fire Department
Build and customize your base individually
Hire staff and manage your personnel
Vehicle management incl. gas station and car wash
Coordinate emergency missions
Handle additional tasks (e.g. questioning witnesses)
Traffic checks, speed checks, alcohol checks
27 different vehicles
Custom skins for vehicles
Extensive research tree
Create your own tasks and missions in the mission editor
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 331 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ga
I like the game you could add bedrooms instead of all share for but certin units
Большие города еще +- похоже выглядят, а маленькие вообще не похоже, было бы круто чтобы дороботали маленькие города, я как человек с Донецкой области очень хотел бы увидеть что то похожее на свои родные города хотя бы в игре
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2K | 59% | $59.99 | |
| $2.1M | 2.1K | 65% | $12.49 | |
| $2.1M | 3.3K | 87% | $29.99 | |
| $2.1M | 2.5K | 93% | $19.99 | |
| $2.1M | 3.1K | 72% | $29.99 | |
| $2.1M | 3.8K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $125.6K | 184 | 62% | $19.99 | |
| $115.2K | 143 | 48% | $9.99 | |
| — | 0 | — | — | |
| $843K | 1.1K | 44% | $24.99 | |
| $460.4K | 652 | 69% | $19.99 | |
| $290K | 291 | 90% | $22.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.5/day in the week to Jul 21 → 5.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese*, Japanese*, Polish*, Finnish*languages with full audio support
Hours played at review time, across 335 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
please don't give up on this game. I think it's most pressing to optimise world generation to include tunnels, bridges, and terrain(to some extent at least). Or tailor some nice pre-built maps so players don't have to play imperfect maps
Muy buen juego y con un amplio margen de mejora
Après avoir testé la démo, j'ai directement acheté le jeu et, honnêtement, je le trouve exceptionnel. Certes, le jeu devient un peu répétitif après plusieurs heures, mais cela ne m'empêche absolument pas de m'amuser. Pour un jeu en accès anticipé, les bases sont déjà très solides et le potentiel est énorme. Les points positifs✅ * Le jeu est très agréable à prendre en main. * La possibilité de jouer dans sa propre ville en entrant simplement son nom est une idée géniale. Voir sa ville générée automatiquement est vraiment impressionnant. * Le support des mods est un énorme point fort. Pour ma part, j'ai ajouté les véhicules de la Police nationale, de la Gendarmerie nationale et des Sapeurs-Pompiers français, ce qui rend l'immersion encore meilleure. * J'apprécie beaucoup le système de progression qui permet de débloquer progressivement de nouvelles bases, des améliorations (salissure des véhicules, consommation de carburant, etc.) ainsi que de nouveaux services comme la police, les pompiers, le SAMU et les forces d'intervention. * Le fait de pouvoir jouer partout dans le monde offre une excellente rejouabilité. Les points à améliorer ❌ * Les cartes générées sont un peu trop plates. Il serait intéressant d'ajouter un système de relief avec des collines, des montagnes ou des vallées afin de rendre les villes plus réalistes. Cela apporterait également un véritable impact sur les interventions : les secours pourraient être confrontés à des routes plus difficiles d'accès, des pentes, des ravins, des risques de chutes de pierres, des véhicules bloqués ou encore des interventions en montagne. Ce type de terrain rendrait chaque mission plus immersive et demanderait une véritable adaptation des services de secours. * Les interventions deviennent assez répétitives après plusieurs heures de jeu. Davantage de types de missions et d'événements aléatoires apporteraient plus de diversité. * Même si l'on peut modifier les skins des véhicules, les personnages conservent toujours leurs uniformes américains. Ce serait formidable de pouvoir également importer les tenues des différents services de n'importe quel pays. * J'aimerais beaucoup voir arriver des missions aériennes avec des hélicoptères (SAMU, pompiers, police ou forces d'intervention). * Il serait également intéressant de voir les interventions évoluer en temps réel sur la carte. Par exemple, lorsqu'un accident survient, on pourrait voir les véhicules impliqués, les embouteillages, les secours déjà sur place et l'évolution de la situation. Cela rendrait le monde beaucoup plus vivant. * Ce serait également un vrai plus de voir les autres services intervenir de manière autonome * Un système de saisons (printemps, été, automne et hiver) apporterait énormément de variété au jeu. Chaque saison pourrait proposer des interventions spécifiques : routes verglacées et accidents en hiver, feux de végétation et canicules en été, inondations lors de fortes pluies, tempêtes, chutes d'arbres, etc. * Les cartes comportant des rivières, des lacs ou des zones côtières pourraient proposer des missions nautiques : sauvetages de personnes, recherches de disparus, interventions de plongeurs, embarcations en difficulté, etc. * J'aimerais également voir davantage d'événements dynamiques qui rendent le monde plus vivant : grandes manifestations, festivals, concerts, événements sportifs, épisodes de canicule, tempêtes, fortes chutes de neige, inondations ou autres situations exceptionnelles nécessitant une mobilisation importante des secours. * Enfin, il serait génial que certains événements aient des conséquences en chaîne. Par exemple, une tempête pourrait provoquer des arbres tombés sur la chaussée, des accidents de la circulation, des coupures d'électricité, des incendies dus à des lignes électriques endommagées ou encore des personnes bloquées. Les différents services devraient alors intervenir ensemble sur plusieurs incidents liés au même événement, ce qui renforcerait énormément l'immersion. Conclusion ⚠️ Malgré ces quelques points à améliorer, je recommande totalement **Global Rescue**. Les développeurs ont créé une excellente base, et le jeu possède un potentiel énorme. Avec davantage de contenu, de personnalisation, de variété dans les interventions et un monde encore plus vivant, il pourrait devenir une véritable référence dans le domaine des jeux de simulation des services d'urgence. Bravo aux développeurs pour leur travail, et j'ai hâte de voir l'évolution du jeu au fil des mises à jour ! Je trouve que cet avis est à la fois constructif et enthousiaste : il met en avant les qualités du jeu tout en proposant des idées d'amélioration concrètes, ce qui est souvent apprécié par les développeurs lorsqu'ils lisent les évaluations Steam.
Bugs and crashes. Needs to bake a little more.
Amazing game, the game is litterly 112 operator but being able to build.
Прикольно загрузить районы своего города и проверить реалии. Я не знаю, как они это сделали, какой ИИ использовали, но, порой - очень правдоподобные ситуации случаются. PS: Немножко оптимизации потянуть и изменить немного интерфейс и управление. И больше ничего не нужно.
It's fun but after a couple of hours it gets redundant. it feel like the same tasks over and over. there sould be an auto function for tasks that you can set. when you send a vehicle out on a task, it should be able to complete the task without the continuous clicking for for each step.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.