
Girlfriend Rescue is a thrilling adventure where the gameplay of "Dragon Quest" meets the atmosphere of "Streets of Rage". Innovative, mixing rogue-style RPG and Beat'em Up atmosphere in a unique way, this game features a great deal of strategy through a mix of character selection & creative skills.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its akward but funny at the same time
Очередной маленький шедевр от студии «Aldorlea Games». Коротко о сюжете: Какие-то сволочи похищают нашу обожаемую герлфренд, и нам предстоит ее спасти. Такую герлфренд я бы не только спас… няшная блондиночка да с такими сиськами. Сразу захотелось ее… спасти! В игре зажигательный саундтрек в стиль 80-90 годов. Под этот музон мы мочим всех попадающих под руку гопников. Хоть тут пошаговые бои в стиле JRPG, но они такие динамичные и быстрые, что даже не успеваешь разглядеть как наши герои разделывают под орех эту шпану. Графон в игре сделан в стиле старых консольных игр времен «SEGA MEGA DRIVE». Старичкам будет на что поностальгировать, а графофаперы могут проходить мимо. Персонажи очень интересные. В мультяшных вставках и на иконках отлично смотрятся. Они, как и сама игра, сделаны в стиле 80-90 годов. Можете собрать значок этой игры и получите этих персонажей в смайлах и фонах. Прекрасная игра в олдскульном стиле и зажигательным музоном от «Aldorlea Games». Вам будет на что поностальгировать! Причем я имею ввиду не только бюст главной героини.
Лучшая игра года. Изначально не питал к ней особого интереса, однако она оказалась настоящим шедевром, преклоняющим колено перед истоками жанра и одновременно гениальным творением.
[h1] Genre [/h1] Ein Dungeon Crawler JRPG [h1] Story [/h1] Wir spielen einen jungen Mann namens Dan (Namen kann man ändern) und sind gerade dabei unserer Herzensdame unsere Liebe zu gestehen aber bevor es dazu kommt, wird sie von einem Mann entführt. Wir stellen nun unsere Gang zusammen und wollen unsere Liebste aus den Fängen des Bösen befreien [h1] Gameplay [/h1] Es spielt sich an sich wie ein typisches RPGMaker JRPG. Anfangs stellen wir unsere Gruppe zusammen. Es gibt recht viele Gang Mitglieder die wir auswählen können, man kann sogar noch zusätzlich Charaktere freischalten. genaue Informationen bekommen wir aber außer einem kleinen Text nicht wirklich zu den einzelnen Stärken & Schwächen der Charaktere. Haben wir unsere Gruppe dann zusammen gestellt, geht ins erste Level. Es gibt insgesamt 8 Welten/Level/Dungeons. In jedem Level gibt es eine vorgegebene Anzahl an Feinden, die allesamt sichtbar sind (keine zufallskämpfe). Zudem gibt es meist pro Level 2 Boss Kämpfe. Die Kämpfe laufen wie RPGMaker üblich ab. Wir können Angreifen, Verteidigen oder Skills einsetzen. Skills lernen wir natürlich durch Level Ups. Das besondere an dem Spiel finde ich, das es in einer Modernen Zeit spielt, das sieht man wirklich super selten in RPGMaker Spielen. Man hat ja sonst immer eher das Fantasy Setting. Das fand ich hier echt erfrischend. Die Musik ist super gelungen und nicht die generischen Tracks die man sonst immer hat [h1] Achievements [/h1] Es gibt insgesamt 63 Erfolge. Hier für muss man das Spiel öfters durchspielen (Hardmode, Roguemode, Legendary Mode usw.). Zudem muss man mit jedem einzelnen Charakter inklusive den Freischaltbaren mindestens 200 Kills machen und insgesamt 60 Stunden lang das Spiel spielen [h1] Pro/Contra [/h1] + Erfrischendes Modernes Setting (man sieht im RPGMaker ja sonst meist nur das Fantasy Setting) + Gute Musik + Nette Boss Kämpfe + Es gibt mehrere Charaktere zur Auswahl + Achievements + Sammelkarten + XBox 360 Controller Support [h1] Fazit [/h1] Ein für mich überraschend gutes Dungeon Crawler JRPG welches in einem Modernen Setting spielt. Es hebt sich allein dadurch schon von den ganzen generischen RPGMaker Spielen ab. Mir hat es sehr gut gefallen und ich hatte sehr viel Spaß beim durchspielen. Ich kann es jedem Fan von RPGMaker Spielen sehr Empfehlen 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
Годненько, что ж еще сказать
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Girlfriend Rescue, "Dragon Quest" oynanışını "Streets of Rage" atmosferiyle birleştiren benzersiz ve yenilikçi bir oyundur. Oyun Aldorlea Games tarafından geliştirilmiş ve yayımlanmıştır ve 11 Temmuz 2015 tarihinde piyasaya sürülmüştür. Oyun oyunculardan çoğunlukla olumlu eleştiriler aldı. Oyun, biri tarafından kaçırılan kız arkadaşını kurtarmak zorunda olan bir kahramanın hikayesini takip ediyor. Oyun modern bir dünyada geçiyor ve inanılmaz bir dizi eşya, silah ve ekipmanla büyüleyici bir macera sunuyor. Oyunda kilidi açılacak 50'den fazla başarım ve Moonchild, The Book of Legends ve Undefeated'ın arkasındaki ekipten çarpıcı sanat eserleri var. Girlfriend Rescue, haydut tarzı RPG ve beat 'em up atmosferinin bir karışımını sunuyor ve bu da onu yenilikçi ve stratejik bir oyun haline getiriyor. Oyunda aralarından seçim yapabileceğiniz dokuz karakter bulunuyor ve her karakterin kendine özgü büyüleri ve becerileri var. Oyun ayrıca Rogue, Maniac, Legendary ve Easy olmak üzere 6 zorluk modu sunuyor. Oyun, karakter seçimi ve yaratıcı becerilerin bir karışımı yoluyla büyük bir stratejiye sahiptir. Oyuncular tüm karakterlerini kendilerine, arkadaşlarına veya ailelerine göre yeniden adlandırabilirler. Oyun ayrıca her dünyayı tamamladıktan sonra elde etmek için 14 bonus öğe sunar, bu da tonlarca olası parti ile büyük bir tekrar değeri haline getirir. Girlfriend Rescue oynamak için ipuçları ve öneriler arasında ilk oyun için Kolay'ı seçmek, ödüller için her yerde arama yapmak, tüm düşmanları öldürmeye çalışmak, parti üyelerini sağlıklı tutmak ve stat artırıcı öğeleri hemen kullanmak yer alıyor. Stratejileri planlamak ve her üyenin ne tür becerilere sahip olduğunu kontrol etmek de savaşları kazanmada yardımcı olabilir. Genel olarak Girlfriend Rescue, RPG ve beat 'em up atmosferinin bir karışımını sunan, çok sayıda strateji ve tekrar değeri olan heyecan verici ve benzersiz bir oyundur.
Game is OK at most Pros: 1. Variety of characters. Each has unique skills and equipment preferences 2. Actually fine graphics for the genre, each world is rather unique 3. Mostly OK mechanics(I haven't experienced any bugs, yet there were UX issues) Cons: 1. Extremely random. Sure you can level up like in an RPG but it mostly benefits in HP pool and skill unlocks, remaining stats don't really matter. You ask why? There are guns ignoring both attack and defence, just doing a fixed amount of dmg. Fighting such enemies requires you to either have enough HP to take a hit, be fast enough to kill/disable the enemy before he acts or dodge the attack 2. Completely broken progression - guns are introduced in one fo the first worlds and often there are groups of enemies armed with those and at that stage you have few skills able to affect all enemies. At the same time since world 5 you can most likely clear most groups of enemies with skills not even letting them to move. Boss fights aside it felt like the pinnacle of the game was worlds 2-4 out of 8. 3. Items are not hidden in classical containers. I'm fine with fruits growing on trees, but items hidden in posters etc are a bit too much. You have to walk and try to interact with almost everything. Did I mention that some items are picked by just walking to the obstacle containing them, but others require interaction? As if having to check most of the tiles one by one wasn't enough. Due to that each world starts by the player checking all tile variants whether they're actual decoration or potential container 4. Items are only hidden on the world map. There's a character which allows consumables to drop, but that's it, rest you need to find/buy(if you find the right trader). Combine this with characters requiring specific types of items and you might end up with a bunch good items you can't even equip with a given team composition(yes I've found items which none of my team members wanted to use). As you depend on those findings more than on level it means that if you miss an item designed for a specific character your team is crippled till you reach the next area with something the character would agree to use. 5. Boss fights instantly end the world. If you missed anything it's lost, you can't even finish looting the boss's office/lair etc 6. Many consumables have rather frustrating usage mechanics by which after every use you get back to the main game window. If you want to use few such consumables it's menu->items->find the item in question->select who should use it and start all over 7. You have to blindly pick a team at the start of the game base on few lines of text description alone and can't change it later on(as I mentioned it limits what skills you get and what equipment you can use) In the end you're forced to explore the worlds to full extent, just to gain enough XP to build up HP pool and find the items you might need. At the same time early on the battles are prone to randomness and later are mostly boring(groups - skill, skill, skill, KO, replenish hp/sp, on smaller groups you can normal attack to give passives a chance to restore some stats). All this mixed with a game loop that clearly favours people replaying the game - knowing the characters, item locations etc To sum up I wouldn't call Girlfriend Rescue a bad game, but there are plenty of issues making it hard to recommend it over other titles in the genre
It's very good game. Both soundtrack and graphics are very cool, and aside for the TON of info about buffs and debuffs, I enjoyed the game a lot! Strongly recomended to any rpg fan!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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