
Boxville is an adventure puzzle game about speechless cans living in the city of boxes and drawing doodles on cardboards to tell the stories. Made in Ukraine.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A lovely little point and click in the vain of Machinarium. No dialogue or words just like it and the art is strikingly similar. Way too easy to accidently delete your save but it's a short game so doesn't take long to get back to where you were. the story was a fun little romp through the box world to get your dog/can back.
Yah, a HUGE thumbs-down for this one. Sure, I love the hand-drawn art, and the way they try to convey ideas with pictures, so there is no worrying about language, and words, and translations, etc... However, this game is seriously flawed. *) NO way to show hotspots. Several times I couldn't make progress because I was required to interact with a specific portion of the screen, but there was absolutely no indication that it was "live". MANY times, the cursor changes from static to animated-motion to indicate a "pixel of interest", but many times there is NO indication. *) NO identification of items that you pick up. Several times I picked up something, and I had absolutely no idea what it was - just a few pixels. Had I known that those were [spoiler]flowerpots[/spoiler] then I would've had an idea what to do with them, giving me the solution to the [spoiler]padlock[/spoiler]. Instead, I solved it by brute force, and only later figured out how I was suppose to solve it. It seems like every bad game trope is represented here. Pick up an item, but have absolutely idea what it is? Check. Need to interact with a pixel on the screen when there is no indication that it is an active hotspot? Check. Pure moon-logic puzzles? Check [spoiler]OMG; dipping the lug nut in yellow paint while the artist is distracted, and then using it to lure a "bad guy" to a giant electro-magnet? Puh-LEEZ[/spoiler]. NO manual checkpoints? Check. NO way to exit to the main menu EXCEPT for using the keyboard (EVERYthing else can be controlled with just the mouse). Check. Puzzles based on doing something quickly within a short amount of time? Check. Answer a series of nine questions, without being told "right" or "wrong" after each one, but only finding out after answering all of them whether you got them all right or not? Check. I really thought I was going to have another "Machinarium"-type experience, but this game, while similar in art style, is an absolutely horribly frustrating mess. I've already removed "Boxville 2" from my wishlist; no way am I going to subject myself to any more of this garbage ...
Cute Machinarium-like. Had a lot of fun puzzling with my daughter!
Чудова, маленька та дуже затишна історія про картонний світ дуже миленьких бляшанок від українського виробника. Максимально мило, дуже заспокійлива мелодія, і не найлегші головоломки. Момент з гайкою відверто підглянула в інтернеті, бо рішення було геть не очевидне. Все інше пройшла своїми силами, чим пишаюся, і отримала дуже зворушливу кінцівку. Дуже рекомендую.
I love a good, cozy game and I love puzzle games - this was the perfect combination of the two. Each puzzle was difficult enough to make you sit and think for a bit, while not being so hard you get frustrated and put the game away [never to be seen again]. I was able to finish it in about 2-2.5 hours and enjoyed it the whole time! Kudos for the sound designers as well, every click and movement was a joy to listen to in this game! (Now to go sus out Boxville 2...)
Score: 8.5/10 Boxville is a hand-drawn point-and-click adventure game set in a city inhabited by living cans. After an accident disrupts the peaceful town, a red can sets out to fix the damage and find a missing friend. The game tells its story almost entirely through visuals and symbols rather than spoken or written dialogue. What it does well ✅ Beautiful Hand-Drawn Art Every location is packed with detail and personality. The world feels like an animated storybook brought to life. ✅ Visual Storytelling Characters communicate through pictures and symbols. The lack of traditional dialogue makes the game accessible and charming. ✅ Engaging Puzzles Most puzzles are logical and integrated naturally into the environment. Solving them feels rewarding without becoming overly complicated. ✅ Atmosphere The game creates a warm, whimsical mood while still delivering emotional moments. The soundtrack complements the world perfectly. Weaknesses ❌ Short Length Most players can complete the game in a few hours. ❌ Occasional Puzzle Confusion Some solutions may require extra experimentation or observation. ❌ Limited Replay Value Once the puzzles are solved, there is little new content to discover. Who will enjoy it? You'll probably enjoy it if you like: Point-and-click adventures Puzzle games Hand-drawn art styles Wordless storytelling Relaxing, story-focused experiences Standout Features Unique can-themed world Detailed hand-crafted visuals Dialogue-free storytelling Environmental puzzles Memorable soundtrack Verdict Boxville is a charming and heartfelt adventure that proves a game doesn't need extensive dialogue to tell a compelling story. Its beautiful artwork, clever puzzles, and expressive world make it an enjoyable experience from beginning to end. While it is relatively short, the quality of its presentation and design leaves a lasting impression. 📦🥫✨
This game. Beautiful art, cozy gameplay, and very charming! A must have if you are into puzzle games.
just a really fun and short experience, puzzles are fairly fun and simple and it's seemingly in the style of machinarium but with brighter and unrusted visuals the city is clearly quite expansive but we only get to see a small part of it, so i would say the game is worth it despite how short it is
Bulmacalı güzel bir oyun atmosferi çok hoş
I must admit, I have troubles to suggest this game because of it's short gameplay duration. Sure, I would have needed more time if I wouldn't have peeked into a walkthrough from time to time, but you should decide if that really makes such a big difference? The puzzles itself and the cute story with it's beautiful graphical-environment are for sure a big plus point and the fact that you are supporting the Ukraine with it during those harsh times are another reason for investing a bit more money for a shorter game. But personally I will hope the developers will decide to add at least an option later, in which we can replay all the puzzles again (you aren't able to make mutliple save folders by yourself here).
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Audience
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +16 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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